Space Republic

The homeworld of the Space Republic is the Future City. The armed force is the Mobile Space Infantry.

Nature of the Space Republic

The Space Republic is a civilization that emerged after the old notions of nation, territory, and borders lost all meaning. Countries, regional flags, and geographic identities no longer exist: the Republic defines itself through function, citizenship, and civilizational continuity.

It is a society that perceives itself as the highest point ever reached by the rational organization of the known universe. It firmly believes that chaos, fragmentation, and backwardness are not inevitable natural states, but rather system failures that must be corrected.

The Space Republic does not present itself as an empire, but it acts like one when necessary. Its official discourse speaks of progress, stability, and cooperation, yet its internal structure is designed to endure prolonged conflicts, existential threats, and scenarios of total war.

It is neither a naïve utopia nor an oppressive dystopia: it is a functional civilization, convinced that survival justifies discipline.

The F-177 Heavy fighter, the main Space Republic fighter

The Space Republic is a hybrid ideology

The identity of the Space Republic is born from a constant tension between two philosophies that appear opposed, yet are deeply compatible.

Ideology influence 1: The Civilizational Ideal

From its own point of view, the Space Republic is a force of order and moral advancement. It believes in reason, science, and cooperation as the fundamental engines of progress.

Exploration is not merely a strategic activity, but an ethical duty. To know the universe is to understand it, and to understand it is to master it without destroying it. Knowledge is considered the highest form of power.

Civil institutions are strong and highly visible:

  • Republican councils
  • Scientific corps
  • Planetary administrators
  • Highly structured educational systems

Official rhetoric speaks of peace, dialogue, and coexistence. War is never glorified in words—only accepted as an inevitable possibility.

Ideology influence 2: The Functional Reality

Beneath the idealism, the Republic is brutally pragmatic.

The Space Republic operates on a non-negotiable premise:
a civilization that does not defend itself disappears.

Conflict is not seen as an anomaly, but as a historical constant. Therefore, military preparedness is not an exceptional state, but a permanent condition.

Service to the Republic defines an individual’s status. Not everyone serves in the same way, but those who participate directly in armed defense gain special recognition. Full citizenship is not merely a right, but an active responsibility.

War is not celebrated, but neither is it mourned. It is simply another function of the system.

Propaganda and Perception

The Space Republic carefully controls its image. The MSI appears in broadcasts, educational campaigns, and official narratives as a symbol of sacrifice and order.

Civilians trust them.
Allies respect them.
Enemies fear them.

They are not presented as individual heroes, but as parts of a greater machine. The Republic does not need legends—it needs efficiency.

The central contradiction

The narrative core of the Space Republic lies in a contradiction that is never fully resolved:

“We are a civilization devoted to peace,
but we exist only because we are prepared for war.”

This tension generates:

  • Internal political conflicts
  • Clashes between scientists and military leaders
  • Genuine ethical dilemmas
  • Factions with differing interpretations of the republican ideal

The Space Republic is not a homogeneous block. It is a massive structure held together by convenience, ideology, and force.

Color as Function, Not Nation

Unlike the Plastic World, where color defines nationality, allegiance, and ideology, color in the Space Republic defines function.

There are no Green, Tan, or Blue nations here. Instead, color is a visual classification system that denotes specialization, role, and operational purpose within the city’s vast and complex society.

This system is not symbolic: it is practical.

Much like ancient military and exploratory doctrines of other worlds, color coding allows instant identification in high-risk environments where hesitation means destruction.

Color does not indicate authority or origin, but rather the primary operational role within Future City. An individual may change color throughout their existence… or carry more than one.

The best-known city in the Future World, homeworld of the Space Republic

Future City is the best-known and cosmopolitan city in the Space World (also known as Future World), technically located in the namesake of planet Earth in this reality. It’s the third city built over other old cites from the past.

It’s known as “Future City,” but it’s actually the entire planet. The city expanded so much that it now covers the whole planet. It’s no longer just a city… or a megacity: now it’s the entire planet.

Future City is one of the most recognizable and stable population centers within the Space World. While it exists far from the Plastic World in terms of technology and scale, it maintains a subtle but notable connection to it, similar to the relationship observed between the Plastic World and the Western World.

The Reality Below

Future City never sleeps. It never ages. It is constantly updated. It is an artificial organism that expands, repairs, and redesigns itself endlessly.

Future City is built in vertical layers:

Future City, a city that spans the entire planet, is old enough to house multiple versions of the city beneath.

