Tag Archives: Army Men

Dev Diary: Portal Runner 2

Although the information about the project is classified so as not to reveal the story, what we can do is talk a little about the development process.

Using TEN Engine, a new updated Tomb Raider Level Editor, we are going to develop a second part of Portal Runner. With no need of more introduction, here we go with some of the development notes for future reference.

Tomb Engine test / Showcase:

During the presentation of the project idea with our collaborators, we made a demonstration of how it works and how to work in Tomb Engine (TEN)

In the graphics we can see the simple geometry of a stage, the texturing and then the lighting. None of this is a final product, just an early test.

Level Design:

In Portal Runner 2 we will visit new scenarios, but also several places and worlds already known, therefore we will imitate the designs of other games.

Level Textures:

We are going to extract and use textures from old games, to imitate the look and feel of those games. But there is a problem, at least with the textures of the Playstation 1 games, which are mostly 32px, while the old Tomb Raider ones are 24px (or 48px). Well, they are 8px X 4 = 32 and the TR ones are 8px X 3 = 24. That is, multiples of 4 when in TR they are multiples of 3, therefore they have to be converted to multiples of 4 without changing the appearance, because then when putting them next to other textures the image limits can noticeable.

For now, the textures will remain as they were originally, but manually enhanced with the “nearest” resampling method. We will only add a few new variants. But as soon as we see that they work well, we may remaster them.

Making the Microverse, Part 11: Army Men Theory

Major Mylar’s initials are MM (he uses them on his badge). Major Malfunction’s initials are also MM. Major Gooding was Lord Malice, so in “Major Malice” we can also find MM. Which member of the 3DO team that designed some of the games has those initials: Michael Mendheim.

But before you think anything of it, this is just a joke, we’re not theorizing anything 👀. But here’s what it’s all about… and this is the fun part.

Theories in fandoms are exciting for a number of reasons:
  • Creativity: They allow fans to use their imagination to fill in gaps in the official story, creating new narratives and possibilities.
  • Connection: They foster a sense of community, as fans discuss and debate their theories, sharing their enthusiasm and passion.
  • Deepening: They help fans explore the story’s universe further, uncovering details and connections that may not be apparent at first glance.
  • Interactivity: They make the fan experience more interactive, as fans don’t just consume content, but actively contribute to it.

By the way, it has been proven that some theories in other fandoms were so plausible and amazing to the creatives behind that fandom’s franchise, that they ended up making these fans’ “dreams” come true.

Here are some instances where fan theories or requests influenced the creators to make changes or additions to the story:

  • Peter Parker in “Iron Man 2”: This theory suggested that a young boy wearing an Iron Man mask at the Stark Expo, who is saved by Iron Man, was actually Peter Parker. Tom Holland, who plays Spider-Man, confirmed this theory in an interview, stating that the boy was indeed Peter Parker.
  • Rex in “Return of the Jedi”: Fans speculated that the bearded Rebel trooper seen on Endor in “Return of the Jedi” was actually Captain Rex from “Star Wars: The Clone Wars” and “Star Wars Rebels.” This theory gained traction when “Star Wars Rebels” confirmed that Rex fought in the Battle of Endor. However, the character in “Return of the Jedi” was originally named Nik Sant, and while the theory is popular, it remained a bit complicated for some time, because was not officially confirmed by all sources. But later Dave Filoni itself confirmed it on X, and this was confirmed in “Galaxy of Adventures” animation and in a newly released Star Wars children’s book titled: “I Am A Clone Trooper”.
  • Desperate Housewives: Fans were so vocal about wanting Mike and Susan to end up together that the show’s creator, Marc Cherry, changed his original plan. He had intended for Mike to marry Katherine, but fan demand led him to pair Mike with Susan instead.
  • Pirates of the Caribbean: Fans were eager to see Keith Richards, who inspired Johnny Depp’s portrayal of Jack Sparrow, appear in the films. Due to this overwhelming demand, the writers included Richards as Captain Teague.
  • Lord of the Rings: An unnamed elf in “The Lord of the Rings” films became a fan favorite and was given the name Figwit (Frodo is great — who is that?). Due to the character’s popularity, director Peter Jackson gave him a speaking role in “The Return of the King”.
  • Supernatural: The character of Castiel was originally intended to be a short-term character, but fan enthusiasm led to him becoming a series regular.
  • Brooklyn Nine-Nine: Fans shipped the characters Jake and Amy so strongly that the writers decided to develop their relationship into a central storyline.

These examples show how powerful fan voices can be in shaping the stories they love. But on other occasions, the fandom simply came up with their theories about something that would be a reality later and that had already been thought of, end even executed, by the creators of the franchises. We have the examples of:

  • Jon Snow is a Targaryen: In “Game of Thrones,” fans speculated that Jon Snow was not Ned Stark’s illegitimate son but the child of Lyanna Stark and Rhaegar Targaryen. This theory was confirmed in the series, revealing Jon as Aegon Targaryen.
  • Stan Lee in the MCU: Before it was confirmed, Marvel Cinematic Universe (MCU) fans theorized that Stan Lee, the creator of many Marvel characters, was playing the same character in all his cameos. This was confirmed in “Guardians of the Galaxy Vol. 2,” where he is seen talking to the Watchers.
  • Palpatine’s Return: In the “Star Wars” saga, some fans speculated that Emperor Palpatine didn’t actually die in “Return of the Jedi.” This theory came true in “The Rise of Skywalker,” where Palpatine returns as the main villain.
  • Snoke’s Identity: In “Star Wars: The Force Awakens,” fans speculated about the true identity of Supreme Leader Snoke. While many theories were incorrect, the revelation that Snoke was a creation of Palpatine in “The Rise of Skywalker” was anticipated by some fans.
  • Bruce Willis is Dead in “The Sixth Sense”: Fans speculated that Bruce Willis’s character was dead the whole time in “The Sixth Sense.” This theory was confirmed in the movie’s twist ending.
  • The Identity of the Man in the Iron Mask in “The Flash”: Fans of “The Flash” theorized that the Man in the Iron Mask was Jay Garrick, the original Flash from the comics. This was confirmed in the season 2 finale.
  • The Joker’s Identity in “Batman: Arkham Knight”: Before the release of “Batman: Arkham Knight,” fans speculated that the Arkham Knight was actually Jason Todd, the former Robin. This theory was confirmed in the game.
  • The True Nature of Westworld: In the TV series “Westworld,” fans theorized that the park was actually on another planet or in a different time period. It was later revealed that the park is on a distant planet.
  • The Real Villain in “WandaVision”: Fans speculated that Agatha Harkness was the true villain behind the events in “WandaVision.” This theory was confirmed when Agatha revealed herself.

But in our case we are just connecting unfinished dots with factual possibilities, within the possibilities of the Army Men universe (which we call Toyverse) and trying to fix the inconsistencies that plague the entire saga in a convincing way, which will also require the generation of convincing images, since many times “A picture is worth a thousand words”.

The best enemies ever molded: friends!

Did anyone notice how many traitors there were in the Green ranks alone? The Green Colonel in Army Men 2, H.F. Blintz turning into King Plurtz the First in Army Men RTS, Major Godding turning into Lord Malice in Sarge’s War and Sarge Hawk himself turning into Major Malfunction in (right) Army Men: Major Malfunction.

