Bravo Company Commandos

Army Men: Sarge’s Heroes 2

The golden era of the Bravo Company Commandos

Army Men: Sarge’s Heroes 2 PS1 Longplay Walkthrough Full Game Playthrough

Since Plastro has disappeared, becoming a victim of plastrification in the Real World, a Blue Spy named Brigitte Bleu has developed a serum that reverses plastrification to bring back Plastro. Sarge Hawk’s job, and sometimes Vikki, is to destroy the serum, eliminate the Tan threat, and capture Plastro and Tannenburg.

Plastro trapped, but with a chance of escape

In the end of Sarge’s Heroes, General Plastro have the change to go back to the Plastic World when the destroyed Portal was partially active. But somewhat he gets plastered in the Real World again some time later.

Army Men: Sarge’s Heroes 2 introduction

Army Men: Sarge’s Heroes 2 starts sometime after the events of Army Men: Sarge’s Heroes, a year or less. It is announced in the Green Plastic News that the capture of Field Marshal Tannenburg will end the war since General Plastro disappeared, as it is believed that he has become a victim of plastrification and has been trapped in the Real World.

Sarge’s Heroes 2 PS1 bios

These events begin in the middle of a battle in a Real World house, at a table, during a Thanksgiving dinner (late 2000 in RW time).

This is Bravo Leader One, do you copy?

Bravo Leader One attempts to contact HQ, but the Tan are destroying the entire battlefield. Sarge and his Commandos were fulfilling the missions of destroying the Portals that went to the Real World, or that led to them, since the last Sarge’s Heroes campaign. This bad idea was to not allow Tan Army or anyone else with bad intentions to use them. But in the future it was learned that this was a bad decision that equally harmed the Green Army by severing entrances to the Real World.

The campaign starts with Sarge and the Bravo Company Commandos destroying a portal in a Real World dinner while Brigitte Bleu — an alluring Blue Spy — watches from afar, admiring Sarge muscles.

After returning to the Plastic World, Grimm informs Sarge and Vikki about the Anti-Plastrification serum and the threat it represents to the Green Nation, Sarge and Vikki are sent to destroy the cargo train containing the Serum and the Portal the Tans use to transport it. They succeed in their mission.

Sarge and Vikki separated, Sarge goes to the Freezer while Vikki goes to the Dr. Madd’s Castle Graveyard.

Is alive, is alive!

On the Freezer, Sarge manages to destroy the Serum hidden inside Soda cans.

Vikki, with the assistance of Hoover, manages to reach Dr. Madd’s castle but instead of waiting for Sarge, she enters the castle and when she was about to capture Dr. Madd, ends up captured by Zombies.

Vikki, wait!!!

Eventually Sarge manages to rescue her and destroy the Serum inside the castle. But no luck with Madd.

On their return, Colonel Grimm informs the duo that they have found the location of Tannenburg’s Headquarters with the help of a Blue Spy which is revealed to be Brigitte Bleu, who proclaims to be working with the Blue Resistance.

The Green Army launches an assault on the Tan’s Headquarters and Tannenburg is captured.

Tannenburg signs the surrender of the Tan Army

During the peace treaty, Plastro invades the base through a Portal with his new army of deadly toys and captures Vikki. Seeing that the base is lost, Grimm and Sarge escaped.

Sgt. Hawk, take your men and find Plastro

They reunite with Bravo Company Commandos in a far away outpost and are sent to capture the Tan’s Bedroom Command.

The Red Nation, the Orange Nation, the Blue Nation…

On their way, they discover that Brigitte was working for Plastro all along and they set up for attacking the bed to capture her.

Sgt. Hawk, dude… the Tan Army is attacking the Blue Nation

Sarge, with the help of Thick, manages to capture her, however, Shrap and Grimm come to inform Sarge and Brigitte that the Blue Nation was being invaded by Tan Forces.

the disaster of the Tan invasion to the Blue

Sarge and Riff move to the Blue Nation to help the losing-Blue forces and manage to push the Tans out of their nation. Brigitte, heartbroken to see her city in ruins, reveals the location of Plastro’s headquarters in a Toy Store, in the Real World.

You WILL marry me

Meanwhile at Mr. Taylor’s Toy Store, Plastro, having Vikki tied up, claims that since Brigitte left him, she will be his wife, getting her in a gum dispenser and sends his soldiers to keep her guarded, while he plans to use Real World Rockets to destroy all the nations that oppose the Tan Republic.

Sarge and the Bravo Company commandos manage to reach the Toy Store and they separate with Sarge attempting to rescue Vikki, and Brigitte and the Bravo Company Commandos attempting to capture Plastro, Sarge manages to rescue Vikki and she tells Sarge about the Rockets and both hurry to stop them.

Double, triple agent?

