Category Archives: uncategorized

Who was Baron Von Beige in the past?

Von Beige’s origin is unknown. It is only known that he appeared at the same time as William Blade, both fighter pilots during the Tanic-Greeno World Wars.

Much like William Blade, this nameless pilot wore the same type of cowboy hat with the mark of the Union Cavalry, but without glasses. Blade’s provenance is classified, if searched in the Green Army archives, therefore it is most likely that the same will happen with Beige. Although currently, having access to the Tan classified files, there is no mention of the Baron until shortly before Air Attack 2 (maybe they were destroyed).

Both Blade and Von Beige (at that time an unnamed pilot) were pilots who did not go out of the ordinary until they found their ideal vehicle. In Beige’s case it was his biplane, “The Beige”.

Although over time his biplane fell far behind the streamlined monoplanes, he was still a great pilot thanks to the biplane’s superior maneuverability. But his greatest weakness, his stubbornness and the air resistance that made him maneuverable but slower, ended up condemning him. Shot down by William Blade’s father, a Green naval officer, his stubbornness to leave the battleground in time left him on the ground with burns that keep him out of combat for a few years.

When he returned to active service, some time after Air Attack, he found that helicopters were in fashion, even combat airplanes falling behind. So he tried his luck piloting choppers and stood out, winning his name: Baron Von Beige, the Ace Pilot on Airplanes & Choppers, when he killed the plastic man who left him on the ground on the past: William Blade’s father. But this not lasted to long. He was ambushed by the entire Alpha Wolf Battalion of the Green Army in retaliation for Blade’s father death, who this time make sure to not only roast Von Beige completely, but also finish him off. But still, Von Beige did not die.

Von Beige logo

The cost to defeat Von Beige was high: Lieutenants James Marshall “Woodstock” and Dave Parker “Rawhide” were killed in action (KIA). And on top of that, unfortunately a short time later it was learned that, although in very bad condition, Von Beige survived. From that moment on Beige had to live with a special mask that covers his entire face. He was completely disfigured and burned to the inside, to the point that no one understands how he could have survived.

It was only for Army Men: Air Attack 2 that he found his true love… the Triplane: A fighter that had the capabilities of both, a fighter airplane and a helicopter, which ended up surpassing the Green Army helicopters.

And Army Men: Air Attack 2 is where Von Beige got his second chance not only against Blade, but against all of the Alpha Wolf pilots.

Army Men Timeline for the Army Men Toyverse

1939

The Great World War started

Army Men World War Grey Army

In this RW stardard time detonated the first and for today only Great Army Men World War, know like the Grey World War. It was a sudden large-scale coordinated attack on all known nations of that time: the Blues, the Yellows and the Reds, perpetuated by the first great nation: The Gray Nation.

Aug
1941

Army Men: Medal of Honor: Allied Assault

Grey Army Men

Who was Col. Grimm before we knew him as such? Why does he have the nickname "Happy"? Was he once a private, or was he molded that way from the start? These stories tell of his adventures from the time he was just a soldier...

Aug
1943

The Tan betray the Yellow

Plastro from Army Men

The Tan took over the Yellow Nation, putting 85% of the Yellow Army in the Thermopiles passage, attacking them in mass. 1/4 of the Yellow Army escaped through the narrow passage, saving a few, but meanwhile the secret allies of the Tan, the Greys, were waiting on the other side, finishing the Yellow forces there. However, this entire joint mane...

Aug
1944

The Greens emerged

Green Plastic Soldier

The Green Army, created by the Blue and the last Yellow survivors, entered the War after spending years building their forces in secret, attacking from the opposite side of the Red Front of the Plastica Continent.

Jun
1965

The Great World War ended

In the image can be depicted a battleground fill with Army Men pieces

The Red with the Orange forces they created and the recently emerged nation, the Green, that entered the war suddenly and without having previously revealed its existence, they pressed from several fronts with their entire armies, suffocating the Grays faster. At the same time the Tan betray the Greys, cementing their fall at this conflict. Afte...

