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Fake Army Men images

The Truth Behind the Famous “In-Game Screenshots” of the First Army Men Games

There are phrases that have become part of gaming folklore. One of the most common (and persistent) is:

“It was from a beta version…” —said with the tone of someone convinced they’ve uncovered a hidden development secret.

But when it comes to Army Men, many of those promotional screenshots were not beta versions of anything. In fact… they weren’t even screenshots.

Slightly modified screenshot of PS1 Army Men: World War used in ads all over the internet at the time

What Looked Like In-Game… Wasn’t

Back in the golden age of 3DO, when Army Men was just beginning to take shape as a franchise, the creative team had a challenge: They needed a visual way to pitch the idea before the game was even fully designed.

Veteran developer Michael Mendheim, who played a crucial role in conceptualizing the Army Men universe, would put together digitally composed images to present the tone and feel of the project.

These images were a mix of:

  • Independently rendered 3D models.
  • Partial engine screenshots, when available.
  • Added effects like smoke, fire, and lighting.
  • And of course, a healthy dose of Photoshop.

They were never meant to be real gameplay footage: they were visual mockups, created to evoke the style, mood, and action the final product was aiming for.

Slightly modified screenshot of N64 Army Men: Sarge’s Heroes used in ads all over the internet at the time

Although with minor modifications to the images, these are surely from the Army Men: Sarge’s Heroes engine for the Nintendo 64, but before going through the final version for the N64, it was actually a beta version of the levels and functions, not very different from the final version.

When Marketing Takes Creative Liberties

What’s interesting is that, even though the developers understood these images were purely conceptual, 3DO’s marketing team used them in advertisements as if they were actual in-game screenshots.

These images showed up in:

  • Magazines
  • Game boxes
  • Promotional flyers
  • Manuals
  • And even official press kits

The result? Players thought that’s how the game would look. And while that wasn’t exactly true… it worked. The hype exploded. The visual concept of Army Men (green plastic soldiers fighting battles in real-world environments) instantly captured players’ imaginations, long before the games were even finished, even a few years before 1998 Army Men.

The Speculation That Never Died

Even today, many fans still insist that those images came from early builds or beta versions of the games.

You’ll still hear comments like:

“This must be from a lost prototype…”

Or comments like:

“They had to downgrade the graphics later due to hardware limitations.”

And while it’s true that Army Men underwent plenty of visual changes during development (and yes, they had to scale things down to run on systems like the PlayStation 1 and Nintendo 64) those promo shots were not captured from actual working versions of the game.

People who worked with Photoshop or 3D Studio Max back then can clearly recognize the techniques used in these composites. If anything, they were stunning examples of concept art disguised as gameplay.

In a way, we wish they were real beta shots… it would’ve added an extra layer of mystique to the franchise’s development history. But no, it was just clever marketing. Fake… but effective.

Modified screenshots of the “supposed” Army Men 3D beta version for PS1, used in promotional content all over the internet at the time

Deception or Strategy?

Today, in the era of frame-by-frame breakdowns and mandatory “not actual gameplay” disclaimers, this kind of tactic would get you dragged online in seconds. But in the ‘90s, with a franchise as visually unique as Army Men, it was a legitimate (and successful) marketing tool.

Some might call it deceptive. Others see it as an effective way of presenting an evolving creative vision.

Either way, those images weren’t beta builds, they weren’t unreleased versions, and they weren’t screenshots from a hidden dev console.

They were Photoshop. Plain and simple. And in context… they were brilliant.

What Does This Say About the Toyverse?

Like many good stories in the Toyverse, this one also carries a lesson. Just as molded toys become soldiers with names, stories, and purpose, a fake image can become the spark that brings an entire world to life.

Those visuals (however artificial) were the first real representations of the Army Men franchise. Before missions, before bugs, before battlefield chaos… there was a carefully crafted picture. And it worked.