Another plausible theory (within this theory) is that the AWOL Green Colonel and Blintz knew each other, or at least talked about the same crazy stuff.

We’re going to tie all of this together in a convincing way, adding Major Mylar betraying Plastro in Army Men 2 (talking about the same crazy stuff). But we’ll leave that to the narrative of our project.

Sarge is Sarge Hawk?

A much discussed theory with a simple answer: there is no official answer, and there never will be one. 3DO don’t want to answer the question because they wanted us to believe they are the same, but it was OBVIOUS they are visually very different (the voice of Jim Cumming tried to be the same than the original Sarge). And if there was one answer today, it is unlikely to be genuine.

The reality is that Sarge Hawk and the whole Sarge’s Heroes era was a “soft reboot” where 3DO wanted (without saying so) that people believe that it was the same protagonist, so as not to lose that initial push of the first games. Something like those franchises where the actor changes without any explanation of why, like the 007 films: each film is usually just a stand alone installment, although later there was a series of films where the stories were a continuation (although this did not impact much on the story of each film). But when the 007 franchise changes actors, they simply continue creating films without specifying if it is about the same individual, if in fact the agents are different people who are named as such and finally, there is not even a real temporal progression. This writer’s theory is that different agents are called 007 as they die or retire. This can be seen in Daniel Craig’s latest film, where another female agent is called 007 because Craig’s character was missing ad considered MIA (or AWOL).

So there you have the answer. As far as we are concerned, it’s not about what we believe, but about what we want to do. And we have a GREAT answer to this question that will satisfy everyone… you’ll see!

What do you think?. If you have any good theories, leave them in the comments!

P.S.: Because of this last theory and the statement: “The best enemies ever molded: friends!” we want Hawk to fight the copies of him an his friends of the Bravo Company Commandos. The same for the female protagonist being a Tan version of Hawk’s girlfriends, Vikki.

Army Men video games: Manuals, Guides, Magazines, Printed Advertisements

Army Men is from a time before the Internet, a time of print ads, guide books, and physical games with instruction manuals (yes, believe it or not, they came with instructions!). The Internet was relatively new and not the main target market for consumers. So there was also TV advertising… imagine watching your favorite show or MTV and suddenly an Army Men game commercial comes on!

Manuals:

The manuals that came with all the games, CDs, DVDs, cartridges. Each and every one with their game instruction manuals.

Download Army Men PC Manual PDF

Download Army Men Game Boy Color Manual PDF

Download Army Men 3D PS1 Manual PDF

Download Army Men 2 PC Manual PDF

Download Army Men: Toys in Space Manual PDF

Download Army Men: Air Tactics PC Manual PDF

Download Army Men World War PC Manual PDF

Download Army Men: World War PS1 Manual PDF

Download Army Men: World War: Land Sea Air Manual PDF

Download Army Men: World War: Final Front PS1 Manual PDF

Download Army Men: World War: Team Assault PS1 Manual PDF

Download Army Men: Air Attack PS1 Manual PDF

Download Army Men: Air Attack PC Manual PDF

Download Army Men: Air Combat N64 Manual PDF

Download Army Men: Air Combat Game Boy Color Manual PDF

Download Army Men: Air Attack 2 (Blade’s Revenge) PS2 Manual PDF

Download Army Men: Air Attack 2 PS1 Manual PDF (Spanish Versión en Español)

Download Army Men: Sarge’s Heroes PC Manual PDF

Download Army Men: Sarge’s Heroes N64 User Manual PDF

Download Army Men: Sarge’s Heroes Sega Dreamcast Manual PDF

Download Army Men: Sarge’s Heroes 2 PS2 Manual PDF

Download Army Men: Sarge’s Heroes 2 N64 Manual PDF

Download Army Men: Sarge’s Heroes 2 PS1 Manual PDF

Download Army Men: Sarge’s Heroes 2 Game Boy Color Manual PDF

Download Army Men: Green Rogue PS2 Manual PDF

Download Army Men: RTS PC Manual PDF

Download Army Men RTS PS2 Manual PDF

Download Army Men: RTS GameCube Manual PDF

Download Army Men: Sarge’s War PC Manual PDF

Download Army Men: Sarge’s War XBoX Manual PDF

Download Army Men: Soldiers of Misfortune PS2 Manual PDF

Magazines: Reviews, editor guides, ads!

Army Men: Sarge’s Heroes (N64) section from the Nintendo Power magazine, issue #125 (October 1999)

One of the iconic video game magazines of the time, focused on Nintendo only and of course, mainly Nintendo 64, the console of the moment. Nintendo Power was a magazine dedicated to video game news and strategies, launched by Nintendo of America in July/August 1988. Initially, it served as Nintendo’s official print magazine for North America. The publication started as a monthly release by Nintendo of America and later became independent. In December 2007, Future US, a subsidiary of the British publisher Future plc, took over its publication.

In this case, a section with a guide to the first missions of Sarge’s Heroes for Nintendo 64, with some extras, such as tips for multiplayer mode.

Download Army Men: Sarge’s Heroes (N64) section from the Nintendo Power magazine, issue #125

The magazine had a remarkable 24-year run, making it one of the longest-running video game magazines in the United States and Canada. However, on August 21, 2012, Nintendo announced that it would not renew its licensing agreement with Future Publishing, leading to the magazine’s closure in December 2012. The final issue, volume 285, was published on December 11, 2012.

All Nintendo Power Magazines from Archive.org

In addition, a podcast version of Nintendo Power was launched on December 20, 2017, hosted by former Editor-in-Chief Chris Slate. The podcast continued until 2023 and is currently on hiatus as of 2024.

Army Men (PC) section from the Next Generation magazine, November 23, 1996 issue

Next Generation was a video game magazine published by Imagine Media from 1995 to 2002. It focused on the gaming industry, offering in-depth articles, interviews with developers, and reviews of upcoming games and hardware. The magazine was known for its professional tone and emphasis on the business and technical aspects of gaming, rather than just game reviews and cheats. It provided readers with insights into the future of gaming technology and trends.

Download Next Generation Magazine issue from 23 Nov 1996

In this case a sneak peek of Army Men, the then new 3DO game in progress, a year and a half before its release…

Next_Generation Magazine issue from_23_Nov_1996 in Archive.org

Army Men games on the GamePro Magazine Issue 151 (April 2001)

GamePro was a well-known video game magazine that ran from 1989 to 2011. It provided gamers with reviews, previews, tips, and strategies across various gaming platforms. The magazine was recognized for its vibrant layout and engaging content, including a unique rating system and helpful “ProTips” for improving gameplay. GamePro was a key source of gaming news and information during its publication years.

Download complete GamePro Magazine Issue 151 (April 2001)

In this case a sneak peek of the Army Men Playstation 2 launches: Sarge’s Heroes 2, Air Attack 2, Green Rogue & Portal Runner. And for the Playstation 1, Army Men: World War: Final Front.

Making the Microverse, Part 10: Flags, Identity, Nations and Factions

Flags, logos, and other visual representations are powerful tools in graphic design, serving as symbols that convey identity, values, and messages of groups, nations, factions, and communities. Let’s explore these elements from a graphic design perspective, focusing on representation, iconography, and the meanings behind various design elements and their users.

