Artificial Portal

Worlds & Locations

A variety of worlds different from our own have been found and it is theorized that an infinite number of them exist

“Hawk: Where is Plastro getting these magnificent, i mean, horrific weapons?

Grimm: From a world outside our own, son. The Blue Spy revealed that these weapons were found in a parallel dimension and transported here through a device called ah…

Hawk: A portal!. That must be what i chased that Blue Spy through”

The Toyverse is a delightful amalgamation of diverse toy worlds, each with its own whimsical flavor and inhabitants. The other worlds or dimensions are totally different places only accessible via special Inter Dimensional Portals.

Some of the worlds of the Toyverse

  1. Real World (Human World): Includes sub-worlds like Toyland, Candy World, Sports World, Music World, and Art World.
  2. Plastic World (Army Men World): Classic Army Men environment.
  3. Action World (Monsters World): Filled with action figures, heroes, and gigantic monsters.
  4. Medieval World: Knights, castles, dragons, and includes Pirate World.
  5. Cyber World (Digital World/Videogames World): Virtual reality, hackers, and cybernetic beings.
  6. Prehistoric World (Jungle World): Dinosaurs, primitive tribes, and hidden temples.
  7. Mythological World: Mythical beings, wizards, and enchanted forests.
  8. Blocko World: Made entirely of interlocking toy blocks.
  9. Western World: Cowboys, outlaws, and frontier towns.
  10. The Nexus (Desert World): Where all lost items of the Toyverse end up.
  11. Haunted World (Dark World/Twisted World): Haunted houses, graveyards, and supernatural beings.
  12. Future World (Space World/Steampunk World): Advanced technology, intergalactic travel, and includes sub-worlds like Underwater World, Robot World, and Sky World.

– The Big Human World, called “Real World”

The greatest mystery of the Toykind existence The Real World, also known as the Parallel Dimension, the Other World, the Human World or the Big World is a different world that exists parallel to the Plastic World, to which the Army Men travel using mysterious Portals. Sarge Hawk arrives to a Real World garden This … Continue reading Real World

– The Army Men World, called “Plastic World”

The Plastic World is the place where the Army Men lives alongside other toy-like beings “The great thing about war is that you can flight one almost anywhere. Persue your crusade against the Tans, Blues, and Grays through three different terrain types, with different tactics for each” – Sarge The Plastic World, as the name … Continue reading Plastic World

– The Bricko-Men World, called “Brick World”

The Blocko-Men’s world A world like ours, but with everything made of primary geometric shapes such as rectangular cubes, semi-spheres and pyramids, all made of plastic. Sources for this article:

– The Action Figures World, called “Action World”

Do you have information to add to this section? Leave it in the comments! The main world of the Action Figures, where fast-paced action happens constantly. Compared to some of the late Super Heroes audiovisual productions for human children in the Real World, in this world it is ridiculous the constant number of situations that … Continue reading Action World

– The Cavalry World, called “Medieval World”

A land of might & magic, where epic fantasy and science fiction becomes a reality This world appears to be inspired by human medieval fantasy narratives, which is a sub-genre of fantasy. But also in real historical figures. These human inventions of epic storytelling match with many elements found in this world (knights, fairies, elves, … Continue reading Medieval World

– The Dinosaurs World, called “Prehistoric World”

Army Men Prehistoric World The Prehistoric World is a fascinating departure from the traditional modern warfare setting of the Army Men world. In this unique dimension, where the plastic soldiers find themselves transported to a prehistoric realm. A world of dinosaurs, cavemen, and primal battles. Brigitte Bleu visiting the Prehistoric World during her reign The brave Expeditionary … Continue reading Prehistoric World

– The Futuristic World, called “Space World”

Also known as Future World, is a high-tech, futuristic realm within the Toyverse. This world is characterized by advanced technology, interstellar travel, and a blend of robotic and alien forces. It offers a stark contrast to the more grounded and historical settings of the Plastic World, Medieval World, and Prehistoric World. It is a world … Continue reading Space World

Disadvantages of staying in other worlds

Plastrification (also known as being Plastered) is a devastating, debilitating affliction of the plastic beings of the Plastic World. If one spends too much time in any other world, they gradually turn into an inanimate toy. The movement becomes severely limited, up to total freezing. Plastic beings can only emit grunts after the last phase of Plastrification. But this already old affliction becomes extinct after the invention of the vaccines, allowing to Plastic beings remain much longer, if not forever. The only way to reverse the effects of the vaccine is using Plastrification serum.