Heavily fake screenshots of Portal Runner (PS2) where they used heavy 3D CGI models to make concept screenshots that 3DO used in promotional content on magazines and all over the internet at the time

Bonus: Where to See These Images Today?

Many of these fake-but-iconic visuals still survive today in:

  • Archived game magazines (GamePro, EGM, etc.)
  • Scanned promotional material
  • Original manuals
  • The official 3DO websites via the Wayback Machine
Heavily fake screenshots of the “supposed” Army Men Sarge’s Heroes 2 for PS2, used in promotional content on magazines and all over the internet at the time

In the game’s different media promotional contents, these screenshots were used to show off the game in its Playstation 2 version. In reality, they are composites using partial images of the game’s actual stages generated in a different engine or stage editing program, along with CGI models of the protagonists and a lot of added effects, something impossible to do for the Playstation 2. These were most likely images made as concept art of how the game should have looked for its development.

And of course, at ArmyMen.com.ar, where fans are still collecting and preserving all official documentation and rare media.

True BETA with minor modifications

The last 3DO game wasn’t exempt from 3DO tactics. Although these are real in-game images from the game engine (Zero Engine), they have minor additions, such as some soldiers, tanks, and explosions. And these, as they didn’t report, are images from the actual beta, up to the point where 3DO worked on it, before Global Star Software took over and finished the game.

Epilogue: Not Real Gameplay, But Still Part of the Game

And óo players ever got to take control of Sarge.Because sometimes, a fake image contains a very real truth: The spirit of a franchise that helped shape an entire generation’s imagination.

This are some of our own “fake” promotional images. We usually use them for our video thumbnails… but from now on we’ll be using them to promote older 3DO games a little… excessively.

Army Men canon wars!

“Well, Portal Runner is no longer considered canon, with this situation that you say (PR is canon), we should add Superman and Batman to the game because it adds new things to the game.” – A particular Army Men die-hard fan

Everything this guy said have no sense. Who said Portal Runner is not considered canon?, and what does Batman have to do with it? I get it, it’s a metaphor. It doesn’t make sense anyway.

Portal Runner is canon (whoever likes it or not)

“head canon” it’s a personal thing, not the real thing.

It’s VERY strange that some fans have that “I like this so it’s canon. But I don’t like this so it’s not canon” with things that don’t really bother them, but it seems to hurt their sensitivities. You may not like Portal Runner, that’s legal. But it is exaggerated that if it offends you to such a degree that you hate it.

I really don’t understand it. I mean, it’s not that I like Portal Runner, but it doesn’t bother me either. It’s like Teletubbies annoy me just for existing lol

“I’m not a fan, but I know it brought interesting things to the Army Men canon. Because it is a game from the Army Men franchise. That is unavoidable.” – Thanos

What rules said that Portal Runner isn’t canon?. Be careful with imagining something so strongly that you believe it to be true. Because there is no such rules. There are only presumptions by some fans who believe that some things are not canon, others are from another continuity, etc etc etc. But no one said anything about Portal Runner lol.

Sarge’s War clones!

Another debate in the Army Men community is about Army Men: Sarge’s War: the Heroes, Vikki Grimm and Colonel Grimm who died in the Peace Treaty terrorist attack were all clones… because many refuse to accept that that happened. And while the ending shows us those tubes with names, the reality is that it remains somewhat ambiguous… unless you listen to the father of the Army Men canon, Michael Mendheim: he himself said in an interview that he wanted to kill them, as a metaphor for the bad time they were going through during the development of Sarge’s War, the bankruptcy of 3DO, between layoffs, cancellations and warnings of a bleak future for the company and its employees. On the other hand, it is understandable that the childhood of many has been marked by this… but that is the truth. ALTHOUGH, it does not mean that it has to be the end… since despite their intentions, they left us some elements to reverse that bitter ending (the tubes with names).

Holders of the truth

The only ones who knew the truth about these “canon” & “inconsistencies” things no longer exist, the 3DO team from that time, behind the Army Men games. And I’m not even really sure about that, since I don’t think they were that involved with it to the point of being obsessive about it.