Army Men Nations flags

Flags in the Army Men franchise are somewhat diverse. Some use Real-World references, their initial font, or some kind of Shapes or Symbols. Black and White are used for the contrast element.

Toyverse Project Original Flags

In the case of the Orange and White armies we used the W and O from the “Real World” logo, which is heavily based on the “Real” slogan from 3DO. But the most for the White Army, because that W is too captivating for us to leave it alone in that logo. It also follows a bit the design aesthetic of the T of the Tan Army.

In the case of the Cyan Army, it is a flag more in the classic style of a Real-World country flag.

But in the case of the White Army flag, we are considering this idea for the design. Although it may end up being a mirror image… or even more distant, it may end up being the logo of Lord Malice or Major Malfunction!

Representation in Graphic Design

Representation in graphic design involves creating visual symbols that encapsulate the essence of the entity they represent. This could be a nation, a company, a social movement, or a community. The goal is to create a design that is instantly recognizable and communicates the core values, ideas and identity of the group.

Other flags & logos

Iconography

Iconography is the study and use of images and symbols to represent ideas, concepts, or information. In graphic design, iconography is crucial because it allows for the quick and effective transmission of messages. Symbols and icons are more than decorative elements; they are the shorthand of communication, cutting through the clutter of words to convey complex messages swiftly.

The Army Men video game franchise, which began in 1998, is known for its distinctive iconography that draws heavily from the classic green plastic toy soldiers. Here are some key elements:

  1. Color-Coded Factions: The games feature different factions represented by distinct colors, primarily the Green and Tan armies. Other factions like the Blue and Grey armies also appear, each with their own unique characteristics and allegiances.
  2. Toy-Like Aesthetic: The visual style of the games emphasizes the plastic nature of the soldiers. When characters are defeated, they often melt or shatter, reinforcing the idea that they are toys.
  3. Real-World Settings: Many of the battles take place in exaggerated real-world environments, such as kitchen counters, gardens, and bathrooms. This juxtaposition of small toy soldiers in large human environments adds a playful and imaginative element to the games.
  4. Military Symbols: The games incorporate traditional military iconography, such as medals, ranks, and insignias, but with a playful twist to fit the toy soldier theme.
  5. Vehicles and Equipment: The franchise includes a variety of toy-like vehicles and equipment, such as jeeps, tanks, and helicopters, all designed to look like they belong in a child’s playset.

These elements combine to create a unique and nostalgic experience that appeals to both fans of classic toy soldiers and video game enthusiasts.

Original logotypes:

Army Men Classic Logo
A remake of the Army Men Classic Logo

This was the first logo for the game franchise, later used in Army Men 3D. Later they used different versions for Army Men 2, Army Men Toys in Space and even Sarge’s Heroes and Air Attack. But it was right during the release of these last 2 games that they came up with the final version:

Army Men Logo Real Combat Plastic Men
Definitive Army Men logo, with “Real Combat .Plastic Men.” slogan

This version was used in most (if not all) of the later games, with out the slogan. It was used for last versions of Sarge’s Heroes and Air Attack, until 3DO went out of business. Even after that it was still used for Sarge’s War and Major Malfunction.

Our Army Men Toyverse Project Logotypes

Real World Project
Army Men Real World Project

This logo is from our Toyverse project, the logo that the Army Men Alliance uses in their research initiative into the Real World, the world of humans. The design uses the REAL logo from the defunct company 3DO, a kind of slogan they used. It is worth noting that the 3 colors between the letters of REAL are the colors of the 3 pieces of the key that opens the portal in the first game and in Army Men 3D. Since we couldn’t find any matches for the font used, to add WORLD we cloned the R and the L, and created the other letters trying to respect the same style, giving a special emphasis to the W.

This logo captures the mystery and novelty that the Real World means to Army Men.

Army Men Revolution
Army Men Revolution new videogame logo

This is the logo for our video game project. We wanted a somewhat innovative logo, without losing the essence of Army Men. And since it revolves around the Red Army, we gave it that color and some of the essence of the fonts used in the propaganda of the Soviet Union, in which our version of the Reds are strongly based (not for nothing their official flag is a star). Something that helped us finish the idea of ​​the logo was the 2024 movie “Deadpool & Wolverine”, because of that texture of worn painted and metal underneath, which also alludes to the fact that one of the super weapons of the Red Army will be that they manufactured a massive army of vehicles and all kinds of war tools in Real World metal alloys.

Army Men Toyverse project
Army Men Toyverse project
Army Men Toyverse projects

This is the logo for the Toyverse project, which serves to encompass other projects under the same initiative, in which ideas, canon and assets are shared. Read more in Army Men Toyverse project.

If you feel like the style sounds familiar, it’s because it’s very similar to the style of “Toys in Space”, which we think is a game that represents the imaginative diversity that can be brought to the world of Army Men.

Logo REAL PLASTIC MEN
Army Men REAL PLASTIC MEN logo

This is almost the same logo as the 2.0 logo, but in our case we used it for the branding of the plastic soldiers line in the Real World (Real Plastic Men).

Elements in design and their meanings

  • Colors: Colors play a significant role in visual representations. Each color can evoke specific emotions and symbolize different concepts. For example:

Red: Often associated with passion, energy, and danger. In the case of the Reds, it is appropriate because it represents their nationalist passion and protection of themselves and their culture. They believe that their ideals are correct above all other beliefs, and they defend their culture to the point of being totally closed to the outside world. At first they will be conservative and extremist in keeping it that way.

Blue: Represents calmness, trust, and stability. In the case of what brings us here, Blue is usually a color related to the sky, but especially to the Sea, Water and Ice. For this reason, the element dominated by the Blues will be water or ice, as we can see in the defensive towers of Army Men Warfare. Blue is also a cold and dark color, which helps to go unnoticed in the dark, which is what every spy needs to operate.

Green: Symbolizes nature, growth, and harmony. In the case of our project, it symbolizes the Greens’ initiative to respect the nature of the other worlds and maintain them in harmony, trying not to interfere with or modify them.

Orange: They represent fire, the element that the Orange Nation will dominate. Although the personality of some of its characters will go hand in hand with the intensity of fire.

Gray: They represent neutrality and the absence of diversity. In our Toyverse, the greys were like the Nazis: they rejected everything they considered incorrect or out of the normal status. Their colors lack individuality and diversity. It is also useful when it comes to camouflaging with the environment, one of the most neutral colors for this purpose.

Black: Can denote power, elegance, and mystery. You’ll know why…

  • Plants: Trees can symbolize life, growth, and wisdom, while flowers like roses can represent love and beauty.
  • Shapes and Symbols: Shapes and symbols are integral to iconography. Common shapes and their meanings include:

Circles: Represent unity, infinity, and protection.

Triangles: Can symbolize stability, power, and direction.

Stars: Often used to denote excellence, aspiration, and guidance.

  • Imagery: The use of specific images can convey deeper meanings. For example:

Animals: Different animals can symbolize various traits. For instance, an eagle often represents freedom and strength, while a lion symbolizes courage and royalty.

Sources for this article:

Making the Microverse, Part 9: Pop Culture fest!

Historically, the Army Men franchise is full of cultural references from literature, film and television… and we are not going to be left behind of this habit.

