Army Men Alliance

Alliance of Army Men Nations (AAMN)

The alliance formed by several Army Men nations of the Plastic World today

This Alliance was formed by the Green Nation and the Tan Nation first. Then the Blue, Gray, Orange and Purple nations joined. Then the rest of the Army Men nations of the Plastic World joined to the alliance, except for the mysterious and isolated Red Nation.

The participation of each member Nation of this alliance varies according to each of them. But at least they are in peace with each other.

Typically, each nation has a specialty or area of ​​operations. Some are wildlife experts, others operate in the coldest regions of the Real World.

Alliance Army:

The AAMN have two main special forces, composed of plastic soldiers from all the allied nations.

  • Expeditionary Force: A peaceful expeditionary force, dedicated to exploration and attention to alliance matters.
  • Space Marines: They are the alliance armada dedicated to Space World matters and outer space in general of any of the other worlds. They use special advanced equipment, and they are the only ones with the authority to do so.
Army Men Sport League, the annual competition between Alliance members

Primary orders:

The primary orders are the ordinances and directives that guide and form the backbone of the Army Men Alliance.

The first 5 rules are the original orders that were established when the Alliance was founded and they reflect the spirit that led to its formation.

1st General Order: “Primary Order” or “Prime Command”

The First General Order recognizes the right of every living being to live in accordance with its normal evolution. No Alliance personnel will interfere with the healthy and normal development of the life and culture of foreign worlds.

The interferences include the introduction of superior knowledge, strength, or technology to a world whose society is incapable of managing those advantages wisely.

Alliance personnel will not violate this Prime Command, even to save their plastic lives, unless they are acting to correct a previous violation or accidental contamination of said world.

This directive takes precedence weight over all other considerations and carries with it the highest moral obligation.

The meaning given to this directive leaves no room for doubt. The Alliance, through its Expeditionary Force, has the purpose of exploring unknown places and worlds, but the simple fact of being prepared at technological levels or being aware that they are not the only beings in the Microverse does not give them the right to impose their ideas or knowledge to worlds or cultures that are not at the same level of development, thus avoiding abuses by members and non-members, who could benefit from the technology they possess to obtain advantages from less developed civilizations.

From the mistakes of the past, such as the reign of Brigitte Blue, the Army Men learned that the life of the toykind of the Toyverse is sacred, including the right to learn or ignore, since all Toykind are not equal or have the same capacity for acceptance or adaptation.

It was considered that taking them beyond their own achievements could be traumatic and could even lead them to misuse the new knowledge and bring serious consequences, such as conflicts over sovereignty, the conquest of other races and other attitudes coming from having taken a leap in their own evolution without being prepared. The same with respect to altering their natural evolution and preventing them from making their own mistakes to learn from them, just as the Army Men learned from their mistakes in the brink of destruction, when they discovered that Humans, the Makers, did not survive their self-destruction.

The other directives continue to express the same spirit of cooperation and respect for all forms of life. It is a great responsibility for the members of the Alliance and the Expeditionary Force, because to respect them they will often have to sacrifice their lives.

2nd General Order

Under no circumstances, even to protect his own life or that of his troops, is an officer permitted to harm an intelligent life form. Breach of this order is tolerated only if it may violate the First General Order.

3rd General Order

It is an officer’s duty to use all means under his command to protect the lives of other intelligent life forms, even if it puts his own safety or that of his troops at risk. If an intelligent life form is harmed by the actions or inaction of an officer it will be treated the same as a violation of the 2nd General Order.

4th General Order

An officer will follow the order of a superior to the best of his ability, unless this would result in a violation of the 1st General Order or the 2nd and 3rd General Orders.

5th General Order

An officer will use his full power to protect the safety of the Alliance, the Army Men Nations, its members and representatives, unless it causes a violation of Orders 1 through 4.

6th General Order

If entire personnel of a platoon, squad or company have been killed or rendered incapable of functioning during a 24-hour period, the plastic men will be destroyed to prevent other life forms or toykind from being contaminated as well.

7th General Order

Under any circumstances, even in an emergency, a member of the Alliance is not permitted to visit the Twisted World.

8th General Order

No Alliance member are permitted to enter the Videogames World (Digital World), Western World or any other unknown World unless warranted by General Orders 1-5.

9th General Order

No Alliance member is permitted to visit a World or place that has been quarantined by the Alliance of Army Men Nations, unless warranted by General Orders 1 through 5.

10th General Order

An Alliance officer is responsible under the laws and orders of the Army Men Alliance, its members and their representatives, including their Nation. He or she is subject to any prosecution by authorities under the aforementioned laws.

11th General Order

An Alliance officer will honor contracts and treaties made by the Army Men Alliance and its members and will provide any assistance requested by the signatories of those contracts or treaties.

12th General Order

While approaching a World when communications have not been established or it is not possible to do so, security procedures will be followed.

13th General Order

Any member belonging to the Councils, Committees, Agencies, Departments or of the Military is prohibited from giving information or equivalent assistance to the enemies of the Alliance or to groups that represent any danger to the Alliance, its members or their representatives; unless justified by General Orders 1 to 5.