By the way, before someone does it: It is not valid if a former 3DO employee say something today and for that reason it will be considered the truth, because years passed and those who decided that, were an entire group with bosses who had the last word. Anyway in these years since that, we have never seen anyone on the internet talking about it. So, point for this theory!

But then… how?

The only way I think we can bring some light to this “canon” matter is to gather the entire old group, together, and ask them. But anyway, a LOT of time passed and more than sure they no longer even remember, because of this, or because it was simply a job and they were never that interested in it.

Or on the other hand they can be gathered by someone and made them to say whatever he wants them to say, which is why I think it is no longer possible to get REAL answers today.

What should perhaps be accepted is the suggestion or ideas of an old member of the team. That couldn’t be ignored!

But with all my years in video game development I can tell you one REAL thing that few or no one can tell you here…

Because of how storytelling works, most of the biggest inconsistencies were actually left, on purpose, with AMBIGUITY. That is, without really defining it. And that’s totally on purpose. When you don’t know how to solve something or fix something that is difficult to fix, but that should be a necessary change, you leave it poorly defined, open to interpretation, ambiguous. That can be understood in various ways or admit different interpretations and, consequently, give rise to doubts, uncertainty or confusion. But also a certain level of satisfaction on each side of the debate.

I’ll give you an example… Sarge VS Sarge Hawk. It was NEVER defined, and that’s on purpose. Surely, according to what I personally assume given my knowledge, for the developers Sarge Hawk was supposed to be the same protagonist of the previous games. The clearest clue is the similarity between Sarge’s original voice and Hawk’s voice, as well as their personalities. And of course, that Sarge disappeared from continuity with Hawk appearance lol.

Here is the solution: SOFT REBOOT

You have a classic property (Army Men), one that’s made money hand over fist for you for years, perhaps decades, but now, it’s getting a little long in the tooth. Maybe it’s dated, maybe recent installments have tarnished their name, maybe it’s just bogged down in “Continuity Lockout”. Perhaps you’ve just finished the story you wanted to tell, or you’re still telling that story and don’t want to ruin it yet. Or maybe you’ve finally been given the budget to make the entry in the franchise you’d wanted to make years ago but couldn’t afford.

That’s what happens with good ol’ franchises. But in this case I know for a source that was the dev’s bosses who want a different approach, a more “mainstream” product, or just what they need to upgrade their approach.

Resetting the thing to bring in new fans sounds like a good idea, but maybe the core storyline is still interesting if you can get rid of the bad superficial elements that accumulated around it over the years, or peel back the exaggeration of its problems over time; maybe you’re about to release it into a wider market where they never got the previous entry while pleasing existing fans; maybe you want to make a straight sequel but have to take a new direction because of drastic creative team changes; or maybe you’re simply afraid of the backlash to a Continuity Reboot.

In the case of the Army Men franchise, I think YES OR YES they needed a change. What else could they do after AM1, 2, TIS, WW and AT that was new using exactly the same elements without going away from that? It would have worked with the die-hard fans and bigots, but not with the general public from whom they need the money.

Yes, Army Men 1 was a success… but when could they replicate that success with exactly the same thing? It was a one-time win.

What to do? Well, perhaps a “softer” approach will serve. Instead of starting over, dip into the Troper Well and pull out a way of explaining you’re not really tossing away the classic stories the fans love. There are many ways to accomplish this:

  • It could take place after a lengthy Time Skip, allowing you to make a Same Plot Sequel with a new generation of characters and a few old favorites popping in for a Continuity Cameo.
  • It could be an Alternate Timeline that diverges from the “main” timeline thanks to time travel shenanigans, so you can do a fresh, modern take on iconic scenarios while the main timeline exists in parallel.
  • It could start with a Retool where the setting and scenario are significantly changed and the cumbersome or outdated aspects are dropped.
  • It could be a prequel with younger actors where all the things the old audience knows are hinted at, without being burdened by excessive continuity that will drive off new audiences.
  • It could be a side story taking place in the same universe that coincidentally features characters or situations the old audience is familiar with.
  • It could treat the original with Broad Strokes, so that the things the old audience liked happened for sure, but the things they didn’t like didn’t happen.