Aug
1975

World War

Sarge leading his troops during G-Day

Carefully guided troops through a deadly barrage of enemy fire covering 5 different terrains. Only the best military minds prevailed in that blazing battle of ground based infantry. Tons of weapons were at disposal, blasting away with howitzers & Tanks, shredded plastic with .50 caliber twin machine guns, or quietly speared the enemy with razor-...

May
1986

Land Sea Air

Army Men World War Land Sea Air

The Tan attack again. Plastic blood, sweat and plastic, on the ground, at sea and in the sky!. Three theaters of war: Land, Sea and Air!. The Tan enemy was mobilizing for invasion. All the Green forces at disposal: helicopters, battleships, bombers, tanks, the whole nine yards. It was total war for the Plastic World all over again. The most comp...

Sep
1991

Final Front

Army Men World War Land Sea Air Wallpaper

The Tan once again waged war with the Green Nation, so the Green retaliated by attacking the Tan capital. When they discovered that the Tan had created weapons of mass destruction, they declared a full-scale war against the Tan and deployed their forces worldwide to destroy the revived Tan Army and its new weapons.

Aug
1994

The World War ended

Army Men Team Assault Ending 16

The world war had already ended some time ago, with a clear defeat for the Tan... but it officially ended with the events of Team Assault, where the Green Army prevented the Tan's last desperate attempt to wipe out the Greens using a Super Weapon.

Aug
1998

The first Uberdevice

Colonel Grimm and Sarge from Army Men

This was the first known mission of Sarge. He is tasked with destroying the device before it can detonate

Jan

The turning point Army Men conflict (Army Men Episode 1)

Sarge about to enter the First Portal

In this conflict, which seemed to be one more among its main protagonists, the Tans and the Greens, followed by secondary actors, the Grays and the Blues, a discovery was made that changed everything forever: The Portals, some doors in that then interpreted as “supernatural” that would take the Army Men where no plastic soldier had gone before

Jan
1999

Conflicts begin in the Giant World (Army Men Episode 2)

Army Men 2

Once Sarge does go back, he and his squad started an adventure that constantly juggle back and forth between the Plastic World and the Real World, completing objectives to halt General Plastro’s schemes, and the schemes of a treacherous former Tan Army Major: Mylar.

Mar

Aliens, everywhere

Wallpaper Sarge & Tina Tomorrow

Once again the Tan Commander Plastro is out to defeat Green Sarge, only this time he has enlisted the help of an Alien Army of bug-eyed extraterrestrials. To combat this new menace, Sarge has teamed up with Tina Tomorrow and her Galactic Army of Space Troopers. It’s up to Sarge to defend both, the Plastic World and Real World from Plastro and ...

Aug

Helicopters taking over

Chopper vs Dr Madd Unnatural Bug

This events were another back and forth between the Plastic World and the Real World, but this time the Green Army helicopters took front. The most important events were the monsters created by Dr. Madd: plastic hybrids and beings from the Real World, such as Insects, armed with weapons fighting the Green air force.

Sep

Sarge’s Hawk & his Heroes

Sarges Heroes

The starting point of a new era for the Army Men. The Tan Army is invading the Green Nation, obtaining weapons of mass destruction from the Real World. Sarge Hawk, the protagonist, discovers portals leading from the Plastic World to the Real World and to prevent the destruction of the Green Nation, Sarge must destroy the portals and stop Plastro.

Oct

Helicopters in their peak

Air Attack Concept Art MechaSaur

This events took combat to the skies with the vaunted Green Army Air Cavalry. The main protagonist of this story is an all-new hero, a pilot named Captain William Blade that leaded a new campaign continuing the epic battles between the Green and Tan plastic soldiers. They fought in the air and on the ground to rescue POWs, extract wounded allies...

Nov
2000

Green choppers new nemesis

Air Attack 2

Blade, copilots and the other pilots, plus Sarge and Vikki, once again take to the skies with an onslaught. Plastro has enlisted Tan Air Ace Baron Von Beige to trap Captain William Blade and destroy the Green Nation, with the help of the Blues.

Sep

Plastro returns from the Big World

Bravo Company Commandos

Sarge’s Heroes 2 starts where its predecessor left off. The capture of Field Marshal Tannenburg will end the war, since Plastro has disappeared, becoming a victim of plastrification in the Real World. Brigitte Bleu, a spy, has developed a serum that reverses plastrification to bring back Plastro. Sarge Hawk’s job, and sometimes Vikki, is to ...