Since many of us in the Army Men Toyverse project are fans of Sci-Fi, war and action films in general, we take references from here and there, not only visual, but from the personality of a character being based on an iconic popular character, to certain sounds or weapons based on popular sound pieces.

We think that in the Army Men Microverse the toys themselves adopt and personify characters, as if they were children in a game, and that personality they adopt becomes the purpose that drives and defines them.

Army Men known references

Army Men: Green Rogue:

The introduction of the Omega Soldier in Army Men Green Rogue is almost a copy-paste of the storyboarding of the scene where Arnold Schwarzenegger’s T-800 appears in Terminator 2: Judgment Day

Terminator 2: Judgement Day T-800 introduction into the story
Army Men: Green Rogue Omega Soldier introduction into the story

The previous suspense, the tempo, the metallic beat music sound typical of the Terminator franchise and the nudity of the character, among other details, are totally based on these introductory scenes of the films of this franchise. For this reason one of the frames of reference for Omega’s personality will be Arnold’s T-800.

T-800 Arrival in The Terminator movie
T-850 Arrival in Terminator 3: Rise of the Machines
Army Men: Sarge’s Heroes
Army Men: Sarge's Heroes
Army Men: Sarge’s Heroes game cover
Kelly's Heroes
Kelly’s Heroes movie poster

Sarge’s Heroes is an obvious reference to Kelly’s Heroes, the film of the same name. In fact, each member of Bravo Company has a very different personality and appearance from each other, and each member has a different specialty. The same thing happens with Kelly’s men. Besides, everyone is crazy… in their own way.

The Red Baron and the Beige Baron

Manfred Albrecht von Richthofen, known as the “Red Baron” or “Baron Von Richthofen”, was a German fighter pilot during the human’s World War I. He is considered the ace of aces of war because he managed to shoot down eighty enemy airplanes. The obvious parallels with Baron Von Beige don’t need much clarification, but it has nothing to do with the Red Baron’s personality, except that he was an honor fighter equivalent to the English gentlemen he fought against. The Beige Baron has equal respect for his enemies, like Captain Blade and instead of finishing off his opponents, he just knocks them down and leaves them a Beige scarf as his trademark. Therefore Von Beige is not a murderer, but an avid fighter who likes to compete against other great pilots.

During the First World War, pilots were considered to be medieval knights “riding” the skies, and that rivals recognized each other as such when they crossed paths on the battlefield. Certain pilots had the habit of giving the military salute to their opponents when passing each other during a reconnaissance mission, but that solemn salute was soon replaced by a much more practical gesture within the context of a total war, although perhaps less chivalrous: the aviators began to carry guns (and use them).

One of the reasons World War I pilots wore scarves was not to be thrown at downed enemies (although they got used to doing it), was the combination of open cockpits and open engine oil systems, which used castor oil. Many early aeronautic engines used an open oil system, in which, instead of circulating the oil, it was dripped out of the engine and replenished from a reservoir, since being rotary engines, the castor oil used It was thrown in all directions, even towards the pilot. Ingesting castor oil not only tastes disgusting, but can also cause quite catastrophic effects on the digestive system. A silk handkerchief filtered out most of the castor oil.

Cajun Joe Colonel

“Cajun Joe’s mansion” was written in the back of the mission list, or description of some kind about missions, in the poster of an Army Men PC special edition, product of a partnership of 3DO with Ubisoft, which led us to the lyrics of a song, called “Cajun Joe (The Bully Of The Bayou)”, a “Country” 60′ style song that coincides in some sort of way with the Gray Colonel mission, like the terrain where the mission take place, the Bayou land.

Colonel Blintz, Lord Malice, Major Malfunction and a Green Colonel

Both the former Colonel Blintz, later called “Blintz” or “King Plurtz One” from Army Men RTS and the Green Colonel from Army Men 2, were clear references to the character of Colonel Walter E. Kurtz from the movie Apocalypse Now. In some very diluted way, the plot of both games, RTS & 2, was based on the primary idea of ​​this movie: hunt down the renegade Colonel because he is out of control or knew a lot, and that is considered dangerous…

Even Lord Malice was also partially based on this character, and Sgt. Hawk goin evil when he became Major Malfunction. Or at least the game’s plot was. Only at the end of the game we found out that Malice was Gooding and Hawk was Malfunction (when in the movie the identity of the villain is known from the beginning). All of them were good men that went crazy.

Sources for this article:

https://wikipedia.org/wiki/Apocalypse_Now

Scientific Study #2: “Army Men of War, Humans of Games: A Behavioral Analysis”

Before, human children dreamed of tin revolvers, tin soldiers or dolls with natural mammal hair. Many times they were impossible dreams: although some of those toys were made with good materials, few human parents could afford such expenses.

Green Army Men flamethrower
Green Army Men burning a Tan Soldier with a flamethrower

A toy story about humans

Knucklebones already forgotten and Marbles (a kind of glass ball toys) in the process of being forgotten by human kids, it was during the second half of the 20th century, when human children entered the stage of games to play sitting down, deepened near its end by the popularity of the computer (ended by their extinction).

Army Men Timm Mee

Running, jumping and walking through the air on tree branches was a way of playing for humans that strengthened even their most hidden muscles; The little soldiers and the marbles, to be played on the ground, gave rise to an almost sedentary style of kneeling, which in turn developed the size of human children’s knees. And board games and later computerized ones finally gave way to a third way of entertaining themselves, without leaving their chairs, which caused a progressive enlargement of the gluteal area and deterioration of physical performance and health, one of the probable causes of the many ones that caused their extinction, because their bodies needed constant maintenance and energy by consuming carbon-based foods (like themselves). But towards the end of their existence, the facilities provided by their technological improvements caused them to expend less energy, consuming the same amount of nutritional supplements (and sometimes more), which caused an overload of excess fat and calories, the fuel for their bodies to create said energy. In fact, those who made an effort by exerting force and expending that energy with kinetic movements, benefited their health in general, making the body have to become stronger and more resistant to these uses of it. But that is a topic for another time… Here is a brief history of human childhood play, presented in three stages well differentiated by their shaping effects on their silhouettes before its abrupt end.

What happened in the meantime, in ancient times and then in its modern stage with the human brain is something much more difficult to know, since we find no intact human brains nor we have a way to study them (even though they supposedly work like a computer hard drive).

In any case, the general evolution of toys for humans shows at least that manufacturers were making their products increasingly imaginative and even fanciful, and that, on the contrary and consequently, their human customers seem to have had progressively less need to use their own imagination to play.

M-80 Army Men

Until the end of World War II, there was not really a developed plastic toy industry. The great boost was received from then on, when European, American and Japanese war-style toys, which for a long time had supplied an almost elite market, stopped being manufactured and began to be copied even where they did not exist (or not could exist) because of the visceral rejection at that time of everything that exalted the war as that felt by those humans who had just suffered it firsthand. But of course, the Second Human World War did not take place on all continents of the Real World, so war toys evolved differently in some places.

Toys are not just about war

This article studies the evolution of toys in general (not just war toys) in what was considered by humans in the Real World as the continent “South America”, also called “Latin America” ​​(which is strange since Latin language was not born or used on that continent).