Plastrification process explained

It has been proven that by spending a long time in other worlds, weapons and other devices stop working, having to use local weapons. So Plastrification serums and vaccines doesn’t work on objects that are not part of Plastic World individuals.

The exception to the rule of staying in another worlds

Both Vikki and her favourite weapon, that was not an Army Men weapon, her bow, changed in design when entering to other worlds (except for the Real World), her outfits getting in tune with the world where she traveled. The weapon was left for her by her deceased mother.

Although this is no longer the case, during her time and for several years, she was the only one with these characteristics.

Toyverse

So far there are 2 classifications of worlds: The Toyverse, also called Microverse, which are several different worlds, but all with themed toys, such as Prehistoric World, Medieval World, Space World, Plastic World (aka Army Men World), Western World, Brick World and Robochangers World (although some of these may be located in a world, far away or during another time). And on the other hand, so far and by now with only one world, the Real World. Made up of the world that gives it its name, previously called Big World, Parallel Universe, Parallel Dimension and now Human World.

The Toyverse Worlds are an easy classification to identify because they are usually plastic toy themed, usually human fantasy based, human historic themed or particular popular brands. The Real World, although full of plastic toys, is much more complex for multiple reasons and seems to be the place of origin of all the toys from the different worlds of the Toyverse. In fact, it is considered the primordial world in some way, and humans are considered the makers, the manufacturers, even though they are already extinct.

Microverse: The Battlefields of the Miniature Heroes

“In the heart of an old toy chest, hidden beneath forgotten board games and tangled action figures, lies a secret portal. This portal, known only to the bravest of Army Men, leads to a parallel universe: the Microverse” – Winnie the Pooh

Before, Army Men thought that we were the center of the universe, and we measured everything under what we think was the units of measurement, with the presumption that we were the most important thing. Now, with the discovery of the Real World and the other worlds, the Army Men realized that they are but a small part of a much larger whole. That whole we now call “The Toyverse”.

Therefore, the standard measurement system now is the Real World and human system of measurement, a universal system for all Toykind now.

This perspective was raised by the old Winnie the Pooh toy, one of the oldest Real World toys still in existence, which has the oldest records of that world. Putting it another way, it is the perspective of the human being, who created all of us (toys).

The Shrunken Battlegrounds:

The Toyverse, also called Microverse, is a realm of different worlds where ordinary toys transform into the protagonists of their stories and into epic warriors. Here, the plastic soldiers gain life, their limbs articulated, and their eyes filled with determination (whatever these determination is for).

The battlegrounds are shrunken versions of the Human World: a backyard becomes a vast jungle, a sandbox turns into a desert wasteland, and a kitchen countertop morphs into a treacherous mountain range. Each blade of grass becomes a towering tree, and pebbles become boulders.

Therefore, to put this universe into mathematical units that help toys calculate energy needs, material expenses, among other unknowns that need quantification, the universal units are:

The universal system of measurement is the International System of Units (SI) left by humans in their memories and records. This system includes seven base units:

  1. Meter (m): for length.
  2. Kilogram (kg): for mass.
  3. Second (s): for time.
  4. Ampere (A): for electric current.
  5. Kelvin (K): for temperature.
  6. Mole (mol): for the amount of substance.
  7. Candela (cd): for luminous intensity.

These units allow for precise and standardized measurement of almost any physical quantity. And while some units of measurement are practically universal (like time), others, such as units of length, are not, since each world used different types of formats and scales for that.

Scale Worlds

The Army Men march across these miniature landscapes, with their tiny boots leaving tiny imprints in the soft soil. But while this boot measures 24.5 cm (9.65 inches) long in its world, the Plastic World, that doesn’t mean it’s the same size according to the universal scale (Real World scale). The universal scale for a 54 mm Army men (5,4 cm, called “5 cm Plastic Soldier”) makes those 24.5 cm actually measure 0.7 cm, since compared to the size of humans (1.80 meters, 180 centimeters) an Army Men measures only 5 cm (0.05 Meters).

To convert a length of 24.5 cm to a 1/35 scale, a plastic soldier must simply divide the original length by 35.