14th General Order

An officer shall not act improperly or indecently or display behavior offensive to another way of life.

15th General Order

No flag officer will enter a dangerous area without an armed escort.

16th General Order

An officer may be convicted by at least three commanding officers for a crime of violation of Alliance General Orders or they Nation laws.

17th General Order

In the absence of a commanding officer, if he or she has been killed or incapacitated, the highest ranking officer will take command, even if he is not part of the regular Company, Squad or Platoon personnel.

18th General Order

An officer is not permitted to start or take part in a mutiny against his superiors. The mutiny will be judged as a violation of the 4th General Order.

19th General Order

An officer may be suspended from duty at any time if he or she has been judged unable to perform his duty for medical or psychological reasons by a Company, Platoon or Squad’s medical officer or by two commanding officers.

20th General Order

Alliance vehicles and crews will provide any assistance or support required by a private or commercial vehicle registered by the Army Men Alliance, and are permitted to take disciplinary or aggressive action against illegally active or hostile vehicles operating in Alliance territory.

21st General Order

An Alliance vehicle is not permitted to carry any substance or cargo classified as illegal by the Army Men Alliance, nor an illegal quantity of any substance or cargo, nor any weapon not registered by the Alliance trade office. Destructive life forms also fall under this General Order. Alliance members are allowed to search a vehicle suspected of smuggling and are allowed to confiscate any contraband merchandise found.

22nd General Order

By making contact with a World that has not made any progress with its evolution that is under the control of another external group or faction, an officer is allowed to remove the group by any means necessary and make changes to the social structure in order for it to take the path towards a growing civilization. Always maintaining anonymity and ignorance of Alliance presence and existence. This means that must act camouflaged as locals and pretend to be them, even if this requires plastic surgery to alter appearance. Any misuse of this General Order will be observed as a violation of the Primary Order.

23rd General Order

The destruction of one or more intelligent life forms is only permitted if it prevents a violation of the Primary Order and also if there is no other way to prevent this violation. Any misuse of this General Order will be observed as a violation of the 2nd General Order.

24th General Order

The total annihilation of intelligent life on a location or a world is only permitted if the inhabitants of said place have severely violated the Prime Order. Such action may be ordered only by a commanding officer with the rank of Captain, Sergeant or higher. This officer is solely responsible for this action. Any misuse of this General Order will be observed as a violation of the Primary Order.

25th General Order: “Omega Order”

Time Travel, given its potential destructive nature against reality itself, is a threat to civilizations throughout all the worlds. For this reason, each and every Time Travel possibility must be stopped before happening. In the event that this has already occurred, Alliance officers should try under any circumstances to avoid changes in the timeline. Any device that allows space-time travel must be destroyed under any circumstances as well. Any individual who is violating this universal rule must be killed immediately. Any individual capable of achieving time travel or constructing a device for this must be imprisoned to be judged by the Alliance and will only be released if the individual was have no conciense of their actions, or if the security of the universe depends of this. If this cannot occur, the individual will remain in custody of the Alliance. This Directive precedes all others, including the 1st General Order.

Army Men Alliance Whiskey Convention

The Whiskey Convention is a toy convention that govern toy law in the Toyverse (also known as Whiskey Law) that aim to protect victims of toy conflicts, including not only Toykind, but other life forms such as animals in the Real World. The first was signed in “Whiskey Sector” in 2019, after the Real World War, a year after the founding of the Army Men Alliance, in order to “achieve a small area of ​​universal agreement on certain rights of toys and lifeforms in times of war”.

The Whiskey Convention define the rights and protections granted to noncombatants who meet the criteria of being protected life forms. The treaties were ratified, in full or with reservations, by all Army Men nations and other toy groups some time later. The Whiskey Convention refer only to protected noncombatants in war. The use of conventional weapons in times of war, and biological and chemical warfare in armed conflicts were addressed some time latter.

Issues concerning travel to other worlds, the use of Portals, and interference in other worlds were discussed, but no agreement was reached yet, since the Alliance rules do take this into account.

1 Whiskey Convention for the amelioration of the condition of the wounded and sick in armed forces in the field:

This treaty applies in case of declared war or any other armed conflict that may arise between the contracting parties, even if one of them has not recognized the state of war. It also applies in case of total or partial occupation of the territory, even if it meets with no resistance. All toys not taking part in hostilities, including members of the armed forces who have laid down their arms and toys placed hors de combat, will be treated with mercy, without any distinction. Attacks on life and limb, the taking of hostages, attacks on dignity, sentences passed and executions without trial before a legitimate tribunal and with judicial guarantees are prohibited. The wounded and the sick will be collected and cared for. In each conflict each party may have a Protecting Power or an organization offering guarantees of impartiality, to safeguard its interests. Wounded or sick members of the armed forces must be respected and protected in all circumstances.

2 Whiskey Convention for the amelioration of the condition of the wounded, sick and shipwrecked members of armed forces at sea:

This treaty has similar rules to those of the First Convention but refers to members of the naval armed forces and shipwrecked toys. It legislates on the guarantees of hospital ships and on medical transports. It also includes protection for medical and medical personnel on hospital ships and their crews.