Sep
2001

Classified operation (Omega Soldier revelation)

Omega Soldier from Army Men: Green Rogue

████ ██ ███████ █ ██ █████. ██ ███ ████ ██ █ ██████ █ ██ █████. ██ ███████ █ ██ ███ ██ ███ ███ █ ███ █ █████ █ ██ █████. ██ █████ ███ ███ ██...

Mar

Advance!

General Plastro

Is up to Sarge Hawk and reporter Vikki Grimm to thwart Plastro’s plans for conquest. Previous attempts to discover Plastro’s plans were thwarted. Riff was captured and Scorch disappeared. The Tan Army planned to dominate the world using Alien technology. Not just the Green Nation, but this would affect both the Plastic World and the Real W...

Jun

Portal Runner

Game Pro Portal Runner

Believing she is following a lead on a story that could be her big break, ace investigative reporter Vikki G. is actually falling into a diabolical trap set by her nemesis, the beautiful Blue superspy Brigitte Bleu, who discovered new worlds and controlled them.

Sep
2002

Mobile factories and full strategic maps

King Plurtz 1
2004
2006

Army Men: Red Retaliation

Army Men Real World War

The Real World War begins. Hawk and Sarge comes back to active service, thanks to Omega Soldier.

Apr

No more Tans, but Toys!

Major Malfunction

Army Men Major Malfunction events (Army Men Episode 12). There are no more Tans, so the evil Major Malfunction assembles an army of toys to take over a single house, to capture scientist Foreyes and built once and for all the definite super weapon: THE DEATH MAKER. He kills Sarge and Sgt. Hawk the process.

Apr

Army Men: Toys in Space 2

Army Men Real World War

The Real World War ended, but a new Alien War takes the Army Men to the Space World

Jul
2010
2017

Army Men Strike

Army Men Strike Sarge Johnny

More than a decade later, new heroes, new villains and new toys still fighting the TOY WARS conflicts. The Toyverse continues its path years after Sarge, Sgt. Hawk and Vikki Grimm. Murphy, Victoria, Iron Will and the other new Green heroes of the Strike Team must defend their nations at all costs with new allies: Action Figures and other toys.

Mar
2020

Army Men Defense

Army Men Strike Murphy

The adventure of Murphy, Victoria and company evolves in a new warfare: The heyday of the defensive towers

Apr
2022

Army Men Warfare

Army Men Warfare Murphy

The battlefield diversifies and becomes a fusion of different types of warfare. Murphy, Victoria and company adapt and evolve.

Jan

The Making Of: Army Men – RetroGamer magazine. May 16, 2019. By Hareth Al Bustani

Exclusive interview with Trip Hawkins and Keith Bullen

During the mid-to-late 1990s, as video games began branching out beyond traditional genres, a surprisingly simple idea sparked the birth of one of gaming’s most memorable franchises. That spark was to bring the iconic green plastic toy soldiers (the Army Men) to digital life. What followed was a mix of action, strategy, and tongue-in-cheek satire that would grow into a universe of its own: the early foundations of what we now call the Toyverse.

The project emerged from The 3DO Company, founded by industry pioneer Trip Hawkins, who had already changed gaming history with Electronic Arts. At that time, 3DO was primarily focused on software development and searching for its next big concept… something that could blend strategy, humor, and accessibility. The result went far beyond expectation, shaping not just a game, but a world of plastic warfare and nostalgic imagination.

Origins of the Idea

It all began in 1996, when Keith Bullen, an art designer from Electronic Arts, was hired by 3DO to direct the visuals for a new project, then tentatively called War Sports. The goal was to create something in the spirit of Return Fire, 3DO’s popular vehicular shooter, but with stronger squad-based mechanics. Marketing wanted an “E for Everyone” rating, an idea ironically tied to the ESRB system that Trip Hawkins himself had helped establish.