A drop in prices justified by the copy significantly expanded the international market for human’s Real World in general. Manufacturers of other types of toys also entered the market, responding to the new importance of demand, especially outside the United States & Europe (like this case).

Until then and since the beginning of their last century, the human children of the Real World had stocked up on European toys.

Trip, a businessman and toy collector (who left behind a diary with his memories) at the age of eight, with a criterion of devastation typical of the Huns, ruined the garden of his house to reproduce the Maginot Line as he had seen it in the engravings of war magazines. On that occasion he used European brand soldiers. Trip remembers how expensive toys were back in his days of short pants. His father once gave him 3 dollars to buy a tin Luger pistol, he sight of which in the window of a certain toy store kept him awake. And his mother protested because that sum was then enough for a whole week’s human home meals.

As a boy, Trip also dreamed of buying a box of French semi-plane soldiers, brand Morris Toy Company. They never gave him the pleasure, probably because that toy would cost much more than 3 dollars. They gave him the new plastic soldiers, in a fruitless attempt to make him forget his fickleness.

Michael, another businessman and also a collector, remembers in his writings that his first box of little soldiers, back in 1934, was made of a metal alloy and was a “folklorically free version of the French line infantry soldier”.

Keith, a lawyer and collector of every toy ever made, suffered a long nostalgia for the forts and castles that were made in some European prisons after the Second World War for the children’s market. With time and effort, he was able to buy back the two models he had had at the time of his shorts. We found them in the same home we found his memories, and at the base of one of them you can see a prison seal.

Dan, a doctor and toy collector in general, remembers the profusion of graphic advertisements that toy stores published towards the end of the first half of their last century. He remembers that the most numerous were related to airplanes.

Loose, the little planes of the famous worldwide brand “Morris Toy Co.” cost between 0.55 cents and 1.50 dollars. In a box with five different models, the price was $3.25. Dan also remembers an airplane, whose propeller was powered by twisting an elastic band. It flew up to a distance of one hundred meters and always broke down a little more with each landing. It had been given to him as a gift when young and it was still part of his collection, before meting his ending.

Another country, another toy story

The world of humans and the things they left behind are so immense that they are currently very poorly explored. Out there there are many countries, in addition to Unites States, even some much larger than the latter.

Flint, a businessman and collector specializing in United States brand soldiers, says that the first ones he had of foreign origin were European, and had been a gift from a friend -Jim, he forgot his last name- who left them with him when he had to emigrate with his family to another territory. Like circumstantial neighbors they had played war every day for an entire heroic summer of the Real World. “Take it,” Jim told him when he left, “so that you never forget me.”

They were eight years old and never saw each other again. Flint keeps those toys. The national production was not, generally speaking, especially appreciated by collectors of his country. It would seem that only those humans who played with those “local toys” more than with others appreciated them and preferred them to foreign ones, largely for sentimental rather than aesthetic reasons.

Some human collectors from countries outside of Europe or the United States discriminated against the toys of their nations, considering them “profane” as they were copies or ideas based on other brands, or as simply something of less prestige, even though some of these copies were better than their inspirations. Something like the hatred that the Greens and the Tans had for each other, who after all were all mere plastic toykind, just different color. Topic to delve into another time…

Foreign humans collectors, however, paid good prices for the most characteristic toys from Flint’s nation. His Southern American local toy industry was, without a doubt, the most prolific and renowned in the continents of the Real World… until the end of humans, of course.

Mate Toy Company, a pioneer brand in South America, copied the Crazy Cowboy, a United States wind-up toy from Morris Toy Company, made of tin. It was a cowboy comically riding his bucking vehicle. Mate’s version, without losing grace, turned the character into a Creole Rancher who had exchanged the Texan hat for a Cowman hat. Later, Mate partnered with the Condor firm and together they produced new versions of the Crazy Cowboy, giving the character other identities that turned him into a soldier and a clown.

Condor Toys, for its part, was already famous for its production of bicycles, tricycles, skateboards and air rifles.

The “Condor-Mate” merger also produced several small planes; among these, models similar to the P51, the Fokker Triplane and the Boeing 707. In 1954they created the Andean Expreso, one of the first toy trains on this south part of the continent. The latest version of it, decorated with characters from fantasy stories, dates back to the 1970s.

The same firm produced other Crazy Cowboy style toys, the Monorail and several wind-up animals. All these toys made of tin, which would later be made (just as would happen with lead soldiers, a metal whose use was prohibited due to its toxicity towards humans) with plastic, a material that has once been considered “demonic” by humans because it does not belong to any of the three kingdoms of the nature of the Real World.

But the oldest manufacturer of South American plastic toys, it should be remembered, was Messia Toys, which specialized in cars equipped with powerful sirens.

Messia was the creator of the Sulky-cycle of the same name, a pedal-powered vehicle that seemed to move dragged by a pony or two, depending on the model. The little horses were convincingly constructed of paper mache and cowhide on an iron frame (Yes, they not only ate cows, but they used the leftover hides to make toys and other things). Along with that children’s vehicle, whose steering wheel, placed under the short toy’s belly, was governed with a system of reins. Messia also manufactured, always with the pedal system, a red tractor and a racing car that was intended to look like a sport car and that was usually painted in yellow and blue. Any of these toys could well represent the highest aspiration of a human boy in the decades of the 40s and 50s. They were expensive toys, whose prices did not appear in the graphic advertisements, surely so as not to scare off the clientele before the buy time.

The world-famous mega-toy store Mr. Taylors Toys included in his United States toy stores the Sulky-cycle in its 1957 catalogue. Its price was 125 dollars at that time.

Between 1921 and 1959, Messia manufactured a wide variety of excellent tin toys. Among his greatest successes are a wind-up DC-4 four-engine; a bus, a fire truck and a World War I tank that displayed an incongruous blue and white insignia on its sides. Morris Toy Company, which invaded the continent and established itself in this market to compete with those who copied it, from 1954 to 1992 reproduced cars such as the Rancher and the Cross Country to scale and in cast metal, and, in a much smaller size than these, a hundred other car models, all in their little box. Five editions were made of the latter.

Messia produced a manual projector of colored images, printed on a translucent paper tape, that illustrated arguments developed in the manner of a comic strip. By using a similar paper to draw on, it was possible to create or recreate other films.

Chickz was the brand and name of the most famous doll line. This doll was, according to the syrupy propaganda that was made in the 1950s, a sweet and delicious doll with expressive eyes and soft, fine features. She narrows his eyelids, walks and articulates himself, adopting all the positions that her mom wants to give her. Sold with shirt-shorts, socks and shoes, she makes his baby happy with a baby bottle too. The largest and most expensive model, measuring 55 centimeters and with natural hair, cost 230 dollars at the time. With artificial hair, the price was 158. Different dress models for the Chickz were worth between 15 dollars.

Many tin toy producing firms included in their catalogs the appropriate household items for playing with dolls.

There were several other toys from Messa like Stack toys, brass tops, wooden handles and cebita revolvers that imitated the impressive Colt Revolver are other names of toys manufactured, as well as Plastimetal toys (which used a unique metallic plastic) and the Duracars line (hard rubber cars, with a well-earned reputation for being unbreakable).