The supercity is a futuristic, high-tech cyberpunk metropolis, somewhat chaotic, yet vibrant, with a largely pristine, minimalist appearance. But beneath the surface, a relentless war has raged for years… between the city government and a faction demanding “absolute freedom.”

Urban Structure

Future City is not a single city in the traditional sense. It is a layered vertical megastructure, expanding upward, outward, and inward simultaneously. Districts overlap, rotate, detach, and reconnect. Entire sections may go dark or be sealed for decades, while new ones are assembled in orbit and integrated seamlessly.

Movement through the city is largely three-dimensional. Streets are optional. Gravity is conditional.

Society and Mentality

Citizens of Future City rarely identify themselves by origin world or past allegiance. Identity is tied to current function, not history. What you were matters far less than what you can do now.

Individual freedom exists, but it is secondary to system efficiency. Emotional attachment to old worlds is often viewed as a weakness, though some figures quietly preserve relics, colors, or symbols from where they came.

Relationship with the Space World

Home of the Mobile Space Infantry, Future City is not the capital of the Space World, nor does it claim to be. It is simply one of the few places capable of sustaining long-term toy civilization at this technological level.

Many who arrive in the Space World pass through Future City at least once. Some stay. Some are upgraded and reassigned. Others vanish into deeper space, never to be recorded again.

What is certain is this: If the Space World represents infinity, Future City is where infinity becomes livable.

The Mega-Structure of Future Mega-City

Future City is the absolute heart of the Space Republic. It is not only its political capital, but also its cultural, symbolic, and administrative center. Over time, the city grew without limits until it occupied the entire planet, turning it into a single continuous megacity.

There are no original oceans, mountains, or jungles. The entire planet has been covered, modified, or encapsulated. “Nature” exists only as simulation: artificial parks, controlled climate reserves, carefully designed historical recreations meant to remind citizens what the universe was like before the total dominance of engineering.

  • The upper layers are luminous, orderly, and monumental. This is where government buildings, academies, scientific centers, and symbolic districts stand, expressing the republican ideal.
  • The middle layers sustain everyday life: housing, commerce, transportation, advanced manufacturing. It is a functional city—clean, quiet, almost too perfect.
  • The deep layers contain ancient infrastructure, obsolete systems, abandoned or repurposed districts. The past persists there, buried beneath centuries of progress.

Future City never sleeps. It never ages. It is constantly updated. It is an artificial organism that expands, repairs, and redesigns itself endlessly.

Meggagrid, best-known as the old city of the Future World

Meggagrid during daylight
Meggagrid the last time they had peace

Meggagrid was built over the first city of Future World. But over time, it was overrun by criminals… a long, long time ago. The city was reclaimed and freed from organized crime, but years later, large corporations took over as its namesake, becoming independent dictatorships, causing wars that destroyed many of the major cities. Meggagrid was one of them.

Meggagrid
Meggagrid in the past, during night

So it was destroyed by conflicts and subsequently abandoned with no hope. But once the big corporations of the Future World were defeated, a new city was rebuilt over the old one, being the last one the third city to be built over the old.

The ruins of Meggagrid before being buried underground
Behind the scenes:

Meggagrid was the city featured in the videogame BLADE FORCE, made for the 3DO console by the 3DO Company in 1995. It will be the Future City of the past.

Published: July 12, 2024
 – 
Last updated: March 30, 2026
 – 
Section visited: 111 times
Behind the scenes:

At first glance, this connection is visible in the facial design of its inhabitants. Many plastic figures in Future City share the same base facial mold seen in Plastic World Army Men. This detail is never officially acknowledged in-universe, but it is widely assumed that both worlds may originate from the same toy line or manufacturing lineage. The implication is left intentionally unresolved.

But in the case of the colors, each color represents a specialty, task, or type of individual. Something like in Star Trek, where red is for Starfleet Tactical and Command officers, ochre for engineering and operations officers, and finally cyan for science or medical officers.

Sources for this article:

The Mobile Space Infantry (MSI), the armed hand of the Space Republic.

The Mobile Space Infantry is not a conventional army. It is a force designed to operate in any imaginable environment, without relying on fixed territories or traditional supply lines.

Its doctrine is based on:
  • Total mobility
  • Rapid deployment
  • Extreme adaptability
  • Technological superiority
The MSI can fight in:
  • Planetary surfaces
  • Orbital cities
  • Asteroids
  • Capital ships
  • Artificial environments
  • Unknown or impossible conditions

Armed Branch of the Space Republic

It is not merely a defensive force. It is the instrument through which the Space Republic imposes stability, responds to threats, and secures its expansion.