24.5 cm % 35 = 0.7 cm

So, at a 1/35 scale, 24.5 cm would be approximately 0.7 cm.

The different scales of the other worlds:

But here things get a little more complicated. Perhaps no Army Men remember reading in history books about the little plastic soldiers used by Plastro in Sarge’s Heroes 2, taken from the Real World (although the green ones also had them).

In the Action World, action figures measure between 3.75″ and 4″ (10 cm approx.). But in the Real World, the world where the toys are created, multiple scales and measurements coexist, such as the following, in the case of Action Figures:

  1. 1:48 Scale (2 inches): Less common, but used for smaller, collectible figures.
  2. 1:18 Scale (3.75-4 inches)
  3. 1:12 Scale (6 inches)
  4. 1:10 Scale (7 inches)
  5. 1:6 Scale (12 inches): This is one of the most popular scales, especially for highly detailed and articulated figures.
  6. 1:4 Scale (18 inches): These are larger, premium figures that allow for a high level of detail.

The standard scales for action figures vary, but here are some of the most common ones.

Conclusion about scale, size and measurement systems:

A standard plastic soldier is 1.80 meters (5′ 9″) tall in the Plastic World. To specify that we are talking about that world, the initials of the world must be added, in this case PW (Plastic World). Therefore, 1.80 meters (PW) are actually 0.054 meters (RW), being the initials RW the ones of “Real World”.

Therefore the initials of the other worlds will be:

In some cases the initials are repeated, therefore the final letter will be added, leaving “PCW” for the Prehistoric World, because PW is already used for Plastic World.

Measuring Time

The toy universal time measurement is very simple: The day in the Real World has 24 hours, therefore it is measured from 0 to 2400. Military time, also known as 24-hour time, is a timekeeping system used to avoid confusion between morning and afternoon hours. But since an hour and a minute have only 60 units, here’s how military time works, using the 24-hour clock system:

  1. Start of the Day: The day begins at midnight, which is represented as 0000 hours.
  2. Morning Hours: From midnight to noon, the hours are counted from 0000 to 1159. For example:
    • 1:00 a.m. is 0100 hours.
    • 11:00 a.m. is 1100 hours.
  3. Afternoon and Evening Hours: After noon, the hours continue counting up to 2359. For example:
    • 1:00 p.m. is 1300 hours.
    • 11:00 p.m. is 2300 hours.
  4. End of the Day: The last minute of the day is 2359, and then the clock resets to 0000 at midnight.
The Microverse is divided into five main faction types
  • The Plastic Patriots: Led by the Army Men nations & Action Figures, these soldiers wear military uniforms and fight for justice, while others are their evil enemy conquerors. They defend the toy kingdom from threats like other Army Men, the Gingerbread men, the treacherous Cat’s Paw Brigade or the Rebel Recyclers.
  • The Rebel Recyclers: These rebels from various realms, included the Real World, are invading other worlds. They wear mismatched armor made from bottle caps, broken crayons, and discarded Blocko bricks. Their leader, Captain Creativity, believes in repurposing and recycling to save the Microverse from destruction… but at the cost of destroying all belligerent toys, believing that the only way to achieve peace is by recycling war toys and building peaceful harmless toys. Beyond their recycling divisions, other individuals joined their ranks, such as the Modified (or Mods), the Bad Batches and the Army Men Mixed nation, among others. But they are not totally in favor of this line of thinking, being the voice that fights against desires for extermination, advocating to achieve peace through dialogue.
  • The Tin Titans: Metallic warriors forged from old ammunition, junk, tin cans and clockwork parts. Their ruler, Baron Rustblade, seeks to conquer the entire Microverse and impose order through gears and cogs.
    Ancient lead soldiers and metal durable toys (with considerable weight), which have lasted over time and withstood the onslaught of the destructive human kids, form their ranks. Although there are not many of them, and the manufacturing cost is high, they are not easy enemies to defeat. In fact, they are considered immortal. So each new lead or recycled metal soldier is one more soldier that will never disappear from the battleground, some of them wandering slowly, armed with sword and shield across the battlefield for years. Although the best way to defeat them is to simply imprison them or leave them inside the depths of the pits of the Real World.
  • Rogue Toys: Simply renegade toys that do not respond to any nation or allegiance. Free will toys.
  • Aliens / UFO: Of unknown intentions, there is little information about the visitors from outer space.