Essentially, a Soft Reboot. It has many elements of a reboot, and feels a lot like one, without actually getting rid of the old continuity.

Contrast the “hard” Continuity Reboot, in which the old story and continuing plotlines are explicitly kept, but minimally/mostly copied and started over from Day 1. Also not to be confused with a Soft Reset or Canon Discontinuity.

In the case of Army Men and what came after with the big changes made with Sarge’s Heroes, Air Attack, etc. was a kind of Soft Reboot, where they introduced everything new with a great future ahead, a lot of room to expand a develop (or at least that’s what they thought), without removing many of the elements that fans were familiar with, such as the plastic soldier original design.

Something very symbolic to represent this change and say goodbye to the old continuity, and that NO ONE has talked about, is the first scene of the Sarge Heroes campaign, this one…

Saying goodbye to the old Army Men, welcome to the new one!

This is LITERALLY the developers sending you the message of the change, to you and for them, like a “farewell” tribute. You go from the Sarge continuity to the new. It shows you the classic soldier, as always was, who suddenly leaves the scene, drastically, to make way for Plastro’s new design with everything that is coming behind with him, and the next scene shows you the new protagonist, Sarge Hawk.

To finish with my words…

They NEVER clarified anything because from the beginning they didn’t want to. They wanted it to be open to interpretation so that everyone would be satisfied with their interpretations of the events. Those who want to believe that Sarge Hawk and all that continuity is something different have nothing to contradict them. And those who want to believe that it is a sequel and that Sarge is now somehow Sarge Hawk, have nothing to contradict them either (au contraire). In short, everyone is happy. And Portal Runner is canon.

Original source

https://tvtropes.org/pmwiki/pmwiki.php/Main/SoftReboot

Test: Army Men: Sarge’s War by Jens Bischoff. 4players.de August 24, 2004

Original source

https://www.4players.de/4players.php/dispbericht/Allgemein/Test/2916/3074/0/Army_Men_Sarges_War.html

Anyone who thought that after 3DO’s bankruptcy would finally have peace and quiet before further Army Men games was rejoicing too soon. Take 2 seems to have found an almost finished plastic soldier shooter in the bankrupt vulture’s licensing dump, which they now want to sell at a budget price as Army Men: Sarge’s War. You can find out in the test whether it is the usual hazardous waste or a surprisingly good bargain.

Cry for Vengeance

It’s hard to believe, but the green and beige armies finally make peace in Sarge’s War and all disputes are put to rest. But the suddenly pacifist toy soldiers have reckoned without the renegade Lord Malice and his henchmen.

Unscrupulous: The renegade Lord Malice has all your plastic comrades on the conscience (PS2).
As soon as the peace treaty is signed, an insidious bomb attack turns the entire party into a lump of plastic. Only Sarge, who returns late from a mission, survives the toy massacre. You can imagine everything else: Sarge wants revenge and doesn’t want to rest until he has hunted down Lord Malice.

To the weapons!

To do this, you fight your way through twelve linear levels divided into tiny sections and use a total of eight firearms and grenades to blast everything that stands in your way to a pulp. If you are initially solely dependent on your carbine, which is equipped with unlimited ammunition, you will soon be able to use more interesting calibers such as shotguns, bazookas, heavy machine guns or sniper rifles as the game progresses, with which you can literally tear apart your opponents.

That’s where the plastic flies

All of the plastic soldiers are extremely tough and sometimes even continue to fight with severed limbs, holes in their bodies or half of their head missing. It’s just a shame that you can’t achieve the same result with a flamethrower as you could with a magnifying glass in the sandbox…

Swiss cheese: With such major gunshot wounds, only a plastic soldier can fight on bravely (Xbox).
But even without plastic warriors melting together, the damage model can be quite impressive and its detailed hit zones will make you grin maliciously – especially if you’re playing against one (PS2) or three (Xbox) friends.

