The vehicle is a means of transportation that allows the transfer of people or things from one place to another
When animals or objects are transported, it is called a transport vehicle, such as a boat, car, train, bicycle, motorcycle, automobile, truck, plane and ship, among others. When a vehicle is for combat, it is called combat vehicle. This vehicles can carry weapons and shoot some kind of ammunition.
Standard Army Men vehicles
Tank
Top Speed: Slow
Weapon: Cannon
Rate of Fire: Slow
Cargo: One unit
Half-Track
Top Speed: Medium
Weapon: Heavy Machine Gun
Rate of Fire: Very fast
Cargo: Up to four units
Cargo Truck
Top Speed: Fast
Weapon: None
Rate of Fire: None
Cargo: Up to six units
Jeep
Top Speed: Fast
Weapon: Medium Machine gun
Rate of Fire: Very fast
Cargo: One or two units
PT Boat
Top Speed: Fast
Weapon: Vulcan Cannon
Rate of Fire: Very fast
Cargo: Up to six units

The most common ground vehicles:
Jeeps:
Fast and lightly armored, this unit is ideal for quickly scouting out an area. Used as a support unit for an infantry squad, the Ranger can soften up the enemy before a direct confrontation occurs.
Mobile FOW generator:
The mobile version of the FOW Generator functions in much the same way the stationary one does. Although it projects a smaller gap field, you can hide several units under its cover, blocking the enemy from seeing what you’re sending against them.
Plastic trucks:
The Plastic truck is a heavily armored vehicle designed to collect Plastic and bring them back to its owner’s refinery. It is unarmed and slow but compensates for this with heavy armor.
MHQ:
The Mobile HQ vehicle allows creation or expansion of a base. Although expensive, the MHQ is useful to have around if the original Construction Yard is destroyed or captured. As with any other construction facility, the more of them you have, the faster construction will proceed.
APCs:
With the Armored Personnel Carrier, the Allies can transport up to 5 infantry units quickly across land. As it is a tracked vehicle, the APC is the lightest unit with the ability to crush Sandbag and Barbed Wire barriers. The turret mounted M60 helps keep infantry at bay while it goes about its mission.
Light tanks:
Fast, with decent armor, the Light Tank works well in mixed groups, and also in large divisions. What it lacks in firepower and armor, it makes up for in speed and rapid fire.
Medium tanks:
The standard good ol’ Tank. This Tank is just as well armored, faster, and less costly than the Heavy Tank, though armed with only a single barrel. Used in groups with Light Tanks, the Medium Tank can draw fire while the Light Tanks destroy the threat.
Heavy Tanks:
This beasts are sometimes equipped with twin cannons, giving it twice the punch of the nearest equivalent, the Medium Tank. It sacrifices speed for this bonus, but the net result still makes it a formidable opponent on the battlefield.
Triceratop Tank:
The more badass tank. The largest land based weapons platform, the Triceratop Tank can take and dish out a lot of punishment. Its twin cannons are unmatched in power on load and its missiles make it effective against infantry and air units as well.
Artillery:
Very effective, if somewhat inaccurate, Artillery can devastate infantry and structures from afar. Its slow speed and light armor requires that it be protected.
RSB:
The Radar Signal Blocker unit allows the commander to jam the radar structure continuously and automatically if the unit is close to a radar center structure.
Portal tank:
Once charged, this tank has the ability to teleport itself to any place on the battlefield that has been explored. The unit cannot take much punishment but, to compensate, has average speed and powerful missiles.
Mine Layer:
The Mine Layer is similar to that of the APC however it uses AAM mines that triggers when a vehicle runs over it. It carries five mines but can be resupplied with more mines in the Auto Repair Facility.
Anti-tank minelayer:
The Mine Layer’s chassis is similar to that of the APC, however it uses mines that trigger when a vehicle runs over them. It carries five mines but can be resupplied with more from the Auto Repair Facility.
Rocket Launcher trucks:
The Rocket Launcher can destroy most buildings with just two high-yield rockets. Factor in its incredible range, and it is easy to see why the other Toys fear this weapons platform. Its drawbacks are its light armor, long reload time, and inability to hit fast moving targets.
Electric Tank:
Worth their cost. With good power and speed but light armored it became an icon for later versions.
Demolition truck:
This vehicle carries a small low yield nuclear bomb that is detonated when the vehicle is destroyed either by command order, low hit points to point of destruction, or chronoshift.
MADD Tank:
Invented by Dr. Madd, The MADD (Mutually Assured Destruction Device) tank when activated it charges and builds up a shockwave. When it detonates it damages or destroys any unit or building in the area whether it be friend or enemy. It also destroys itself. Infantry are not affected by this ability.
The most common Aircrafts:
Longbow:
The Longbow attack helicopter is loaded with Hellfire missiles, allowing it to destroy armored targets with ease. Used in conjunction with naval or ground attacks, the Longbow is an ideal support aircraft, able to rapidly inflict additional damage to a target – usually with little to no return fire.
Hind (Red Army only):
Large and armored, the Hind uses its high velocity Vulcan chain gun to tear apart enemy units and structures. Equipped with a large ammo supply, the Hind will follow its target for quite some time, all the while tearing away at its defenses.
Chinook:
Able to transport 5 infantry type units through the air, the Transport Helicopter is ideal for landing engineers and other assault squads in an enemy base.
Yak:
Sometimes called the “Infantry Eraser”, the Yak fires in strafing runs, swooping down on groups of marching infantry, potentially destroying them all in a single run. The Yak is not that fast, making it an easy target for Allied Rocket Soldiers those that actually survive the first strafing run.
MiG (Red Army only):
This fast-attack craft carries a limited number of powerful and accurate missiles. Used in hit-and-run tactics, the MIG can remove armored craft before they can become a threat.
The most common Water vehicles:
Landing craft:
The Landing Ship Transport allows transportation of up to 5 ground based units across the water. Transports can only be loaded / unloaded on shore terrain, and they are at their most vulnerable while unloading.
PT Boat:
The fastest and lightest of the Allied naval vessels, the Gunboat is good at scouting naval routes, and detecting Submarines before they can cause any mischief. Its depth charge launcher will automatically fire at any Submarines detected nearby.
Destroyer:
The Allies’ mid-level naval vessel, the Destroyer is effective against land, air, and sea based threats. Its fast-firing Stinger missiles can hit air targets easily, and can also decimate nearby ground targets. If it detects a Submarine, its dual depth-charge launcher ensures that the Sub will be rapidly taken out of commission.
Cruiser:
Slow moving death. What the Cruiser lacks in speed, it makes up for in firepower and range. Able to lob destruction onto targets at incredible distances; though inaccurate, it can decimate an enemy base in minutes. A favorite target of Submarines, these ships have no naval defenses, relying on the faster moving Destroyers and Gunboats to protect them.
Submarine:
Silent and stealthy, Submarines can attack ships from afar. Subs must surface to fire, giving away their position, and opening themselves up to any nearby units that can hit them.
Missile Submarine:
The predecessor to the Dreadnought, the Missile Submarine fires missiles like the submarine, but they target bases instead.











