Category Archives: Photography

Making the Microverse, Part 3: Shades of Plastic

Tone, hue, or tonality: the degree to which the visual color stimulus can be described.

Shades of Violet Army Men

The Army Men armies in our project, especially in canon and in Army Men Revolution, will have different shades within their own ranks, just like plastic soldiers in the real world.

Photos courtesy of Caenen Meltesen
https://instagram.com/caenenmeltesen

Over the years, the different generations of Army Men have changed in hue. From the Olive Green in Army Men 1, to the English Green in Army Men 2, to the Apple Green in Army Men: Sarge’s Heroes. Even in Army Men: Sarge’s Heroes 2 on Playstation 2 we could see plastic soldiers of different shades within the Tan. So it will be a thing in our project.

PS2 Sarge’s Heroes 2 Tan Soldiers diferente shades of Tan (light ocher and egg yellow)
Shades of Tan
Shades of Tan Army Men Plastic Soldiers

And maybe some soldier has a hue that is between two worlds… between Blue and Violet, Red and Orange, or Green and Tan…

Shades of Pink
Shades of Pink-Purple Army Men

Revolution assets library

The assets of the game will be a lot, but for the most part they will be the same three-dimensional geometry with different textures, as in the case of the Real World assets.

We will try to make each door, each wall, each window and each wooden furniture different, using an algorithm that will modify the location of the textures so that even if they have the same assigned texture, will be different, using mirror and rotated coordinates.

But the most important feature of these 3D assets will be that they will be made up of 2 layers of textures, not just one. And we are not referring to the different images that make a texture (diffuse specular map, opacity map, bump, reflection, self illumination, etc.) but will be made up of 2 textures, one on top of the other, with a system of opacity that will allow the texture from above to show certain characteristics of the texture from below, always talking about the order in which they will be positioned.

A texture will be the one that will have the details of the object, such as depth or any inescapable characteristic such as the hole for the key. The other texture will fulfill the function of color, surface texture and imperfections.

3D models in the Toyverse project vault

We have a mix of original 3D models, new ones and recreated. Below we detail what we’re collecting.

Several 3D models from the Army Men franchise have appeared over the years. Here’s a compilation of the ones the fandom have and the ones we’re missing…

Here you can find links to download some of the 3D models made or acquired by 3DO. All of them will be made available gradually.

1. Official but non-original Army Men 3D models used in the franchise, purchased to third party by 3DO and used as obtained, or modified by 3DO

Models used by 3DO in the Army Men video games, but which were acquired from third-party 3D model banks, used as acquired or with some modifications. In this case ViewPoint 3D models.

2. Official original Army Men 3D models used in the franchise made by 3DO

3D models created by 3DO.

3. New and non-official screen accurate copies of Army Men 3D models used in the franchise made by the Toyverse project

Some of these models are loosely or heavily based on the 3DO models seen on screen. Rather than making exact “screen accuarete” copies, we created these vehicles or characters as versions of themselves after what was seen in Army Men, as a sequel to the characters.

Non-official Original Army Men Toyverse Project 3D models made by the Toyverse project or third party

Some of these models are loosely or heavily based on the 3DO Army Men 3D model style. But also, rather than making an original 3D model, we have adapted 3rd party 3D models. In this case ViewPoint 3D models from the same model batches, also used by 3DO.