Different worlds or different versions of the same world?

Plastic World’s Dawn Land is an almost exact copy, a mirror, of a place of the same name, but in the Prehistoric World, or vice versa. Upon entering this place from the respective portal, the user arrive at an almost identical place, as if it were the same place, but with the original statues like new in the Prehistoric World and with the statues old, rusty and broken in the Plastic World, like if years passed.

This raises the question: Are the other worlds a version of the Plastic World, but from another time?, or in this case are they simply imitations of the same places?. Or are they like those tables of human modelers who made miniatures of their world? Is the Toyverse then a product of human modeling? Well, in some way, maybe…

Explorers have said that by taking this reference point, and heading to known places at certain coordinates from there, you can find ancient versions of the well known Plastic World locations, as if an Army Men base or city had never existed there. But this enters, for now, into the realm of mere speculation.

Toyverse artifacts

The artifacts are always wrapped in mystery and great power

The Toyverse is a delightful amalgamation of diverse toy worlds, each with its own whimsical flavor and miniature inhabitants. The “artifacts” are technological special objects for the Army Men and other toys. Ancient, of unknown origin that always end up being the center of conflicts. Artifacts are usually dangerous objects in the wrong hands, considered potentially weapons.

Hidden throughout the Microverse are legendary artifacts:
  • The Magnifying Glass of Clarity: When held up to the sun, it reveals hidden paths and secret places.
Army Men 3D The Key
The Key
  • The Key: Was an artifact that could open the first Portal, one of the oldest and most enigmatic in history. It was the center of a couple of conflicts where the Greens fought to prevent Plastro from using these unknown artifacts against the Plastic World.n5It was divided into 3 parts, which when put together in the shape of a triangle and used in the pyramid next to he Portal, it was activated. This artifact was lost, but experts have theorized that there could be more keys and that by forming different geometric shapes they could fulfill other functions.
  • The Rubik’s Cube of Power: It is said that some of these cube-shaped puzzles, impossible to decipher, hold immeasurable power for whoever deciphers them.
  • The Marble of Time: One of the Marbles of Apocalipse, When rolled, it slows down time, allowing the Army Men to strategize mid-battle.
  • The Lost Marble: Smooth and iridescent, embodies the essence of the Toyverse. It bounces perpetually, defying gravity and time. Its bounces are said to echo across dimensions. It us say it grants wishes: “one bounce for a forgotten toy, two for a lost sock, and three for a human childhood memory”.
  • The Whispering Marble: Unlike the perpetually bouncing Lost Marble, the Whispering Marble remains still. Its surface is etched with ancient symbols, and when held to the ear, it murmurs forgotten lullabies and human childhood secrets. Some say it connects the Toyverse to distant lands beyond imagination.
  • The Imagination Forge: At the heart of a lost city lies the Imagination Forge, a celestial anvil where dreams take shape. Here, in the past, Human children’s whispered wishes and late-night musings coalesced. When a young human mind imagined a superhero, the Forge sparks to life. It hammers and molds plastic, fusing elements from disparate franchises. The result? A hero like no other. But as soon as humans disappeared, there was no one to remember this city, losing itself in the confines of oblivion.
  • The Map of Hidden Nooks: Unfurling the crumpled paper reveals secret passages: behind the bookshelf, under the bed, and within the folds of Grandma’s quilt. The X marks the spot where the Lost Marble rests. Adventurers pore over this map, seeking hidden corners and forgotten nooks where magical stickers await discovery.
  • The infinite battery: It is said that there exists, somewhere in the Toyverse, a nuclear battery the size of an alkaline. But in order to use it, a structure or material is needed that can withstand its power.
  • The Button-Eye Monocle: Captain Button-Eyes fashioned this monocle from a discarded shirt button. When worn, it reveals hidden messages written in transparent ink. These cryptic clues lead adventurers to rare sticker caches and unlock forgotten treasures.
  • The Puzzle Piece Amulet: This translucent amulet holds a single puzzle piece: a missing fragment from a long-forgotten jigsaw.
    When put in place, grants glimpses into parallel dimensions, opening a Portal (maybe?). Adventurers peer through its crystal surface, catching glimpses of alternate universes where different choices were made.
  • The Miniature Time Capsule: Buried beneath a bonsai tree, this tiny capsule contains handwritten notes from past explorers. Each note captures a moment of wonder or a secret shared between friends. The capsule itself is indestructible, preserving these memories for eternity.