“I remember various marketing meetings when ideas like green blood and making the soldiers robots were brought up as ways to get the game a friendly rating. I didn’t like any of these ideas.” – Keith recalls

Army Men Plastic Soldiers
Army Men Plastic Soldiers

Months passed without a clear direction, until Bullen had a eureka moment. He thought back to his childhood days, setting up tiny armies in the backyard and taking turns throwing rocks with his brother to knock them down. That memory (of creativity, chaos, and fun) became the emotional core of Army Men.

The toy soldiers had long been a universal symbol of imagination. From the Louis Marx playsets of the 1950s to Toy Story in 1995, these little green figures had stood the test of time. By centering the game around them, Bullen found a way to capture both nostalgia and originality, something fun for players who wanted a break from the gritty realism and machismo of other war games.

Army Men PC
Army Men PC (1998)

Building the Plastic World

Once the toy soldier idea took hold, Keith’s role evolved from art director to lead designer.

“Once the soldiers became plastic, we had to come up with a universe with real terrains and plastic soldiers,” he says. “We wanted the world to feel serious to the Army Men characters’ point of view but fun and nostalgic for the player.”

The team paid careful attention to the way plastic behaved in real life, how light hit its glossy surface, how it bent, shattered, and melted.

Green Army Men flamethrower

“We paid close attention to the physics in the animations. It was very important to me that the plastic pieces reacted to the world as if they were made of the same light plastic as the original figures.”

But turning that idea into a finished product wasn’t easy. The small team of six soon grew to more than ten as Bullen became creative director.

“It was very challenging convincing the team to adopt my new gameplay ideas… It took several months to finally get everyone on board.”

Executives were another obstacle. Early pitches for Army Men were dismissed as childish, “too young” some said. RTS fans, they argued, wouldn’t take seriously a game about toys. Yet Bullen persisted, finding clever ways to win people over.

Green Plastic Soldier
The “bought” generic soldier 3D model

“I then bought a 3D model of a generic Army Man and brought in some classic toy green and tan Army Men to use as pose references,” he remembers.
“For several weeks, many people from every department in the company would stop to discuss the posed 3D model… Soon after, the momentum switched from the product being perceived as too juvenile to being an awesome nostalgic experience.”

Sarge with rolled up sleeves, a modified version of the original 3D model

That was the turning point. Nostalgia had done its job.

From the Backyard to the Battlefield

The next challenge was translating the tactile world of toy soldiers into an interactive one. The developers recreated classic units like riflemen and bazooka troopers, while experimenting with how plastic would melt or break apart.

“We destroyed many plastic Army Men in the 3DO parking lot for the sake of realistic plastic physics,” Keith admits.
“The enhanced fear of fire when you are made of plastic was a theme we relied on throughout the series.”

To tie everything together, Army Men adopted a satirical tone. The game opened with a mock newsreel showing the totalitarian Tans preparing to invade the Greens.

Army Men News reel Introduction
Plastro from Army Men
The Mussolini Tan leader

“We watched many hours of authentic old reels… The Tan leader gesturing like Mussolini was one of my favourite segments.”

Originally planned as a real-time strategy game, Army Men evolved into something more direct and personal. Players would take control of Sarge, a Green Army hero.

“I’ve always preferred arcade-like action games over strategy games,” says Keith.
“So I redesigned the game around the central character of Sarge… as in games like Ikari Warriors.”

The final product blended tactical movement with fast-paced action.

“The gameplay became more about tactics, rather than strategy,” Bullen notes, crediting Crusader: No Remorse as an influence.

Trip Hawkins’ Perspective

One of the concept’s earliest champions was 3DO founder Trip Hawkins himself.

“Toy soldiers were my dominant play pattern as a child and I’d always invented strong storylines and adventures around them,” he says.
“Besides all the World War soldiers, I had Swoppets from the Wars Of The Roses, Roman centurions, and others – including cowboys, of course.”

Hawkins immediately recognized the blend of nostalgia, humor, and design potential behind Army Men.

“It inspired me to do something more central with humour in the genre and a stronger narrative.”

To him, the plastic theme wasn’t just an aesthetic choice: it was a creative platform.

“We were focused on the US market… nobody cared about them, because they’d not grown up with those toys.”

Despite the game’s playful tone, Hawkins insisted that warfare and destruction were essential to the experience.