Within republican society, the MSI is viewed with a mixture of respect, admiration, and fear. Its members are not seen as simple soldiers, but as active agents of civilizational continuity.

Chromatic System of the MSI

Cyan / Light Blue — Toykind Recovery

Medical services and recovery. Cyan Units handle synthetic repair and biological, post-combat stabilization, reconstruction procedures, and long-term functional preservation of damaged figures and toys.

  • Plastic, Metal and other material handling (even biological materials).
  • Advanced medicine / biotechnological repair
White / Pearl — Science, Analysis, and Knowledge
  • Scientific research
  • Dimensional exploration
  • Toyverse archivists
  • Sensor and observatory operators

They often display visible optical, holographic, or cerebral implants.

Blue — Intelligence Agents

Information, intelligence, and network authority. Blue Agents operate surveillance systems, intelligence analysis, cyberdefense, and investigative frameworks across Future City. Acting as observers, analysts, and field investigators, they track patterns, prevent systemic threats, and arbitrate conflicts where information itself becomes a weapon. Many Blue Units interact more with networks than with physical space, while others embed themselves directly in the city to investigate anomalies, crimes, and emerging dangers.

Bronze, Silver, Golden — Command

Command authority. Chromo Units are responsible for leadership, strategic decision-making, and operational control. They do not govern territory, but situations, crises, and large-scale actions within the city and beyond.

Tactical coordination and battlefield planning. Chromo Units analyze data, decide, give orders, manage engagements in real time, and adapt strategies across multiple fronts. They rarely engage directly unless a situation has already escalated beyond control.

Yellow / Ochre — Operations

Administration and systemic continuity. Yellow Units manage infrastructure, logistics, vessel stations, regulation, access control, and the uninterrupted operation of Future City as a functioning megastructure.

  • Piloting and driving (pilots)
  • Urban maintenance
  • Technical logistics
Crimson — Direct Combat and Tactical Force

Combat soldiers and frontline forces. These figures are trained exclusively for direct engagement, urban warfare, perimeter defense, and high-risk assault operations. Red Units execute orders rather than issue them, functioning as the raw combat arm of Future City.

  • Assault units
  • Urban defense
  • Armed security
  • Licensed mercenaries

They do not represent a nation or a central army, only authorized lethal capability.

Orange — Engineering
  • Heavy engineering
  • Energy systems, portals, and megastructures
  • Visually more “industrial,” with exostructures, mechanical arms, or external modules.
Emerald / Green — Adaptation, Exploration, and Survival
  • Explorers of unstable zones
  • Operators in hostile environments
  • Reconnaissance of dead or collapsed worlds
  • Field bioengineers

They often possess organic or symbiotic modifications.

Violet — Information, Networks, and Unconventional Warfare

Scientific research and experimentation. Violet Units work with advanced physics, anomalies, temporal effects, and experimental technologies whose consequences are often unpredictable and delayed.

  • Hackers
  • Data warfare
  • Intelligence
  • Counterintelligence
  • Manipulation of systems and virtual realities

Some never participate physically in conflicts; others exist partially within the network.

Obsidian / Matte Black — Irregular Operators
  • Unregistered missions
  • Elimination of “impossible” threats
  • Recovery of forbidden artifacts
  • Unofficial vigilantes

This is where figures such as the Zorro of the Future, futuristic Phantom-types, or solitary entities belong. They have no visible institutional backing.

Pink — Systemic Administration

Advanced sciences and high-level research authority. White Units oversee critical scientific projects that may affect entire districts, cities, or interconnected systems within the Space World.

  • City coordinators
  • Mediators between factions
  • Interdimensional traffic managers
  • AI and treaty supervision

They do not rule: they maintain system coherence.

Brown — Production and Lower Technical Class
  • Manufacturing
  • Assembly
  • Basic repair
  • Repetitive, automation-assisted labor

Many begin here before specializing.

Bicolor / Tricolor — Hybrid Roles
  • Visible color combinations
  • Indicate multiple active functions
  • Very common among Future World veterans

Example:
White + Violet = data warfare scientist
Crimson + Obsidian = vigilante combatant

Weaponry

Mobile Space Infantry Laser Pulse Rifle
Mobile Space Infantry Laser Pulse Rifle

Republic Energy Assault Laser (R.E.A.L.)

The REAL is not a “personal” weapon. It is a portable combat system, standardized, regulated, and deeply integrated into the Republic’s military infrastructure.