Multiplayer on the back burner

Nevertheless, the multiplayer mode is extremely poor: there are just four maps, no switchable CPU bots and no sensible online use. Xbox users can only play scheduled duels against friends from their Xbox Live contact list, while PS2 owners cannot go online at all. Alternatively, there is also the option of competing against each other via split screen, but since you can see all the opponent’s positions, ambushes or surprise attacks are virtually impossible, which significantly reduces the fun of the game – especially on the PS2, where only duels are possible anyway. On the Xbox you can go into battle with at least four people and also play other modes such as team progression (taking and defending positions) and capture the flag.

Army Men Preview

Plastic soldiers, huge explosions, and free form destruction… Studio 3DO gives a violent home to the kid in all of us

by Tim Soete for gamespot.com on May 5, 2000 at 3:56PM PDT

Sources for this article:

https://gamespot.com/articles/army-men-preview/1100-2563189/

Remember when you were a kid playing with those little dime-a-dozen plastic army figures? You’d set up fortifications on either side of some shrubs or a little patch of dirt and then let the battle between the green and tan unfold. Well, 3DO, with their upcoming and succinctly titled Army Men, will attempt to bring that nostalgic microcosm of a battlefield to life. This action-strategy game is at once challenging and humorous, featuring those little synthetic knick-knacks that you so fondly remember, now fully animated and fighting it out in a real environment.

Army Men is a scrolling, 3-D, top-down perspective strategy game, albeit one that is a great deal more action-oriented than current real-time wargames on the shelf. You begin by choosing a map to set the stage and a commander (they roughly follow a plan of action toward one branch of the armed forces – an Army strategy that concentrates on land attacks, a Navy tendancy towards water assaults, an Air Force aim for air superiority, or a Marine-like attempt to grab land from the water) to pit your guys against. At your home base, you pick a command vehicle that you actually control (personnel and attack helicopter, tank, jeep, or boat), load it with units, and deploy the units in strategic areas. Maps of each battleground are rendered with different terrains of varying traversability. These maps contain separate object layers, so a tank or infantry unit will disappear from view when passing underneath a group of trees or other hovering objects. Units vary in function and size depending on the unit type – heavy or light infantry, grenadiers, or engineers. After deployment, each group of units will get back to you, identifying themselves and delivering status reports. The first side to destroy the opponent’s base – whether it belongs to the computer or a live network player – wins the match. Units are capable of making some decisions on their own, but the player must take a very active role to achieve final victory. “The idea is that if you don’t do anything and put a bunch of units out there, they’ll kind of mill around, perhaps even fight a little, but they won’t do anything serious unless you tell them to,” says David Bunch, Army Men’s director. This idea of constant control of small groups is in direct opposition to the current trend, found in many strategy titles, towards real-time control of large armies.

When you finally do achieve victory, you’re treated to black and white WWII-era propaganda trailers starring computer-generated characters, complete with authentic film scratches and frame-jumps. Graphical details like these really add to the overall humor and believability of the game. For example, the seven death scenes you’ll encounter during battle are consistent with the fact that you’re actually dealing with toy soldiers – so if one of your guys takes a shot, his arm might snap off, or he might melt into a puddle of plastic, a single hand emerging from the remnants. All of the soldiers were designed using 3D Studio MAX with a plug-in called Character Studio that enables the artists to create a framework model of their intended subject and then map realistically moving textures on the finished skeleton. The end result is a phenomenally believable representation of what it might be like if plastic figurines actually came to life.

“I can’t believe that nobody thought of this before,” says Army Men producer Nick Earl. It’s true – other titles such as Close Combat hark back to those days when you sat in the mud and enacted a miniature combat, but Army Men takes the toy soldier idea to its literal extreme. This game, which takes an otherwise static cast of characters and brings them to life, will certainly win over real-time strategy game fans, most of whom began their war-game days setting up battle scenarios with pocket-sized polyurethane troops.