Embassies

The Toyverse thrives on the belief that every toy has a soul, a tiny spark of magic. So in the Real World, the world that ties all toys to a common origin, is so bigger that contains a few “embasies” from the other worlds, officially recognized by some toykinds and some of this worlds. So if any toy stranded in the Human World in need of help, like a discarded action figure or a half-buried dinosaur, now toys know that they have an embassy to allocate and obtain any help they need.

The Prehistoric Domain:
  • Here, the grassy plains echo with the roars of plastic dinosaurs. Tiny T-Rexes chase after elusive triceratops, while pterodactyls soar above the sandbox cliffs. This is the Real World prehistoric embassy for Prehistoric animals.
The Jurassic Valley:
The Medieval Enclave:
  • Within the shadow of Camelot Castle, toy knights don their plastic and metal armor. Big noble steeds, wooden rocking horses, gallop soaring across the plains (without moving anywhere). There, next to the Round Table, is the embassy. Sometimes King Arthur himself passes by to talk to the toys in need.
  • Dragons, crafted from green felt and googly eyes, guard treasure chests filled with marbles and shiny buttons, used for the embassy fortifications.
The Cosmic Expanse:
  • In the outer space from the Real World, The Great Plastic Meteor floats in a stable orbit. A space station has been set up there that serves as a space port for toys.
  • Astronauts (action figures or other toys with makeshift helmets) embark on daring missions. Sometimes their rocket ships, constructed from cardboard tubes and glitter, blast off toward the ceiling, exploding into a thousand pieces… because of course, if they do not hit the ceiling, as soon as they reach a considerable height they dismantle with the high speed of winds. But sometimes, and only sometimes, a toy is smart enough to build a resistant and aerodynamic rocket that allows them to reach the upper atmosphere to put their spacecrafts into orbit.
  • The Alien figurines that populates The Great Plastic Meteor station, with wiggly arms and neon-green skin, communicate in cryptic beeps. But they exchange intergalactic stickers as tokens of friendship.
The Underwater Abyss:
  • Beneath the bathroom sink of the former Lord Malice’s HQ household, lies the mysterious Underwater Abyss embassy. Rubber duckies double as submarines, exploring the depths of the porcelain to find the way to the open sea.
  • There, on the coral reefs (made from discarded sponges) shelter schools of plastic fish, lies the underwater embassy. It is guarded by a well-known superhero action figure who is in charge of toy rescues and a large fleet of Army Men submarines that patrol the perimeter.
  • There elusive red haired Mermaid Chickz occasionally surfaces, combing her hair with a toothbrush.
The Toybox Nexus:
  • The heart of the Toyverse (the Toybox Nexus) connects all these realms. It’s a swirling vortex of imagination, where forgotten toys gather to share stories.
  • Here, a wind-up robot dances with a plush teddy bear, and a RC car races against a wind-up snail. The Nexus thrums with creative energy and it’s the place where all those toys that are left halfway through an interdimensional journey go, whatever the reason for this happening is.

Alternative worlds, parallel dimensions… Multiverse

In the vast and imaginative Toyverse, the concept of parallel universes offers a fascinating explanation for the diverse worlds and the occasional inconsistencies in the reality fabric. These parallel universes, such as Plastic World, Action World, Medieval World, Future World, etc. could be, in fact, the alternate realities we are theorizing, that coexist alongside the Real World, connected by mysterious portals.

But who, then, created the portals? Humans? i that case, why are they so small?

The Theory of Parallel Universes

The idea explored by humans about parallel universes, or the multiverse, suggests that there are multiple, perhaps infinite, universes that exist simultaneously. Each universe may have different physical laws, histories, and realities. This concept is supported by various theories in physics, including string theory and quantum mechanics1. In the context of the Toyverse, these parallel universes could explain the existence of different worlds where the Army Men and other toys live and interact.

But… What if… the different worlds we know now exist, are actually the parallel universes we are talking about?

