Microverse: The Battlefields of the Miniature Heroes
“In the heart of an old toy chest, hidden beneath forgotten board games and tangled action figures, lies a secret portal. This portal, known only to the bravest of Army Men, leads to a parallel universe: the Microverse” – Winnie the Pooh
Before, Army Men thought that we were the center of the universe, and we measured everything under what we think was the units of measurement, with the presumption that we were the most important thing. Now, with the discovery of the Real World and the other worlds, the Army Men realized that they are but a small part of a much larger whole. That whole we now call “The Toyverse”.
Therefore, the standard measurement system now is the Real World and human system of measurement, a universal system for all Toykind now.
This perspective was raised by the old Winnie the Pooh toy, one of the oldest Real World toys still in existence, which has the oldest records of that world. Putting it another way, it is the perspective of the human being, who created all of us (toys).
The Shrunken Battlegrounds:
The Toyverse, also called Microverse, is a realm of different worlds where ordinary toys transform into the protagonists of their stories and into epic warriors. Here, the plastic soldiers gain life, their limbs articulated, and their eyes filled with determination (whatever these determination is for).
The battlegrounds are shrunken versions of the Human World: a backyard becomes a vast jungle, a sandbox turns into a desert wasteland, and a kitchen countertop morphs into a treacherous mountain range. Each blade of grass becomes a towering tree, and pebbles become boulders.
Therefore, to put this universe into mathematical units that help toys calculate energy needs, material expenses, among other unknowns that need quantification, the universal units are:
The universal system of measurement is the International System of Units (SI) left by humans in their memories and records. This system includes seven base units:
- Meter (m): for length.
- Kilogram (kg): for mass.
- Second (s): for time.
- Ampere (A): for electric current.
- Kelvin (K): for temperature.
- Mole (mol): for the amount of substance.
- Candela (cd): for luminous intensity.
These units allow for precise and standardized measurement of almost any physical quantity. And while some units of measurement are practically universal (like time), others, such as units of length, are not, since each world used different types of formats and scales for that.
Scale Worlds
The Army Men march across these miniature landscapes, with their tiny boots leaving tiny imprints in the soft soil. But while this boot measures 24.5 cm (9.65 inches) long in its world, the Plastic World, that doesn’t mean it’s the same size according to the universal scale (Real World scale). The universal scale for a 54 mm Army men (5,4 cm, called “5 cm Plastic Soldier”) makes those 24.5 cm actually measure 0.7 cm, since compared to the size of humans (1.80 meters, 180 centimeters) an Army Men measures only 5 cm (0.05 Meters).
To convert a length of 24.5 cm to a 1/35 scale, a plastic soldier must simply divide the original length by 35.
24.5 cm % 35 = 0.7 cm
So, at a 1/35 scale, 24.5 cm would be approximately 0.7 cm.
The different scales of the other worlds:
- Real World: 1/1
- Plastic World: 1/35
- Medieval World: 1/35
- Prehistoric World: 1/35
- Space World: 1/35
- Action World: 1/18
- Brick World: 1/42
But here things get a little more complicated. Perhaps no Army Men remember reading in history books about the little plastic soldiers used by Plastro in Sarge’s Heroes 2, taken from the Real World (although the green ones also had them).
In the Action World, action figures measure between 3.75″ and 4″ (10 cm approx.). But in the Real World, the world where the toys are created, multiple scales and measurements coexist, such as the following, in the case of Action Figures:
- 1:48 Scale (2 inches): Less common, but used for smaller, collectible figures.
- 1:18 Scale (3.75-4 inches)
- 1:12 Scale (6 inches)
- 1:10 Scale (7 inches)
- 1:6 Scale (12 inches): This is one of the most popular scales, especially for highly detailed and articulated figures.
- 1:4 Scale (18 inches): These are larger, premium figures that allow for a high level of detail.
The standard scales for action figures vary, but here are some of the most common ones.
Conclusion about scale, size and measurement systems:
A standard plastic soldier is 1.80 meters (5′ 9″) tall in the Plastic World. To specify that we are talking about that world, the initials of the world must be added, in this case PW (Plastic World). Therefore, 1.80 meters (PW) are actually 0.054 meters (RW), being the initials RW the ones of “Real World”.
Therefore the initials of the other worlds will be:
- Real World: RW
- Plastic World: PW
- Medieval World: MW
- Prehistoric World: PCW
- Space World: SW
- Action World: AW
- Brick World: BW
In some cases the initials are repeated, therefore the final letter will be added, leaving “PCW” for the Prehistoric World, because PW is already used for Plastic World.
Measuring Time
The toy universal time measurement is very simple: The day in the Real World has 24 hours, therefore it is measured from 0 to 2400. Military time, also known as 24-hour time, is a timekeeping system used to avoid confusion between morning and afternoon hours. But since an hour and a minute have only 60 units, here’s how military time works, using the 24-hour clock system:
- Start of the Day: The day begins at midnight, which is represented as 0000 hours.
- Morning Hours: From midnight to noon, the hours are counted from 0000 to 1159. For example:
- 1:00 a.m. is 0100 hours.
- 11:00 a.m. is 1100 hours.
- Afternoon and Evening Hours: After noon, the hours continue counting up to 2359. For example:
- 1:00 p.m. is 1300 hours.
- 11:00 p.m. is 2300 hours.
- End of the Day: The last minute of the day is 2359, and then the clock resets to 0000 at midnight.