{"id":17798,"date":"2021-06-27T23:34:00","date_gmt":"2021-06-27T23:34:00","guid":{"rendered":"http:\/\/armymen.com.ar\/website\/?p=17798"},"modified":"2024-09-06T18:50:06","modified_gmt":"2024-09-06T18:50:06","slug":"heroes-may-die-but-plastic-lasts-forever-interview-with-director-kudo-tsunoda-by-matt-casamassina-ign64-com-jan-7-2000","status":"publish","type":"post","link":"https:\/\/armymen.com.ar\/website\/making-of\/heroes-may-die-but-plastic-lasts-forever-interview-with-director-kudo-tsunoda-by-matt-casamassina-ign64-com-jan-7-2000\/","title":{"rendered":"Heroes may die, but plastic lasts forever. By Zoey Handley &#8211; destructoid.com &#8211; including some words from Michael Mendheim &#8211; Jun 27, 2021"},"content":{"rendered":"\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Original source<\/summary>\n<p><a href=\"https:\/\/www.destructoid.com\/sarges-war-eulogy\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/destructoid.com\/sarges-war-eulogy\/<\/a><\/p>\n<\/details>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"heroes-may-die-but-plastic-lasts-forever\">Army Men: Sarge\u2019s War: The eulogy for an entire series<\/h2>\n\n\n\n<p>It\u2019s a complicated subject, the\u00a0<em>Army Men<\/em>\u00a0series. The 3DO Company released somewhere in the realm of 25 games between 1998 and 2002. When you consider some of the ports were made from the ground up and entirely distinctive to the platform they were released on, the actual number of unique games is probably around 35 or more. I\u2019m sure you can already see the problem.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><a href=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/08\/Army-Men-Vikki-Dead.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/08\/Army-Men-Vikki-Dead.jpg\" alt=\"Army Men Vikki Dead\" class=\"wp-image-16303\" srcset=\"https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/08\/Army-Men-Vikki-Dead.jpg 1024w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/08\/Army-Men-Vikki-Dead-300x225.jpg 300w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/08\/Army-Men-Vikki-Dead-768x576.jpg 768w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/08\/Army-Men-Vikki-Dead-50x38.jpg 50w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/08\/Army-Men-Vikki-Dead-100x75.jpg 100w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Army Men Sarge&#8217;s War Vikki Dead<\/figcaption><\/figure>\n<\/div>\n\n\n<p>\u201cThe problem was with all the early success of these&nbsp;<em>Army Men<\/em>&nbsp;games, the executives at 3DO thought they could ship an&nbsp;<em>Army Men<\/em>&nbsp;game (or bundle) every quarter and be successful,\u201d Michael Mendheim, creative director of&nbsp;<em>Battletanx&nbsp;<\/em>and the&nbsp;<em>Sarge\u2019s Heroes<\/em>&nbsp;subseries, told me. It\u2019s obvious. The output was stunning, putting even history\u2019s most prolific market spammers, like&nbsp;<em>Guitar Hero,<\/em>&nbsp;to shame. What started as a promising series with a few hits on its hands quickly declined into one that was treated with scorn and derision by players and the press.<\/p>\n\n\n\n<p>The result is that the\u00a0<em>Army Men<\/em>\u00a0games are poorly remembered. I\u2019ve previously compared the series to\u00a0a shotgun blast: a sudden and abrupt spread, sometimes causing a lot of agony. Few mourned the loss of the franchise, but I still visit to place flowers on its grave.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><a href=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Col-Grimm-dead.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Col-Grimm-dead.jpg\" alt=\"Col Grimm dead\" class=\"wp-image-15008\" srcset=\"https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Col-Grimm-dead.jpg 1024w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Col-Grimm-dead-300x225.jpg 300w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Col-Grimm-dead-768x576.jpg 768w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Col-Grimm-dead-50x38.jpg 50w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Col-Grimm-dead-100x75.jpg 100w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Army Men Sarge&#8217;s War Col Grimm dead<\/figcaption><\/figure>\n<\/div>\n\n\n<p>The 3DO Company was founded by Trip Hawkins, who previously founded Electronic Arts years earlier. Hawkins dreamt of a console that would become the universal medium for games. Licensing fees would be almost non-existent, so developers and publishers would jump aboard with little risk, abandoning frontrunners Nintendo and Sega. Hawkins left EA to pursue this dream, but by 1996, the 3DO Interactive Multiplayer flopped under the weight of FMV game ports, and the company had to pivot to purely making software. Hawkins even took on a creative role to help out his teams.