The assets of the game will be a lot, but for the most part they will be the same three-dimensional geometry with different textures, as in the case of the Real World assets.
We will try to make each door, each wall, each window and each wooden furniture different, using an algorithm that will modify the location of the textures so that even if they have the same assigned texture, will be different, using mirror and rotated coordinates.
But the most important feature of these 3D assets will be that they will be made up of 2 layers of textures, not just one. And we are not referring to the different images that make a texture (diffuse specular map, opacity map, bump, reflection, self illumination, etc.) but will be made up of 2 textures, one on top of the other, with a system of opacity that will allow the texture from above to show certain characteristics of the texture from below, always talking about the order in which they will be positioned.
A texture will be the one that will have the details of the object, such as depth or any inescapable characteristic such as the hole for the key. The other texture will fulfill the function of color, surface texture and imperfections.
3D models in the Toyverse project vault
We have a mix of original 3D models, new ones and recreated. Below we detail what we’re collecting.
Several 3D models from the Army Men franchise have appeared over the years. Here’s a compilation of the ones the fandom have and the ones we’re missing…
Here you can find links to download some of the 3D models made or acquired by 3DO. All of them will be made available gradually.
1. Official but non-original Army Men 3D models used in the franchise, purchased to third party by 3DO and used as obtained, or modified by 3DO
Models used by 3DO in the Army Men video games, but which were acquired from third-party 3D model banks, used as acquired or with some modifications. In this case ViewPoint 3D models.




2. Official original Army Men 3D models used in the franchise made by 3DO
3D models created by 3DO.





















- Sarge Hawk:
3D Studio Max 2014, for animation only. https://mega.nz/file/II8DQDzK#M3Bu8QaNUzrAeZLHH-Qa5uqDU3EoBcT1emRUUF6AnR4
- Sarge V2 (Sleeves rolled up + Chevron insignias):
3D Studio Max 2008, for animation only. https://mega.nz/file/NB0hkaoK#F3uNwV5LmVlehJ8F9E8jC9BbaDecQC7OoZn50sktzOs
- Tina Tomorrow:
3D Studio Max 2008, for animation only.
https://mega.nz/file/NU13AK5L#OOl2Dp-Iid_s1ysNXzs7uMd7Cf7baiMV83PRztodABU
- Captain William Blade:
3D Studio Max 2008, for animation only, with Morph heads for lip sync.
https://mega.nz/file/BIMQDBCZ#Qbqmkms1YagFOOmBTquNlhgmYmW3Dfr1UExmZ55zjz4
- Colonel “Happy” Jack Grimm:
3D Studio Max 2008, for animation only.
https://mega.nz/file/1YFhiZ5C#1MGmrsqO8cb7WsY9L0OdO5VYifpmeT7tle_teuk4f_8
- General Plastro (V2):
3D Studio Max 2008, for animation only.
https://mega.nz/file/lFtm3LTQ#IVjqtTg0FkomSVO9WKUeqgEosXSuZewZUa-v6MKhy6k
- Dr. Madd (Insane Grey Doctor V2):
3D Studio Max 2008, for animation only.
https://mega.nz/file/Idc2BQKa#XW5laPN9U3wloqMajWpiNFaHtkOmxuVWChDjJYsz5RM
- General Plastro’s Colt 45:
3D Studio Max 2008.
https://mega.nz/file/hAUlxYJR#6-9deY2JLYKOJXe7FDOehtGDxXv8Xjsevm1Xoq15Jj8 - Standard Army Men M16A1:
3D Studio Max 2008.
https://mega.nz/file/ZUlAiKIJ#Tp_5D7GoDCxqw7FMPgop4Fq7IZ-b8nQqk01F5YkXVMw - Sarge Hawk’s M16A2:
3D Studio Max 2008.
https://mega.nz/file/5AlSzBwT#oKJ88D49Bn9798RbHsEDB2E3go12PWe1K6tn2eAMA78
3. New and non-official screen accurate copies of Army Men 3D models used in the franchise made by the Toyverse project
Some of these models are loosely or heavily based on the 3DO models seen on screen. Rather than making exact “screen accuarete” copies, we created these vehicles or characters as versions of themselves after what was seen in Army Men, as a sequel to the characters.






- Army Men logo V2 (2000) for 3D print: https://mega.nz/file/UNF3nRJJ#yc9FdfTdIRNFSrt_bbrarmEK6hZlBr1Xnoo4scUSMv8
Non-official Original Army Men Toyverse Project 3D models made by the Toyverse project or third party
Some of these models are loosely or heavily based on the 3DO Army Men 3D model style. But also, rather than making an original 3D model, we have adapted 3rd party 3D models. In this case ViewPoint 3D models from the same model batches, also used by 3DO.