Origin and design philosophy

The REAL Pulse Rifle was not conceived as just another weapon, but as the armed materialization of the Space Republic’s doctrine. Its development began when the Republic realized that no single type of armament was sufficient to cover the vast variety of scenarios in which the Mobile Space Infantry operates.

Hostile planets, orbital cities, pressurized environments, civilian zones, open warfare fronts, urban combat, boarding actions in vacuum, and even other dimensions.

The conclusion was clear: the soldiers needed one single weapon, capable of rationally adapting to any situation in the Toyverse without changing platforms.

Hybrid concept: energy and matter

The REAL Pulse Rifle combines two historically opposed philosophies. For this reason, the REAL can alternate between Directed energy (Laser / Pulse) and Conventional solid ammunition.

This duality is not a technological whim, but a strategic decision. Both modes coexist within the same weapon body.

The Space Republic understands that war is not always fought under ideal conditions. There are shields, interference, energy fields, political limitations, containment protocols, and situations where pure energy is not viable… or is outright forbidden.

Pulse / Laser mode

Energy fire: precise, clean, controllable

In its energy mode, the REAL functions as an advanced pulse rifle, a direct heir to the philosophy of the Phaser, but reinterpreted through a much harsher military logic.

It is not an elegant continuous beam. It is a condensed energy pulse, designed to:

  • Penetrate armor
  • Destabilize electronic systems
  • Vaporize plastic or synthetic materials
  • Neutralize targets with surgical precision

The REAL’s laser discharge can be configured into different profiles:

  • Rapid suppression pulses
  • High-impact concentrated bursts
  • Containment modes (used in civilian or internal scenarios)

Everything is designed for control, not spectacle.

Ballistic mode / conventional ammunition

Ballistic fire: forceful, reliable, brutally effective

Directly inspired by the M41 and the functional brutality of Starship Troopers, the REAL can also fire solid ammunition.

This mode exists for one simple reason: when energy fails, matter does not argue.

Conventional ammunition is used in:

  • Environments with energy interference
  • Enemies highly resistant to pulse weaponry
  • Scenarios where physical damage is a priority
  • Prolonged combat without access to energy recharge

Switching modes does not turn the weapon into a different rifle: it remains the REAL. The transition is fluid, rapid, and doctrinally integrated into MSI training.

Design and aesthetics

The REAL Pulse Rifle features an industrial military aesthetic: robust and free of unnecessary ornamentation.

  • Solid, angular body
  • Visible modular components
  • Design prioritizing durability over elegance
  • A silhouette recognizable even at a distance

It is neither a sleek nor an excessively futuristic weapon. It is a rifle that communicates a clear message:
this is warfare equipment of an organized civilization.

Its design reflects the philosophy of the Space Republic:

  • Nothing is decorative
  • Everything has a function
  • Beauty emerges from efficiency

Integration with the Mobile Space Infantry

The REAL does not operate in isolation. It is designed to function as part of a network.

Each rifle is linked to:

  • The soldier’s visor
  • Squad tactical systems
  • Target identification protocols
  • Mission-specific rules of engagement

The weapon “knows” where it is, what it is firing at, and under which engagement rules it operates. The soldier retains control, but never acts outside the system.

This reinforces a core idea of the Space Republic: violence is not chaotic… it is administered.

Symbolic role within the Space Republic

The REAL Pulse Rifle is more than the standard weapon of the MSI. It is a symbol.

It represents:

  • The authority of the Republic
  • The rationalization of warfare
  • The union of science and force
  • The idea that civilization is defended through method

In propaganda, the REAL always appears as an extension of order. It is not a savage weapon. It is a legitimate instrument of the State.

Implicit conclusion

The REAL Pulse Rifle encapsulates the entire contradiction of the Space Republic in a single object:

An advanced, clean, precise weapon… capable, when necessary, of becoming a tool of direct and unambiguous destruction.

It does not fire out of hatred.
It does not fire for glory.
It fires because the system determined it was the correct option.

Behind the scenes:

Sources for this article:

discord.gg/VfbqahDyUB

Behind the scenes:
Sources for this article:

discord.gg/VfbqahDyUB

Published: July 12, 2024
 – 
Last updated: March 30, 2026
 – 
Section visited: 112 times
Published: July 12, 2024
 - 
Last updated: March 30, 2026
 - 
Section visited: 113 times
Behind the scenes:

The Civilizational Ideal (the Star Trek Influence) and the Functional Reality (the Starship Troopers Influence)

Sources for this article:

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