Among the educational toys of the time, it is worth remembering “The Magic Brain”, which dates back to 1948 and which in its early days worked with electric current and then with batteries, and Merlin, the magician who answers, a mechanism moved with magnets. Both games were designed on the basis of questions with several optional answers. The brain certified the successes by turning on a little lamp, and the magician did so by turning around to point them out with the wonderful wand of his profession.

Toy Lead & Plastic Soldiers

But, without a doubt, the favorite toy of all humans around the world was, until the 1960s, the universal little soldier, made of lead during its time of greatest splendor and then of plastic, the embodiment of its decadence among human conception of war. Perhaps they should be placed immediately behind the little soldier in children’s preferences, the farm and Zoo toys, which among them were also glorified in lead and that then decayed into plastic.

With few exceptions, during the long period in which these lead toys were merely toys and not human collector’s items as at the end of humanity, manufacturers copied (pirated, it is often said bluntly) their more original European colleagues. When they were not smooth and plain copies, they were rather slight adaptations, which rarely prevented us from recognizing, at first glance, the origin of the little soldier or the copied animal.

The greatest originality in South American production was carried out by Messia, which between 1947 and 1966 manufactured with its own matrices and with its brand German soldiers and sailors, cowboys and United States Indians (another strange denomination since India is on the other side of the Real World), Africans, Boers, Arabs, wild animals, circus figures, etc. His little soldiers (the term used generically to designate his entire production) were semi-flat, in a 35 millimeter scale.

Condor produced between 1950 and 1962, figures inspired by the style of the European toy soldier brands. In fact, the horses that Condor made were copies without mitigation. But not many other things, such as its characters and country accoutrements, its Spanish conquistadors and its Chinese from the Ming dynasty.

Messia created the matrices that gave rise to the main and most celebrated figures of La Granja de Don Alejandro. The farm became, eventually, a well-stocked ranch, where there were no shortage of ranches, the clay oven, the half beef on the spit, the cistern, the grill with meat, Cowman in the attitude of fighting with knifes and dancing zamba, tamers, herdsmen, insatiable matadors and many more things, without forgetting among these a fat champion bull and a tall horse with woolly hair, which looks to the side twisting its powerful neck.

The Mate firm made heavy soldiers on foot and grenadiers on horseback, in 90 millimeters, as well as figures for religion. They were remarkably heavy.

Morris Toy Co. marketed another of its very famous brand: “Real Combat”, which had a splendid array of United States troops from World War II advertised with the slogan “Real Combat, Plastic Men”.

At one point, Messia even managed to surpass, through magnificent painting, the quality of their United States Morris counterpart.

Messia reproduced the Morris circus figures with particular success and added to them a couple of very handsome Lilliputians: he was Frank, with cane and galley, and she was Matilda, in full length, with sparkling ruffles that descended in a cascade in the shade of a capeline.

For its part, Condor produced not only soldiers from the Second World War, but also a numerous series of accessories, such as landing craft, trenches, pocket parapets and harmless barbed wire fences. All this allowed the firm to assemble spectacular dioramas in the windows of its establishment, in those years strategically located in the center of the large human cities of this region.

The tour of molding dies

In the 1970s, United States molding dies arrived at other nations that were used for a certain period to supply the local market at a lower price than the import price, due to the lower cost of labor. Those dies were then returned to the factory of origin, like the Morris Toy Co.

So it happened with the basic part of the long series of characters from “Star Clashes” and the same thing happened years later, in the 80s, with the gallery of characters, also extremely extensive, from the television series Medieval Man, made in animated drawings and that would later be made into a live-action film with humans.

All of these toys were made of plastic, sometimes with rubber parts, as in the case of the heads of the articulated Medieval Man figures. At the end of the human era, the vast majority of toys were imported. The once thriving American and European toy industry had been left out of the game before the fall of humans, being replaced by video games, a kind of form of electronic entertainment using computers, some connected to their television sets.

Sources for this article:

https://lanacion.com.ar/lifestyle/una-historia-de-juguete-nid212059
https://wikipedia.org/wiki/Marble_(toy)

Making the Microverse, Part 6: Concept Art & Storyboards

There are many ways to make conceptual art…

The points to take into consideration for our Army Men concept artists:

Sarge Hawk Vitruvio
Sarge Hawk Vitruvio Army Men Concept Art
  • At first the Army Men must look like real soldiers, realizing later during the that they are actually miniature.
  • Any childish item, like a teddy bear, should look fierce and terrifying. A serious threat, although it may seem harmless at first for the player to take it lightly.
  • They should look like real little toys, plastic soldiers. There are details impossible to achieve on a certain scale, which make the plastic soldier 3D models look small.

Conceptual art is an artistic and simplified sketch in which the conceptualization or idea is more important than the drawn/conceptualized art. Ideas prevail over their formal or sensitive aspects so that the artistic aspect of the concept takes a back seat, favoring the speed of production time of the idea, also reducing the mental process of understanding the idea.

Sarge Hawk vs Ants
Sarge Hawk vs Ants

By dispensing with the complex creation of the final product before it is approved, so much time is not wasted on visual pieces that could not be approved. Therefore these sketches accelerate the idea production process. Regardless of the technique, material or form used to represent it is not something strict.

Before reaching the final choice of an idea, there may be several previously rejected conceptual pieces, and even this process can go through several steps, such as a very simple concept, which then evolves into a more complete and complex one (which is still a conceptual piece). After a concept art is approved, the chosen idea moves on to the actual production of the final product.

Classic Concept Art from 3DO

Character Concept Art (full color)

How do we interpret these Storyboards?

In the case of finding Conceptual Art of the original Army Men games, before the Heroes saga, we would need more information as it is in black and white, which would not allow us to interpret what colors each one is. The following is an example:

Army Men Air Attack Concept Art

Some of the ideas that want to be tested in helicopter games are interesting. They probably all would have been achieved in Air Attack 3, maybe?

Other Concept Arts

Others ways of making Storyboards

Both Army Men Revolution and our animations will take place in environments based on real places. Therefore, here is a simple example of a Storyboard made with photographs:

Sources for this article:

Making the Microverse, Part 5: That music sounds familiar…

… So here we go with an in-depth study on the soundtracks of the Army Men franchise games…

Soundtracks are an indelible mark on a franchise’s identity. They are very important when creating a sequel video game to a franchise as established in collective knowledge as Army Men.

Sounds and Music Samples all around the globe!

Examples long used in the past like the introduction of “Stealth Frag” track of Quake 2, the first part was used in at least two FMV in Army Men games: in Sarge´s Heroes 1 or 2 and Sarge’s War. Listen the first part of Quake 2 “Stealth Frag” and some of those Sarge’s Heroes series.

Sonic Mayhem¿s Quaker 2 soundtrack “Stealth Frag”
Army Men: Sarge’s Heroes “Snow” Shrap mission CGI Cut scene
Army Men: Sarge’s Heroes 2 “Cashier” mission CGI Cut scene
The kitchen that brings back memories

Lot of this sounds came from “East West” sample CD’s like “Symphonic Adventures” & “Percussive Adventures”

East West – Symphonic Adventures
East West – Percussive Adventures

You can hear samples of these sounds throughout the Army Men productions after the first and second games, especially in the FMV CGI cut scenes animations, because they were all mostly produced by the same teams or because they used the same sound databases files.