“Creatively, we also wanted to have fun repeating some of the famous play patterns from childhood… It allowed us to cast our villains with a bit of sadism, that is still funny because… they’re just toys.”

Colonel Grimm and Sarge from Army Men
Colonel Grimm with Sarge

A Legacy Beyond Plastic

The development cycle lasted just over a year, despite several restarts. Once the formula clicked, Hawkins knew they had something special.

“This is what we live for in game development and publishing… to do something we really believe in and love.”

Across three themed terrains (desert, alpine, and swamp) Army Men culminated in a memorable twist: Sarge crossing into the Real World, a scene that would directly lead into Army Men II. The franchise quickly exploded, selling over 7 million copies across every major platform and generating more than $300 million in revenue.

The Greenville News
The Greenville News 01/29/1998

Looking back, Bullen reflects on the impact of that first title:

“I never would have imagined that it would spawn 23 sequels and spin-offs… My goal was to create a game that I would want to play and not a clone of a game I had played before.”

The Green Star
The Green Star 01/29/1998

Indeed, Army Men defied easy classification. It was part shooter, part strategy, part parody… a digital sandbox that reimagined childhood battles through the eyes of living toys. Beneath the surface, it captured something universal: the creative spirit of play itself.

From Sarge’s Heroes to the ever-expanding Toyverse, the legacy of those little plastic soldiers continues to march on.

Army Men PC inside
Sources for this article:

Original source: Retro Gamer (2019), “The Making Of: Army Men” by Hareth Al Bustani.
https://www.pressreader.com/uk/retro-gamer/20190516/281672551382117
Edited and adapted for armymen.com.ar

Interview with Nick Earl, Army Men Producer – “Army Men Official Strategies & Secrets” Book by Brett Skogen (Jan 1, 1998 by Sybex Inc.)

It’s no easy feat to develop a best-selling computer game. With the gaming community’s insatiable appetite—always wanting better graphics, special effects, story, and, most importantly, gameplay—it takes a dedicated team of professional producers, writers, programmers, graphic artists, and others to put a finished game on the shelves.

Army Men is no exception. With an estimated budget of 1.5 million dollars, over 20 dedicated people spent two years of their lives making this game. The results are definitely worth it though—this game is one hell of an adventure!

One of the key members of the Army Men team was its producer, Nick Earl. Nick is currently an Executive Producer at 3DO, where he oversees the development of Army Men and BattleTanx products. He’s been with 3DO for over five years, starting out as one of the original 3rd Party Evangelists. Later, he founded and managed the Affiliated Label and Licensing Programs at 3DO, before finally climbing to the producer ranks at one of the company’s studios. As the producer of Army Men, Nick had the responsibility of managing the day-to-day concerns of the project, while keeping the development team in focus and motivated. Nice work, Nick, you did a great job.

Fortunately, Nick was able to spare a few minutes to answer some questions as he put the finishing touches on the game.

Nick Speaks: Q & A with the producer

From the start, what was the vision for Army Men? What did you want to achieve?

Nick: There were a couple of inspirations for Army Men. Back when we started thinking about doing a military game, we were playing a lot of Return Fire, developed by Silent Software. We all loved the game, but yearned for better enemy AI and the ability to give orders to intelligent squads. So, the first vision was an action/strategy game that would give the player depth. But the real and enduring vision developed when we were laying out missions with the little plastic green and tan soldiers one afternoon. Suddenly it hit us to do the game based on plastic army men! As we started to build the design, it gained momentum, and pretty soon we knew we were onto something big.

Where did you get your inspiration for Sarge?

Nick: This was really Keith Bullen’s (the designer of Army Men) idea. He realized early on that the player would want to bond and identify with a personality rather than just move plastic armies around a battlefield as is usually done in a strategy game. With the introduction of the plastic concept, the design really started to evolve from a strategy game toward immersing the player in a fantasy world created in the mind when playing with these great little toys. We knew right away that we wanted to have all of the classic poses, weapons, vehicles, and, most importantly, special effects, such as melting a Tan soldier into a pool of tan plastic with a flamethrower! Many other things evolved over time.

