Translating the real world into 3D is a fascinating job but not always as simple and easy as it seems. Our main goal when designing the Toyverse, especially the Giant Human World, is that every object and component in this world looks real. If it doesn’t look real… then what’s the point?
What is more difficult than creating a character from scratch? Recreate a pre-existing one from low resolution images Something extremely difficult is to imitate a 3D model only with poor quality reference images. It is a tedious and slow job, much more difficult to do than creating a character from 0, at least from the … Continue reading Designing the Army Men in 3D, Part 1: Recreating from Reference Images→
3D models Showroom Characters, vehicles, weapons and other 3D models for the project. Below is a series of galleries showing some of the 3D models for Revolution and the rest of the Army Men Toyverse projects. Characters Vehicles Making of 3D models & 3D printing Weapons Objects
The assets of the game will be a lot, but for the most part they will be the same three-dimensional geometry with different textures, as in the case of the Real World assets. We will try to make each door, each wall, each window and each wooden furniture different, using an algorithm that will modify … Continue reading Revolution assets library→
In this case we will use a mixture of new and old techniques, because we consider that to achieve this, currently some previously used characteristics were lost, losing with them a great degree of realism. This is the case of direct photography of the objects to be designed in 3D… there is no texture designed from scratch inspired by the real object that surpasses a texture made by photographing the real surface of the object.
3D models Showroom
Characters, vehicles, weapons and other 3D models for the project. Below is a series of galleries showing some of the 3D models for Revolution and the rest of the Army Men Toyverse projects.