Army Men (PC) & Army Men 3D

For the first Army Men, a few industrial soundtracks (among others) for film and TV by the Italian composers Armando Trovaioli (SIAE), Mario Nascimbene (SIAE) (likely among others) were used, such as the example below:

Strategy (410862) Armando Trovaioli (SIAE)
The following pieces from Armando Trovaioli’s-Mario Nascimbene “War / Danger” album were used for both Army Men and Army Men 3D

This 4 soundtracks are the same but remixed or just without some instruments, used in the first in-game soundtrack for PC’s Army Men Depot Run mission:

  • Night Attack (RCAL1010-4): Blaring brass and military snare drums followed by drop to distant timpani. Used in-game.
  • Marching Drums (RCAL1010-26): Snare drums. Medium tempo. Used in-game.
  • Dread (RCAL1010-27): Stacked chords of menacing brass. Suspenseful. Used in-game.
  • Unexpected Threat (RCAL1010-30) Menacing brass and snare drums. Used in-game.
  • Danger Ahead (RCAL1010-18): vObsessive theme in 5/4 time. Very agitated and intense. Featuring piano, brass, timpani, strings and xylophone. Fast tempo. Used in-game.
  • Mobilization (RCAL1010-24): Timpani intro, pounding percussion and horn fanfares make up military march. Used in-game.

This 4 soundtracks were used in the CGI Intro and Ending from both games, Army Men & Army Men 3D:

  • Choking (RCAL1010-21): Fast agitated theme with strings and brass. Used in the Green Plastic News intro.
  • Sunday Morning Goose Step (RCAL1010-23): Military marching band featuring bass drums, tubes and piccolos. Used in the Green Plastic News intro.
  • The Assault (RCAL1010-34): Violent then eerie dramatic theme featuring brass, bassoon, clarinet, strings and timpani. Medium tempo. Impending attack. Used in the Green Plastic News intro.
  • Strategy (RCAL1010-35): Forceful intro leading to action and then to standstill; featuring brass, strings and timpani. Medium tempo. Used in the Ending.

The album description from Universal Music Database is: “Music for action movie; soldier march with full orchestra; agitated and intense; military march.”

The menu music was “Larry’s Orchestral Adventure” from “Drama – Volumen 1” (Universal Production Music) Killer Tracks. Description of the track in the Universal Production Music website: “An abundance of colors and dynamics marching through a full orchestra.”

Larry’s Orchestral Adventure (KT34-7) from “Drama – Volumen 1” album – Universal Production Music “Killer Tracks”

Army Men 2

On the other hand, Army Men 2, for some reason, chose to use pieces of classical music (with expired copyright) composed in an electronic style, very similar to MIDI.

The final part of “William Tell Overture”, named “March of the Swiss Soldiers”

The “William Tell Overture” is a piece of music by Gioachino Rossini. He wrote it for his opera, William Tell. The opera was first performed in 1829. The overture has four sections: Dawn, Storm, Call to the Cows (often used in animated cartoons to signify daybreak) and the one used in the first Army Men 2 mission “Kitchen”, March of the Swiss Soldiers, famous for being the theme music for the “The Lone Ranger”.

Johann Strauss “The Blue Danube” AM2 version

“The Blue Danube” is the common English title of “An der schönen blauen Donau”, Op. 314 (German for “By the Beautiful Blue Danube”), a waltz by the Austrian composer Johann Strauss II, composed in 1866. Originally performed on 15 February 1867 at a concert of the Wiener Männergesang-Verein (Vienna Men’s Choral Association), it has been one of the most consistently popular pieces of music in the classical repertoire. Its initial performance was considered only a mild success, however, and Strauss is reputed to have said, “The devil take the waltz, my only regret is for the coda—I wish that had been a success!

L’apprenti sorcier (the Sorcerer’s Apprentice) by French composer Paul Dukas in 1897

L’apprenti sorcier (the Sorcerer’s Apprentice) is a symphonic poem by the French composer Paul Dukas composed in 1897 and based on the ballad of the same name by Johann Wolfgang von Goethe.

Army Men: Air Attack 2

Megatrax samples:

Some Megatrax’s Movie Showcase Vol. 2 (13858) album samples were used for Army Men Air Attack 2, among other albums.

  • “Fists Of Fury” (MX048_15) John Dwyer, ASCAP – Ronald Mendelsohn, ASCAP
  • “Alien’s Revenge” (MX048_30) Jon Kull, ASCAP
  • “Delta Force” (MX048_43) Pamela Miller, ASCAP

Hip & Quirky Vol. 2 (Not confirmed on the Megatrax site, but by copyright claims).

  • “Hide and Sneak” (MX186_83) Randy Miller, BMI – Ruben Santiago, ASCAP
  • “Uno Dose” (MX186_40) Patrice Irving, ASCAP

Drama Plus Vol. 3

  • “Manhunt” (MX013_01) Jon Kull, ASCAP

Portal Runner

Always (Album Version) from the Rock band Halfcocked was the song from the menu of the game (very consistent with Vikki’s personality and the intention of the game).

Always · Halfcocked – Provided to YouTube by Universal Music Group

The initial animation of Portal Runner, like the rest of Cut Scenes from Army Men games, has pieces of varied musical samples, some of which we can even hear in other media today, and during that time, such as the introduction of the song GUMMY by BROCKHAMPTON, from the album SATURATION II (EMPIRE Distribution). As you can hear in the attached videos. It should be noted that on our YouTube channel we have received several copyright claims, as in this case, but Portal Runner was released in September 2001, and the GUMMY theme song was released in 2017.

Portal Runner Sep 2001 intro section wit the intro music
GUMMY song by BROCKHAMPTON (2017)

In any case, this is usually a common mistake on the part of YouTube and other social networks, since they are mostly managed by AI, and the history of sound and music samples business from more than 20 years ago, before the internet today and online business models, is very poorly documented and is very difficult to verify or even find out.

Other examples of this stock sound samples used in other media

From 2:34 we can hear the first part of the Macross 0 soundtrack below…
The first part of this soundtrack in 2:34 is the same of Starship Troopers movie main theme
Sources for this article:

https://productionmusic.fandom.com/wiki/List_of_Megatrax_Main_Series_albums
https://megatrax.com/albums/mx048
https://megatrax.com/es/albums/mx186
https://megatrax.com/es/albums/mx013
https://halfcockedtheband.bandcamp.com
https://universalproductionmusic.com/en-kr/discover/albums/6082/war-danger
https://universalproductionmusic.com/es-lae/discover/albums/592/drama-volume-1
https://wikipedia.org/wiki/William_Tell_Overture
https://wikipedia.org/wiki/The_Sorcerer%27s_Apprentice_(Dukas)
https://wikipedia.org/wiki/The_Blue_Danube

Making the Microverse, Part 4: Weapons Malfunction

To work or not to work, that is the question

Weapons will work in a very particular way in Army Men Revolution. They will work normally in the worlds they come from, but will stop working in other worlds, or will be nerfed. In this way we ensure that the seemingly weak plastic weapons can compete against the new metal weapons. And we also make sure that you must use swords, axes, hammers, bows and arrows in the Medieval World. So in every world you must behave “in-universe”.