For example, at first the concept was to have Sarge ferry his units to different parts of the world and then issue orders to his troops, who would go off and carry them out. After talking to the magazine editors and focus groups, we realized that the player would want to bond with Sarge and his immediate world by being the one who gets to do all the destruction!

Therefore, we made Sarge tougher and able to carry and use all of the classic weapons. And most importantly, we gave Sarge the persona of a classic soldier. Now, we had what we thought was the best design for a game based plastic soldiers, one other evolution of Army Men was to use the MovieTone news concept. During their time, those clips did such a good job of making the war seem heroic, but not bloody and tragic. The nature of plastic physics lends itself perfectly to this notion—lots of action, heroism, and challenge, but none of the nasty and sickening effects of war.

Obviously, your team spent some time renting WWII movies. What movies were most inspirational?

Nick: Some of the mission objectives are loosely based on the classic WWII movies such as Bridge over the River Kwai, The Great Escape, and Kelly’s Heroes. There is something so dramatic yet clean about these movies—we thought that Army Men worked well within this theme. After all, plastic army men were invented right after WWII.

What’s the origin of the game’s engine? Did you modify an existing one or create your own?

Nick: We built one from scratch. The Technical Lead was Nicky Robinson, who, with the help of several engineers, built a great engine that allows this highly detailed art to come to life.

What has been the most difficult part of bringing Army Men to life?

Nick: Capturing the exact positions and then transitioning them into fully animated sequences. For instance, having a flame thrower start in the classic pose, then run with his weapon, fire it while running, dive, roll, and then move right back into the classic pose. We also spent a lot of time and energy balancing each mission to get the right combination of action, strategy, and intrigue. This is what really brings Army Men to life, because each mission is so fun and compelling that you keep coming back for more—you really feel like you are Sarge blowing up bridges, shattering Tan enemies, and liberating your Green troops from prison camps.

What else does Army Men offer the gamer?

Nick: We like to think that we will give the player a compelling, tough, and heroic character (Sarge), thrilling and humorous plastic special effects, absolutely beautiful art and animations, and an opportunity to really immerse oneself in those great battles we all played out in our backyards when we were kids. We see Army Men as a great blend of action and strategy, and of serious missions sprinkled with humor such as tanks flipping over to reveal hollow underbellies!

What’s your favorite strategy/tip for getting through the game’s missions? For a multiplayer game?

Nick: Wow, there are many. I think the best advice is to be methodical and thoughtful as you progress. There are numerous times that you think you have the mission solved when all of a sudden a Tan tank appears out of nowhere to shatter you! By thinking ahead and planning, you can neutralize such events with a few strategically placed mines or a mortar. I also recommend dropping to the prone position and rolling when in a fire fight. You are less vulnerable, and your chances of hitting the enemy are increased. For a multiplayer game, my favorite strategy is to hide in trees, and when an enemy runs by, melt him with the flame thrower before he knows what happened!

Any Easter Eggs in the game you want to confess to?

Nick: I don’t want to give much away, but after calling in air support a few times, you just may be surprised! I also recommend checking out the lake in the Alpine campaign’s Out of the Mountain mission. You will get a kick out of what lurks there. The best one by far, however, is the final-win cinematic—it has a really great twist.

On a personal note, what are some of your favorite things?

Nick: My favorite game, other than Army Men of course, is probably NHL Hockey ’98. My favorite musical groups are Pink Floyd, Led Zeppelin, U2, and the Grateful Dead. If I had to pick a favorite song, it would probably be “Comfortably Numb” by Floyd or “Unforgettable Fire” by U2, depending on my mood. As far as movies, my two favorites are Platoon and The Graduate.

What’s your next project after Army Men?

Nick: Army Men! I am doing an Army Men sequel for PC, as well as entirely new designs for PlayStation and Nintendo 64.

Thanks, Nick, we all look forward to Army Men sequels in the near future!

About the autor of “Army Men Official Strategies & Secrets Book”

Brett Skogen has worn many hats in the gaming industry: reviewer, strategy guide editor, marketing specialist, and producer. Brett is the author of Hexen II Official Strategies & Secrets and co-author of Final Fantasy Tactics Battle Strategy Guide, both from Sybex.