Army Men: Sarge’s Heroes Review by Duke Ferris. gamerevolution.com December 1, 1999

Original source

Tennn’ HUT!

At ease, men. It is the greatest honor of your life to be a Green beret. Your honor, your duty, your training – these are all privileges that you must hold dear. Perhaps the greatest thing you can hope to achieve in your lifetime is to accept and perform a dangerous suicide mission. I am looking for a volunteer, and I know that every one of you good men is up to the task.

– Scorch, that’s a nice flamethrower you got there, but there might be more heat than you can handle if you accept this mission.

– How about you, Shrap? You’ll need to do more than just lob mortars from the other side of the hill. And you,

– Thick, do you even understand what I’m saying under all those muscles

– We will probably need your bazooka, Riff.

– Hoover, which one of us would cross an innocent looking field before you had checked it for mines?

– Sarge, you look like a willing candidate for the job. Eager, perhaps. Let me tell you what dangers lie ahead.

Gentlemen, Vikki has been kidnapped by General Plastro of the evil Tan army.

To get her back, you will need to face countless Tan soldiers, tanks, helicopters and even robots. Stranger enemies await you as well: giant insects from another world.

The Tan Army has captured portals to a strange world of giants. When you travel to these worlds, you will find yourself engaged in combat through giant kitchens, bathrooms, and an enormous sandcastle. While the otherworldly battlegrounds are interesting, there are only 5 of them, and that’s out of 16 levels in total.

So, at least this will not be a very long assignment. However, the Tan Army will not be your only enemy.

While your Green Army commanders are concerned about your health, their technology is limited.

Your plastic bodies have been buffed to a high sheen, but other than that, the army will supply you with only standard grunt graphics.

The big problem is that new Tan technology has jammed your camera. Throughout your dangerous mission, you will find it nearly impossible to see where you are going or even spot the enemy. As you run, your camera will get caught on objects and show you dozens of unhelpful angles as it struggles to keep up with your turns.

Nothing is more frustrating to a Green soldier than being hit by enemy fire from a Tan unit that you cannot even see. Cheer up soldiers! Nobody said the army was for wimps.

Fortunately the Green army can provide you with improved sniper abilities.

With your .50 caliber sniper rifle you will be able to accurately zoom in on Tan soldiers from a long distance. One shot to the head and it’s plastic chunks on the ground and smooth sailing for you.

The rest of the arsenal is up to muster as well. Our commanders would never allow you to go out unarmed. You’ll discover the combat shotgun to be useful at close range and the M-60 is perfect for strafing. The bazooka will help you against the enemy armored vehicles and the grenades and mortars allow you to eliminate big groups of soldiers and buildings too. The flamethrower will turn any Tan soldier into a heap of bubbling plastic in seconds, and with mines you can insure that nobody sneaks up behind you.

Don’t get too excited though, I’ve saved the worst for last. These weapons won’t help you as much as you think. Gentlemen, I have met the enemy, and he is us. You will discover your own body to be your worst enemy on this mission.

Your control over your own limbs will be sluggish and unwieldy. You will find it nearly impossible to turn to face the enemy. You will get frustrated as you get shot time after time because you can’t tell how far you’ve turned, and then you cant see in front of you because the camera hasn’t moved yet. Even the simplest tasks, like leaving a building through the door will prove difficult.

That’s the situation in a nutshell, gentlemen. Which one of you is man enough for the task? I notice that you’re no longer smiling, Sarge. I’m looking for a soldier with character and true grit; a soldier that is not afraid to give 150% for the Green Army. This mission will test your loyalty and …. Aw hell, screw it. I’m going AWOL. Let’s ge the hell outta’ here. Who’s with me? Sarge? I’ll buy the first round of beer….