<\/p>\n\n\n\n<p><em>Army Men<\/em>&nbsp;started out quietly enough in 1998. The first game on PC, merely titled&nbsp;<em>Army Men<\/em>, was a reasonable success. Early the next year,&nbsp;<em>Army Men II<\/em>&nbsp;came out alongside a PlayStation remake of the first game called&nbsp;<em>Army Men 3D<\/em>. Again, these were pretty successful. By the end of 1999, however, a second PC title,&nbsp;<em>Army Men: Toys in Space<\/em>, the 3D action title&nbsp;<em>Army Men: Sarge\u2019s Heroes<\/em>, and the top-down helicopter game&nbsp;<em>Army Men: Air Attack<\/em>&nbsp;were all released. Five titles in its second year, and the snowball had only just begun rolling.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><a href=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Riff-dead.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Riff-dead.jpg\" alt=\"Riff dead\" class=\"wp-image-15013\" srcset=\"https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Riff-dead.jpg 1024w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Riff-dead-300x225.jpg 300w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Riff-dead-768x576.jpg 768w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Riff-dead-50x38.jpg 50w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Riff-dead-100x75.jpg 100w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Army Men Sarge&#8217;s War Riff dead<\/figcaption><\/figure>\n<\/div>\n\n\n<p>That\u2019s where Michael Mendheim comes in. In 1998, he was creative director on&nbsp;<em>Battletanx<\/em>, which was a hit for 3DO. He was then given creative license on his own&nbsp;<em>Army Men&nbsp;<\/em>title and envisioned a character-driven game with more of a story, and that became&nbsp;<em>Sarge\u2019s Heroes<\/em>.<\/p>\n\n\n\n<p>Once again,&nbsp;<em>Sarge\u2019s Heroes<\/em>&nbsp;was a hit. If I can wade into the story for a moment, it\u2019s where I was introduced to the series, and it\u2019s one that still holds a place in my heart. It had its rough spots, but a lot of its design, especially when it came to its levels, was fantastic. I remember following it through Nintendo Power up to its release and playing the hell out of it.<\/p>\n\n\n\n<p>While I\u2019ve trudged through a great deal of the&nbsp;<em>Army Men<\/em>&nbsp;series since then and could give you the full and detailed history, that\u2019s quite a detour. We\u2019re going to hurry the story along here.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><a href=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Scorch-dead.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Scorch-dead.jpg\" alt=\"Scorch dead\" class=\"wp-image-15009\" srcset=\"https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Scorch-dead.jpg 1024w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Scorch-dead-300x225.jpg 300w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Scorch-dead-768x576.jpg 768w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Scorch-dead-50x38.jpg 50w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Scorch-dead-100x75.jpg 100w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Army Men Sarge&#8217;s War Scorch dead<\/figcaption><\/figure>\n<\/div>\n\n\n<p>The important fact is that not only did the quality of&nbsp;<em>Army Men&nbsp;<\/em>titles start to plummet almost immediately, but the public\u2019s appetite for the games declined just as fast. I\u2019d say that the four PlayStation&nbsp;<em>Army Men: World War<\/em>&nbsp;games are pretty consistent fun, but by the release of the last two titles, the press was practically ignoring them.<\/p>\n\n\n\n<p>It became something of a laughing stock. In 2001,&nbsp;<em>Portal Runner<\/em>&nbsp;was released to harsh reception. After a particularly scathing review in Gamepro Magazine, Trip Hawkins even went as far as writing to the Editor-in-Chief to defend the title in an almost comical fashion. He described the staff as \u201cangry young men\u201d and threatened to reduce their advertising. I can understand him wanting to defend his creation, but the letter wasn\u2019t a good look.