Meanwhile, Brigitte betrays Bravo Company Commandos by sending them into traps so the Tans could capture them to regain Plastro’s trust.

After destroying various trains containing the Rockets, both see Plastro taking Brigitte to the Billiard Table and both separate with Sarge going after Plastro and Vikki after the remaining Rockets.

Different couples

Vikki manages to destroy the Rockets as Sarge reaches the Billiard Table only to see Plastro tying Brigitte to a dynamite stick and taunting him into rescuing her. Because Sarge had the problem of can’t leaving a woman in troubles. After fighting his way through the table, he unties Brigitte only to be betrayed by her when she uses the Plastrification Serum, paralyzing him.

Plastrified by betrayal

At a Pinball table, Plastro celebrates his victory by torturing a paralyzed Sarge.

Unable to handle Sarge being tortured, Brigitte orders Little Man and some of her loyal Tan soldiers to activate a vending machine to cause a shake to tilt the machine, so the killer metallic balls stop working, and noise so the Green Army could find the table and use the Anti-Plastrification serum on Sarge, freeing him. He eventually frees Bravo Company Commandos and corners both Plastro and Brigitte, she attempts to persuade Sarge into sparing her only to be hit in the face by Vikki, causing both to fight while Plastro activates a sleeping Toy Giant Robot to kill the heroes but they are saved when a green helicopter (piloted by William Blade) appears and uses the serum to give life to another Toy Robot, both Robots fight until both fall off the table. Plastro attempts to escape again, only faint at Sarge’s attempted act of violence on him, “mano a mano”.

Mano a mano

Upon returning to the Plastic World, Plastro is forced to order his forces back to the Tan Republic and Vikki ask Sarge about Brigitte and if they will see again with Sarge replying that he have the feeling they will, someday.

On the last moments of the Campaign, Brigitte, in her hideout, promises that she will make Sarge hers someday. This lead to Portal Runner events.

Real behind the game facts:

Army Men: Sarge’s Heroes 2 is the sequel to Army Men: Sarge’s Heroes videogame. It was released in 2000 for Game Boy Color, Nintendo 64, PlayStation and PlayStation 2.

The game goes between the Plastic World and the Real World, in which Sarge is the size of a typical plastic Army Man soldier. It features many interactive effects, such as breakable wine bottles, bustable soda cans and music that spikes in intensity when enemies attack.

Sarge’s Heroes 2 is very similar to its predecessor in terms of graphics and gameplay, however, in terms of performance, the game was greatly improved in comparison to Sarge’s Heroes but at the cost of longer and/or non-linear levels.

One of the many additions was the inclusion of Vikki as a playable character during some campaign missions. Indeed, all members of Bravo Company Commandos have a major role in each version of the story as Sarge or Vikki team up with one member of the Commandos at least once during the campaign.

One of the many changes from Sarge’s Heroes was the soundtrack that abandoned its militaristic and heroic tone in favor of more rock-oriented music. This change was most likely made to reflect the shift in tone from the first game, where the Green nation is losing against the Tan Army, to the second, where the Greens are on the offensive against a disorganized Tan Army.

Versions

Each port of the game follows the same story but are different from each other. The PlayStation version is not a straight port of the Nintendo 64 version with the former being built from scratch for the console and having different levels and gameplay.

Sarges Heroes 2 PS1
Army Men Sarges Heroes 2 Playstation 1

Multiplayer

Multiplayer VS options are 4 escenarios:

Army Men: Sarge’s Heroes 2 Credits for Playstation (PS1)
Game manuals, guides, cheats & codes:

Army Men: Sarge’s Heroes 2 PS1 Manual

Download Army Men: Sarge’s Heroes 2 PS1 Manual PDF

Secrets:

Blue Spy in Level 2:
In the PS1 version of Sarge’s Heroes 2, if you go to the bridge level and blow up the crate next to the bunker, they will unlock a teleport to a small secret area where they can collect some heavy weaponry. However, upon travelling through this teleporter, a character named “Blue Spy” will enter the game, adding a squadmate health bar that appears below Vikki’s. The Blue Spy will taunt Hawk and tell him it won’t be the last time they meet, before teleporting away. It’s not clear if this is meant to be Brigitte Bleu, the Blue Spy of the original game, or neither.

Sources for this article:

https://armymen.fandom.com/wiki/Army_Men:_Sarge%27s_Heroes_2

One thought on “Army Men: Sarge’s Heroes 2”

  1. Actually i think it’s one hell of a polished game from PS1. Considering they reworked the entire PS1 Army Men engine they used for other games, making it one of the most graphically beautiful and demanding engines from PS1, “pushing the limits”. Actually i think the game was forced to leave things out of the final product.

Leave a Reply

The Army Men Videogames Website

Translate »
error: Content is protected!