3DO Ships Army Men(TM) — Air Attack(TM) for PlayStation(R) Game Console – News Release November 1, 1999

Original source

https://web.archive.org

Plastic Combat Takes to the Skies

The 3DO Company (ticker: THDO, exchange: NASDAQ)

REDWOOD CITY, Calif., Nov. 3 /PRNewswire/ — The 3DO Company (Nasdaq: THDO) today announced the release of the Army Men — Air Attack game for PlayStation(R) game console. The immensely popular Army Men series now launches into the great blue yonder as helicopters take center stage in a game that evokes fond memories of playing with plastic soldiers. An all-new hero, the brash young Captain Bill Blade, and his Alpha Wolf Squadron take up the Green Army’s cause from the air to sabotage the Tan Army’s nefarious plans.

The Army Men — Air Attack game leads players on a ride through six new worlds ranging from a cold mountain fortress in Their World to cheery battles among sandcastles in Our World. Through 18 missions players may choose from three different co-pilots to help Captain in his crusade to disable the plastic-melting hot iron, extinguish deadly firecrackers, and most importantly, fight the evil Tan nemesis. Missions play homage to classic helicopter game play, and everything in the levels, from weapons and troops to pine cones and snack food, may be manipulated to achieve mission goals, just like playing with toys in your back yard.

Multiplayer options add endless hours of fun. The cooperative mode, in which players combine tactical skills to bring down the Tan menace, is especially suited for players of different skill levels. For example, one player may utilize an arcade action style of play while the other player uses a tactical play style. In Flag Nab-it mode, players face off to infiltrate the other’s base.

“This is a game that gets people’s imaginations fired up,” says Trip Hawkins, chairman and CEO of The 3DO Company. “The Army Men — Air Attack game evokes the magic of playing with toys, using whatever is at hand, whether it’s a bottle rocket or a pine cone, to carry on the fantasy, a fantasy everyone seems to love.”

A multi-million dollar marketing campaign for the Army Men brand features television advertising through the holiday season and a seven-month print campaign in both consumer and gaming magazines and point-of-purchase promotions.

Other upcoming games from the Company include Army Men(TM) — Sarge’s Heroes(TM), Crusaders of Might and Magic(TM), and BattleTanx(TM): Global Assault(TM) for the PlayStation game console, Crusaders of Might and Magic, Family Game Pack(R) Royale, and High Heat Baseball(TM) 2001 for the PC, and Army Men, Vegas Games(R), and BattleTanx for the Game Boy(R) Color.

The 3DO Company, headquartered in Redwood City, Calif., develops, publishes and distributes interactive entertainment software for personal computers, the Internet and advanced entertainment systems such as the PlayStation game console and the Nintendo(R) 64 console. 3DO markets and publishes its products worldwide under multiple brand names including Army Men, BattleTanx, Heroes of Might and Magic(TM), High Heat Baseball, Might and Magic(R), and Meridian 59(TM). More information about 3DO’s products can be found on the Internet at www.3do.com .

This release contains forward-looking statements, which are subject to risks and uncertainties. Potential risks and uncertainties include, without limitation, the Company’s ability to develop and ship future products, market demand and acceptance for the Company’s current and future software products, and the consequences of competitive factors in the marketplace. Further information on potential factors which could affect these forward looking statements and the Company’s financial results are included in the Company’s filings with the Securities and Exchange Commission, including the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 1999 and the Company’s Reports on Form 10-Q for the fiscal quarters ended December 31, 1998 and June 30, 1999.

3DO, Air Attack, Army Men, BattleTanx, Crusaders of Might and Magic, Family Game Pack, Heroes of Might and Magic, High Heat Baseball, Meridian 59, Might and Magic, Sarge’s Heroes, Vegas Games, and their respective logos, are trademarks and/or service marks of The 3DO Company in the U.S. and other countries. New World Computing is a division of The 3DO Company.

PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc.

Nintendo, Nintendo 64 and Game Boy are registered trademarks of Nintendo of America Inc.

All other trademarks and tradenames belong to their respective owners.

SOURCE The 3DO Company