<\/p>\n\n\n\n<p>Around 2002, the pace of releases from 3DO had slowed and the writing was on the wall. \u201cWe already had a round of layoffs; everyone was nervous about the company\u2019s future,\u201d said Mendheim. He had a team working on a game called&nbsp;<em>Four Horsemen of the Apocalypse<\/em>. \u201cIt was an edgy, gritty, post-apocalyptic nightmare, based on the Book of Revelation.\u201d Mendheim also believed this to be the best chance at saving 3DO, but it wasn\u2019t to be. \u201cI was called into a meeting and told that I could keep a small team working on&nbsp;<em>Horsemen<\/em>&nbsp;but everyone else, including myself, would need to make another&nbsp;<em>Army Men<\/em>&nbsp;game. That&nbsp;<em>Army Men<\/em>&nbsp;game would be&nbsp;<em>Sarge\u2019s War<\/em>.\u201d<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><a href=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Thick-dead.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Thick-dead.jpg\" alt=\"Thick dead\" class=\"wp-image-15010\" srcset=\"https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Thick-dead.jpg 1024w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Thick-dead-300x225.jpg 300w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Thick-dead-768x576.jpg 768w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Thick-dead-50x38.jpg 50w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Thick-dead-100x75.jpg 100w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Army Men Sarge&#8217;s War Thick dead<\/figcaption><\/figure>\n<\/div>\n\n\n<p><em>Sarge\u2019s War&nbsp;<\/em>would be the last 3DO developed&nbsp;<em>Army Men&nbsp;<\/em>game, put together in haste as the company took on water. \u201cHonestly, it was like developing the game on the Titanic and it took 9 months for the ship to sink,\u201d described Mendheim.<\/p>\n\n\n\n<p>If you\u2019ve played&nbsp;<em>Sarge\u2019s War<\/em>, you may have been stricken with how tonally different it was from previous games. The series\u2019 standard features were there, but a lot of the color was washed out of it. In its place was a grittier veneer, even over its more cartoonish elements. The entire supporting cast of the&nbsp;<em>Sarge\u2019s Heroes<\/em>&nbsp;sub-series\u2013all of them\u2013were killed in an explosion, sending Sergeant Hawk into an avenging rage.<\/p>\n\n\n\n<p>This was the sound of a series dying. There are plenty of franchises that have disappeared from the face of the planet, never to be heard from again.&nbsp;<em>Jazz Jackrabbit<\/em>,&nbsp;<em>Top Gear<\/em>,&nbsp;<em>F-Zero<\/em>; there are many easy examples of games that have just\u2026gone away.&nbsp;<em>Sarge\u2019s War<\/em>&nbsp;was a game on its deathbed, one last defiant scream before the embrace of oblivion. It was a deliberate move to put the final nail in the coffin and bring closure to the series.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><a href=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Hoover-dead.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Hoover-dead.jpg\" alt=\"Hoover dead\" class=\"wp-image-15011\" srcset=\"https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Hoover-dead.jpg 1024w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Hoover-dead-300x225.jpg 300w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Hoover-dead-768x576.jpg 768w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Hoover-dead-50x38.jpg 50w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Hoover-dead-100x75.jpg 100w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Army Men Sarge&#8217;s War Hoover dead<\/figcaption><\/figure>\n<\/div>\n\n\n<p>I think Michael Mendheim put it best. \u201cThere are certain games that you just put your heart and soul into because you love the content, they are your babies.&nbsp;<em>Sarge\u2019s Heroes<\/em>&nbsp;was one of those games for me. Every character in the game was developed with love and passion.&nbsp;<em>Sarge\u2019s Heroes<\/em>&nbsp;was fun, positive, and hopeful. It was a game that made you laugh and feel some magic.\u201d<\/p>\n\n\n\n<p>\u201c<em>Sarge\u2019s War<\/em>&nbsp;was the opposite of that. It was grim and dark. The story in&nbsp;<em>Sarge\u2019s War<\/em>&nbsp;was about loss. Losing everything that you love and care about. In the plotline, the entire cast and crew \u2013&nbsp;<em>Sarge\u2019s Heroes<\/em>&nbsp;died with 3DO. Everyone except for Sarge.\u201d<\/p>\n\n\n\n<p>\u201cWhen I killed off&nbsp;<em>Sarge\u2019s Heroes<\/em>, I also killed my desire to ever design another&nbsp;<em>Army Men&nbsp;<\/em>game. I designed the first and last game in the&nbsp;<em>Sarge\u2019s Heroes<\/em>&nbsp;product line.