3 Whiskey Convention on the treatment of prisoners of war:

It has the same General Provisions as the two previous conventions. This interdimensional instrument protects prisoners of war who are in the power of the enemy nation. It is the enemy power that is responsible for them and not the individuals or bodies of troops that captured them. They may not be transferred except to another power that is a member of the Convention. Prisoners of war must be treated fairly in all circumstances. Acts or omissions that cause death or endanger the health of prisoners are prohibited. Prisoners have the right to respect as individuals and their honour. Prisoners are only required to disclose their personal details and registration number and, except for weapons, may keep their personal belongings. Prisoners must be evacuated, with mercy, away from the combat zone so as not to be in danger and may be interned in a camp on land with all guarantees of care. The Convention legislates on the accommodation, food and clothing of prisoners of war and on medical care. Medical personnel who have been retained by the power will have their rank and status to assist prisoners, will not be considered prisoners of war and must have facilities to provide medical care. Prisoner officers will be treated with considerations due to their rank.

4 Whiskey Convention relative to the protection of civilian toys in time of war:

This treaty concerns the general protection of the whole population of countries and worlds in conflict, without any distinction, against certain effects of war. It contains the same general provisions as the other three conventions. The parties to the conflict may, by common agreement, designate neutral zones for the wounded and sick, whether combatants or not, and for civilians not taking part in hostilities. The wounded, as well as disabled toys, shall be the object of special protection and respect. Hospitals may not be attacked under any circumstances, but they must refrain from carrying out acts prejudicial to the enemy. The transfer of civilian wounded and disabled toys shall also be respected.

Sources for this article:

https://wikipedia.org/wiki/Convenios_de_Ginebra

Alliance Embassies around the world

The Toyverse thrives on the belief that every toy has a soul, a tiny spark of magic. So in the Real World, the world that ties all toys to a common origin, is so bigger that contains a few “embasies” from the other worlds, officially recognized by some toykinds and some of this worlds. So if any toy stranded in the Human World in need of help, like a discarded action figure or a half-buried dinosaur, now toys know that they have an embassy to allocate and obtain any help they need.

The Prehistoric Domain:
  • Here, the grassy plains echo with the roars of plastic dinosaurs. Tiny T-Rexes chase after elusive triceratops, while pterodactyls soar above the sandbox cliffs. This is the Real World prehistoric embassy for Prehistoric animals.
The Jurassic Valley:
The Medieval Enclave:
  • Within the shadow of Camelot Castle, toy knights don their plastic and metal armor. Big noble steeds, wooden rocking horses, gallop soaring across the plains (without moving anywhere). There, next to the Round Table, is the embassy. Sometimes King Arthur himself passes by to talk to the toys in need.
  • Dragons, crafted from green felt and googly eyes, guard treasure chests filled with marbles and shiny buttons, used for the embassy fortifications.
The Cosmic Expanse:
  • In the outer space from the Real World, The Great Plastic Meteor floats in a stable orbit. A space station has been set up there that serves as a space port for toys.
  • Astronauts (action figures or other toys with makeshift helmets) embark on daring missions. Sometimes their rocket ships, constructed from cardboard tubes and glitter, blast off toward the ceiling, exploding into a thousand pieces… because of course, if they do not hit the ceiling, as soon as they reach a considerable height they dismantle with the high speed of winds. But sometimes, and only sometimes, a toy is smart enough to build a resistant and aerodynamic rocket that allows them to reach the upper atmosphere to put their spacecrafts into orbit.
  • The Alien figurines that populates The Great Plastic Meteor station, with wiggly arms and neon-green skin, communicate in cryptic beeps. But they exchange intergalactic stickers as tokens of friendship.
The Underwater Abyss:
  • Beneath the bathroom sink of the former Lord Malice’s HQ household, lies the mysterious Underwater Abyss embassy. Rubber duckies double as submarines, exploring the depths of the porcelain to find the way to the open sea.
  • There, on the coral reefs (made from discarded sponges) shelter schools of plastic fish, lies the underwater embassy. It is guarded by a well-known superhero action figure who is in charge of toy rescues and a large fleet of Army Men submarines that patrol the perimeter.
  • There elusive red haired Mermaid Chickz occasionally surfaces, combing her hair with a toothbrush.
The Toybox Nexus:
  • The heart of the Toyverse (the Toybox Nexus) connects all these realms. It’s a swirling vortex of imagination, where forgotten toys gather to share stories.
  • Here, a wind-up robot dances with a plush teddy bear, and a RC car races against a wind-up snail. The Nexus thrums with creative energy and it’s the place where all those toys that are left halfway through an interdimensional journey go, whatever the reason for this happening is.
Real World Project

The Real World project is a joint research effort of the Army Men alliance to discover the secrets of existence and the other worlds. It is a research and technological development group, as well as philosophical debate.

SECRET DOCUMENT

Published: January 5, 2024
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Last updated: September 10, 2025
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Section visited: 126 times

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