The Connection Between Worlds

In the Toyverse, the mysterious portals serve as gateways between these parallel universes. These portals allow toys to travel between worlds, leading to the rich and varied landscapes of the Toyverse. For example:

  • Real World (aka Human World): The world where humans, the giant creators of toys, once existed. By the way, it could be said that in this world we can find other worlds like “Toyland“, a whimsical world where all kinds of toys come to life and interact. We can recall “Candy World“, a sweet and colorful universe where everything is made of candy and desserts. And the “Sports World“, a competitive world where various sports and athletic challenges take center stage. And don’t forget to visit the “Music World“, a vibrant realm where music and rhythm influence everything, from landscapes to inhabitants, and “Art World“, a creative universe where everything is inspired by different art styles and movements.
  • Plastic World (aka Army Men World): A universe where everything is made of plastic, reflecting the classic Army Men environment.
  • Action World (aka Monsters World): A dynamic universe filled with action figures and high-stakes adventures. And gigantic monsters that pose a great threat to the world, which the Heroes take care of… if they’re not already busy with some super villain.
  • Medieval World: A realm of knights, castles, dragons and ancient battles. A world inside this world is the “Pirate World“, a swashbuckling universe filled with pirates, treasure islands, and naval battles.
  • Cyber World (aka Digital World or Videogames World): A digital landscape dominated by virtual reality, hackers, and cybernetic beings.
  • Prehistoric World (aka Jungle World): A prehistoric world where dinosaurs roam freely alongside primitive tribes. A dense, tropical jungle filled with exotic prehistoric animals too, hidden temples, and adventurous explorers from the whole Toyverse. Some say this is the older world, and that contains secrets about the Toyverse creation.
  • Mythological World: A magical realm filled with mythical beings and creatures, wizards, and enchanted forests, based on Humans mythos.
  • Blocko World: A universe made entirely of interlocking toy blocks, where everything from landscapes to characters is built from colorful bricks.
  • Western World: A wild west-themed universe with cowboys, outlaws, and frontier towns.
  • The Nexus (aka Desert World): A world where, paradoxically, all the trash of the Toyverse falls. Although, not to be too harsh, everything that is lost ends up in this world, including everything that does not complete its journey through the portals.
  • Haunted World (aka Dark World or Twisted World): A creepy, eerie universe filled with haunted houses, graveyards, and ghostly apparitions. A spooky universe inhabited by various monsters, ghosts, and supernatural beings. This is one of the most mysterious worlds, since legends say that it is influencing the other worlds, producing… anomalies. Maybe there is some truth in these legends… who knows.
  • Future World (aka Space World or Steampunk World): A futuristic universe with advanced technology and classic sci-fi elements. An expansive universe with intergalactic travel, alien civilizations, and cosmic battles. A universe where even Victorian-era aesthetics meet advanced steam-powered technology. This is one of the more extensive worlds, that contains several other worlds in the form of “planets”, like the so called “Underwater World“, An aquatic realm filled with underwater cities, marine creatures, and sunken treasures. Or the “Robot World“, a high-tech realm dominated by robots and artificial intelligence. There are others like “Sky World”, a floating realm of islands in the sky, connected by bridges and airships.

The Role of Human Documents

After the disappearance of humans, the Army Men discovered documents left behind that hinted at the existence of these parallel universes. These documents, filled with scientific theories and historical records, provided the Army Men with the knowledge to study and understand the multiverse they call “the Toyverse”. They learned that the different worlds they inhabit could be parallel versions of the Real World, the main or prime world of humans, each with its own unique characteristics and history.

The Probability of Parallel Universes

The probability of parallel universes existing is a topic of ongoing toy scientific debate. While there is no definitive proof, several hypotheses suggest that parallel universes are a plausible explanation for various phenomena. In the Toyverse, the existence of these parallel worlds adds depth and complexity to the reality, allowing for endless adventures and possibilities.

Behind the scenes:

By embracing the concept of parallel universes, the Toyverse can seamlessly integrate the diverse worlds and toys, providing a coherent explanation for the changes and inconsistencies that arise. This approach not only enriches the lore of the Toyverse, but also opens up new avenues for exploration and adventure.

Sources for this article:

https://www.sciencealert.com/here-s-how-you-can-figure-out-if-you-re-living-in-a-multiverse

Sources for this article:

Published: September 28, 2023
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Last updated: July 11, 2025
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Section visited: 54 times

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