\u201d<\/p>\n\n\n\n<p>By the end of development, 3DO had already breathed its last, and&nbsp;<em>Sarge\u2019s War<\/em>&nbsp;wound up getting released by Global Star Software, a subsidiary of Take-Two and the new home of the&nbsp;<em>Army Men<\/em>&nbsp;license. Some sources credit Tactical Development for completing the game, but according to Mendheim, \u201cOur orders were to finish the game and that is what we did\u2026the game was delivered completed as the ship went down.\u201d<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><a href=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Shrap-dead.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Shrap-dead.jpg\" alt=\"Shrap dead\" class=\"wp-image-15012\" srcset=\"https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Shrap-dead.jpg 1024w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Shrap-dead-300x225.jpg 300w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Shrap-dead-768x576.jpg 768w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Shrap-dead-50x38.jpg 50w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Army-Men-Sarges-War-Shrap-dead-100x75.jpg 100w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Army Men Sarge&#8217;s War Shrap dead<\/figcaption><\/figure>\n<\/div>\n\n\n<p>In comparison to the&nbsp;<em>Army Men&nbsp;<\/em>games that came before it,&nbsp;<em>Sarge\u2019s War<\/em>&nbsp;was less rickety. It\u2019s obvious that some of 3DO\u2019s best remaining talent had worked on it, though under less than ideal constraints. It doesn\u2019t reach the height of the series, but knowing the story behind it underlines it with melancholy. It\u2019s a surreal experience.<\/p>\n\n\n\n<p>\u201cThere are no bad guys in this story; everyone did their absolute best to try and keep the company alive,\u201d explains Mendheim. \u201cNo one sets out to make a bad game. No one worked harder than Trip Hawkins, who even put his own money on the line to try and save the company. Unfortunately, not every story has a happy ending.\u201d<\/p>\n\n\n\n<p>Global Star made a token effort at continuing the\u00a0<em>Army Men\u00a0<\/em>series. Their first attempt was Team 17\u2019s\u00a0<em>Army Men: Major Malfunction\u00a0<\/em>in 2006, which\u00a0I\u2019ve previously covered, and it\u2019s awful. Later they\u2019d try another reboot with\u00a0<em>Army Men: Soldiers of Misfortune<\/em>\u00a0in 2008, which is similarly terrible. There was a mobile game for pre-smart phones, and then that\u2019s it. Aside from a few re-releases, the series has been left to rest peacefully.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><a href=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2023\/10\/artwork.army-men-sarges-war.640x480.2004-05-31.25.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"480\" src=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2023\/10\/artwork.army-men-sarges-war.640x480.2004-05-31.25.jpg\" alt=\"Army Men: Sarge's War Hawk\" class=\"wp-image-2057\" srcset=\"https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2023\/10\/artwork.army-men-sarges-war.640x480.2004-05-31.25.jpg 640w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2023\/10\/artwork.army-men-sarges-war.640x480.2004-05-31.25-300x225.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><figcaption class=\"wp-element-caption\">Army Men: Sarge&#8217;s War Hawk<\/figcaption><\/figure>\n<\/div>\n\n\n<p>Whether or not it deserved that fate is a matter of opinion. On one hand, it was unwise and intrusive to flood the market with those titles. Releasing games of questionable quality to bank on a brand should never be commended. But on the other hand, they weren\u2019t without merit or appeal. The best games were just buried under the worst. It could have been straightened out. It didn\u2019t have to end this way.<\/p>\n\n\n\n<p>Or, as Michael Mendheim put it: \u201cI always look back at my time at 3DO and think what could have been if we had managed the brand better by releasing only one&nbsp;<em>Army Men<\/em>&nbsp;game a year and each year releasing a different type of&nbsp;<em>Army Men<\/em>&nbsp;game with cool innovations and game mechanics\u2026maybe, just maybe&nbsp;<em>Army Men<\/em>&nbsp;and 3DO might still be alive.\u201d<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><a href=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/08\/Sarges-War-Vikki-Army-Men-mold.