El-Treends (Elder Treends)

Treends are a massive race of plastic toy trees from the Medieval World, usually peaceful (unless provoked).

Among the oldest and most mysterious beings of the Toyverse, the El-Treends (sometimes called Elder Treends) are living toy trees molded in the image of the forests of legend. Their existence bridges the boundary between myth and material, wood and plastic, life and imagination.

Feral Treends were called “Forest Treends”

They are great storytellers, having existed since the beginning of time and witnessed everything. They rarely reveal themselves, blending in as ordinary trees. It’s very difficult to tell if the tree you’re sitting on is one of them…

They are powerful, massive, and tough beings. The only way to defeat them, relatively easily, is to set them on fire and run, as they will take quite a while to melt or burn out.

Domestic Treends

Throughout the Toyverse, several different Treends can be found outside of what was believed to be their natural habitat.

Forest Elder from Army Men Strike

There are domestic Treends, Christmas-themed Treends that appear in the Real World for New Year’s, like the most famous Treend, Forest Elder. There are Treends in the Mythological World, and some even in the Prehistoric World. Little is known about these Treends, whether at some point in history one of them crossed a Portal to end up in another world, or if, following the theory of time, at least some worlds are actually versions of the same world, but in different times (past, present, future).

So far, no Treends have been found in the Plastic World.

The Walking Trees of the Toyverse

Sages of the Medieval World, like the Forest Guardian, describe them as guardians of time itself, watchers of the Toyverse’s growth and decay. Their memories are said to extend back to the earliest molds, when fantasy toys first began to awaken.

Many Toykind scholars believe that the El-Treends embody a unique fusion of plastic vitality and imprinted imagination: ancient toy trees that absorbed the mythic spirit of the human playsets they once decorated. They think slowly, act rarely, but remember everything.

Combat Aptitudes of the El-Treends

Filed by the Green Army Intelligence Division, Plastic World Field Reports – Section “Encounters with the Ancient”

No soldier forgets the first time he sees a Treend move.
They do not march, they do not advance. They awake, they stomp. The ground itself shifts as if remembering an old command, and from it rises a body made of roots and resin, branches that glisten like veins filled with amber light. The El-Treends do not fight for territory or conquest… they fight for balance, preservation or perhaps for memory.

Endurance and Defense

A Treend’s body is not mere wood. Our engineers describe it as a composite of plant fiber and hardened plastic, a strange hybrid that neither fire nor corrosion can easily consume. Bullets sink into their bark and stay there, lodged like seeds. Explosives that would shatter a tank only tear away splinters. They heal… not quickly, but inevitably. We’ve observed how their roots burrow into soil or rubble, drawing moisture, matter, and even fragments of melted toy plastic to rebuild their structure. The process is silent, almost reverent.

Combat Behavior

They rarely initiate aggression. A Treend stands motionless until it senses threat, so then every movement becomes deliberate and unstoppable. Roots crawl beneath the terrain to unbalance tanks or snare infantry. Whole squads have vanished under carpets of creeping vines. When they exhale, it’s not air but a cloud of dust and spores that blind optics and jam filters, reducing visibility and precision.
Close combat with one is madness. The arms of a Treend can crush through resin plating, and yet, they move with a strange gentleness… as if aware that the act of violence itself wounds the world around them.

Interaction with the Environment

Their greatest weapon is the terrain. Forests, ruins, even the wastelands of the Real World replica bend to their will. Within their presence, vines sprout where there was only dust, and fallen leaves gather in unnatural patterns, marks of territory. When cornered, they merge with the ground entirely, vanishing into a cocoon of bark until the danger passes.
Some officers claim the Treends communicate with each other through tremors in the earth, like signals in Morse code. Others insist they converse through the wind, exchanging whispers no microphone can record.

Weaknesses Observed

Scorch burning a Treend

Flame weapons and industrial solvents remain effective, though their use is risky. Fire spreads quickly, and wherever a Treend burns, the soil blackens and collapses, making further advance difficult. Their movements slow when cut from root networks, isolating them seems to cause disorientation, as if their mind extends beneath the surface.
Despite their power, they avoid open confrontation with heavy artillery. Treends fight to repel, not to destroy. Once the threat withdraws, they retreat into stillness again, leaving behind only the echo of creaking wood and the faint smell of resin.

Strategic Assessment

El-Treends are not enemies in the usual sense. They are guardians, perhaps older than the first molds of our kind. They protect the boundaries between the Real and the Plastic… boundaries even Command barely understands. To fight them is to fight the land itself.
Field recommendation: Do not engage unless essential. Respect their territory. Observe, report, and move carefully.

Some soldiers say they’ve seen the Treends bow their massive heads as Green patrols passed, not in surrender, but in recognition. Whether of us, or of something we’ve yet to remember, no one can say.

Behind the scenes:

Sources for this article:

discord.gg/VfbqahDyUB

Published: November 7, 2025
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Last updated: November 8, 2025
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Section visited: 56 times

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