Functionality and materiality, not composition

The materials composition are not modified, but the shapes of some objects are, as is the case of Vikki and her bow in Portal Runner. These unique and exceptional cases allow us to make visual skins that change depending on the universe being visited. But it’s not discarded that in some way the materials may also change in the future, or that some world may produce this effect.

Composition is the proportion of the different constituents of the material (chemically and physically different). Structure, on the other hand, refers to the spatial distribution, orientation and association of the constituents. Characterizing a material is determining the parameters necessary to identify and describe it. In simpler words, it is impossible for a world different from where a weapon comes from to transform its plastic into metal. But you can modify a banana-shaped plastic weapon to an apple-shaped one, always maintaining the same composition and proportion. The characteristics for the most part, although this can change radically to the point that, for example, a bow becomes a bayesta (which is almost the same, just seen differently by the Army Men).

Toyverse project

Army Men Toyverse projects
Small graphic to explain the Army Men Toy Verse: Several projects under or in the same universe.

What is the Army Men Toyverse project?

Initially our project was going to be a video game only, Army Men Revolution. But currently we are thinking about something broader, not just a video game, but a series of MODs, animations and stories in different formats, mostly interactive, which together we will going to call “Army Men Toyverse”.

Why “Toyverse”? Because it’s not just about the plastic soldiers, but about the other different types of toys, here called “toykinds” which is equivalent to saying “species”, but in this case the “species” of toys. And by Toyverse we mean the entire world they live in, which is not only the Plastic World and the Human World (Real World), but all the other Toy themed worlds. For example the Medieval World, which is like a kind of medieval fantasy world with dragons and characters like Merlin, King Arthur, Dracula, Don Quixote de la Mancha, Frankenstein and Van Helsing, Robin Hood, etc. A world with a very attractive theme for that kind of particular sector of potential players, full of classic characters… copyright-free lol.

And the same thing happens with the Prehistoric World, Space world, Brick World (the world of Army Men equivalents for LEGO) and Action World, the world of action figures and superheroes, among many more. FINALLY, we think it’s better to focus our project on a universe of toys, the Toyverse, also called Microverse, to be able to collaborate with many more people. Without going any further, Attack on Toys is a game that combines Army Men plastic soldiers, action figures and LEGO figures fighting against each other.

It started out as a game of plastic soldiers very much in tune with the Army Men franchise, and after expanding by making Action Figures and LEGO figures playable, it did not lose its essence, its Army Men identity. And on the contrary, it is now played by those people who like LEGO figures and action figures.

But in our case the Real World will be the most important part of the project, which will also involve battles with animals. Anyway, you can read about all these things on this website.

This website is the first step into this Army Men Toyverse project. Is written from the perspective of the Army Men, as if they were the ones describing their historical events and classifying the components of their world and everything related to their Toyverse. Each of the video games is taken as stories of historical events.

We reached an agreement between developers regarding the audience of our fan game:

During all this time, working with other people related to the Army Men videogames fandom, we came to the conclusion that a game just for Army Men fans would not be worth our time and hard work, because there are very few of them. It is not a popular topic. And although there are people interested and potentially interested in plastic soldier games, they are not hard fans of this franchise, but rather “normies”: They liked the games or like the theme, but they are not die-hard fans.
So although it will be a sequel to the 3DO’s Army Men franchise, involving its characters, it will be first a game for new audiences, focused on the “new audience” perspective. So no “only hard Army Men content”. And we are going to make new players have to play the old games to discover key things in the story of Revolution, getting the new audience retroactively interested in playing the old game classics.

Army Men Logo Real Combat Plastic Men

The story:

The story will progress over time, possibly with the release of DLC in the format of campaigns, seasons or chapters (whatever name we will going to use). It will also be developed on this website, and the players will shape that story, interacting with us and throwing out ideas (Maybe you will know how to solve the “mystery boxes” better than us).

At some point our idea is that each player will be a unique character in this universe, even if they look the same than the rest of the plastic soldiers. They can all be made from the same mold, right?.

Our personal mission:

What are our intentions in all this? In addition to wanting to continue the original Army Men franchise and give it a better closure than that bittersweet ending it had in Army Men: Sarge’s War and Army Men: Major Malfunction, we want to use this story to reflect some current issues that are really important for us. Because, why make a hollow game or story with nothing to say or communicate?
Among some of our intentions are to raise more empathy for the environment & fauna of our planet and other humanity planetary issues in general. For the youngest or the smallest kids, the simple intention of teaching new and interesting things. For this reason we will going to introduce certain things like animals into the game and the ability to collect data about our world. Anyway, stuff like that.

The game universe:

Army Men Classic Logo

Everything will take place in a universe we called “Toyverse” that has clearly existed for a long time for us (the spectators) with past events, old known characters, known places, etc. But not that long. Something like the first Star Wars movie, which was implied to be set in a large universe that had already existed for a long time, in a story that have a long time background (from original movies to the time of the prequels).
The main universe will be the Real World (Big World) and you can travel to all types of worlds via Portals. Our idea is to dedicate ourselves to the worlds that people most want us to develop. So it will depend on the interest of the players where the game goes. That does not mean that the Plastic World will be left aside. But at least initially, if no one is interested on it, it will be the last thing to be developed further.

These Army Men (plastic soldiers) come from a world different from ours, as the introduction of Army Men: Sarge’s Heroes says “A world exists quite different from our own (…)” and for them our world, the Giant World which they now call “Real World” is an equivalent for us to what would be another planet. And the same regarding with other worlds to which they can travel via the mysterious Portals.
And what would we do, humans, if we went to other planets?: Study them. For this reason, the Army Men study these strange and new worlds (from their perspective), collecting data and trying to solve the mysteries of their existence, since the Plastic World already suspects that their world of origin is the Other World, the Giant World, which they now call “Real World” because they think it’s the real world they come from (all clues point to it). Who created the Army Men? Who put those mysterious Portals?, with what intention?

But at the same time, it’s been a while since the Army Men plastic soldiers are studying these other worlds, and they have already made the mistake of interfering and changing them. We can quote Plastro and all the chaos that broke out when he arrived to the Real World. The same with Brigitte Bleu, who conquered and commanded with her fatal charm several other worlds (or at least they both tried).
But beyond these 2 known examples, in the time between that and Revolution, other events happened, which, like the Plastro and Bleu examples, always brought Plastic World to the brink of extinction. Therefore, in addition to studying the Real World, the Army Men alliance has created rules not to interfere and do not change these worlds, as much as possible, and even restore the natural order in them. For this reason, some missions for players will range from preserving a giant tree intact, to rescuing and healing an injured animal (even defending it to the death).

To finish with this point, what about humans? Well, nobody knows for sure. Everything indicates that this was their world and their species are no longer here, or at least there are not as many as before. This is a really big world, so that’s hard to check. There are reports of sightings, but none can be truly verified.
Gathering the information they left behind, theories suggest that they self-destructed. That is why the alliance of nations created the rules that apply to the exploration and respect for the preservation of other worlds, as well as their own. Balance will make natural progression harmony reign. The imbalance will cause some worlds to disappear, including the Plastic World.
There are other theories, based on the ideas left by humans, that say that everything is a computer simulation or that it is a parallel world. But these are not taken into consideration by the Alliance’s science division.

But to make this a reality, we need you…