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"http:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/08\/Sarges-War-Vikki-Army-Men-mold.jpg\" alt=\"\" class=\"wp-image-16319\" srcset=\"https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/08\/Sarges-War-Vikki-Army-Men-mold.jpg 1024w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/08\/Sarges-War-Vikki-Army-Men-mold-300x225.jpg 300w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/08\/Sarges-War-Vikki-Army-Men-mold-768x576.jpg 768w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/08\/Sarges-War-Vikki-Army-Men-mold-50x38.jpg 50w, https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/08\/Sarges-War-Vikki-Army-Men-mold-100x75.jpg 100w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n<\/div><div class=\"likebtn_container\" style=\"\"><!-- LikeBtn.com BEGIN --><span class=\"likebtn-wrapper\"  data-identifier=\"post_17798\"  data-site_id=\"666cc35b6fd08ba15736e3bc\"  data-theme=\"youtube\"  data-style=\"\"  data-unlike_allowed=\"\"  data-show_copyright=\"\"  data-item_url=\"https:\/\/armymen.com.ar\/website\/making-of\/heroes-may-die-but-plastic-lasts-forever-interview-with-director-kudo-tsunoda-by-matt-casamassina-ign64-com-jan-7-2000\/\"  data-item_title=\"Heroes may die, but plastic lasts forever. By Zoey Handley - destructoid.com - including some words from Michael Mendheim - Jun 27, 2021\"  data-item_image=\"https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Sgt-Hawk-Sarges-War-1024x576.jpg\"  data-item_date=\"2021-06-27T23:34:00+00:00\"  data-engine=\"WordPress\"  data-plugin_v=\"2.6.58\"  data-prx=\"https:\/\/armymen.com.ar\/website\/wp-admin\/admin-ajax.php?action=likebtn_prx\"  data-event_handler=\"likebtn_eh\" ><\/span><!-- LikeBtn.com END --><\/div>","protected":false},"excerpt":{"rendered":"<p>Army Men: Sarge\u2019s War: The eulogy for an entire series It\u2019s a complicated subject, the\u00a0Army Men\u00a0series. The 3DO Company released somewhere in the realm of 25 games between 1998 and 2002. When you consider some of the ports were made from the ground up and entirely distinctive to the platform they were released on, the &hellip; <a href=\"https:\/\/armymen.com.ar\/website\/making-of\/heroes-may-die-but-plastic-lasts-forever-interview-with-director-kudo-tsunoda-by-matt-casamassina-ign64-com-jan-7-2000\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Heroes may die, but plastic lasts forever. By Zoey Handley &#8211; destructoid.com &#8211; including some words from Michael Mendheim &#8211; Jun 27, 2021<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n<div class=\"likebtn_container\" style=\"\"><!-- LikeBtn.com BEGIN --><span class=\"likebtn-wrapper\"  data-identifier=\"post_17798\"  data-site_id=\"666cc35b6fd08ba15736e3bc\"  data-theme=\"youtube\"  data-style=\"\"  data-unlike_allowed=\"\"  data-show_copyright=\"\"  data-item_url=\"https:\/\/armymen.com.ar\/website\/making-of\/heroes-may-die-but-plastic-lasts-forever-interview-with-director-kudo-tsunoda-by-matt-casamassina-ign64-com-jan-7-2000\/\"  data-item_title=\"Heroes may die, but plastic lasts forever. By Zoey Handley - destructoid.com - including some words from Michael Mendheim - Jun 27, 2021\"  data-item_image=\"https:\/\/armymen.com.ar\/website\/wp-content\/uploads\/2024\/07\/Sgt-Hawk-Sarges-War-1024x576.jpg\"  data-item_date=\"2021-06-27T23:34:00+00:00\"  data-engine=\"WordPress\"  data-plugin_v=\"2.6.58\"  data-prx=\"https:\/\/armymen.com.ar\/website\/wp-admin\/admin-ajax.php?action=likebtn_prx\"  data-event_handler=\"likebtn_eh\" ><\/span><!-- LikeBtn.com END --><\/div>","protected":false},"author":15,"featured_media":14489,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pgc_sgb_lightbox_settings":"","footnotes":""},"categories":[150,109,8,53,42,39,61],"tags":[10,46,9,54,56,55,51,11,162,30,12],"class_list":["post-17798","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3do-company","category-army-men-history","category-army-men-sarges-war-posts","category-interview","category-making-of","category-old-army-men-stuff","category-reviews-and-opinion","tag-army-men","tag-army-men-sarges-heroes","tag-army-men-sarges-war","tag-interview","tag-making-of","tag-michael-mendheim","tag-sarges-heroes","tag-sarges-war","tag-the-3do-company","tag-video-game","tag-videogame"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v23.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Heroes may die, but plastic lasts forever. 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