A land of might & magic, where epic fantasy and science fiction becomes a reality
This world appears to be inspired by human medieval fantasy narratives, which is a sub-genre of fantasy. But also in real historical figures. These human inventions of epic storytelling match with many elements found in this world (knights, fairies, elves, dwarves, dragons, vampires, etc) with characteristics of the medieval historical period of humans. This narrative genre of the giants was used to write chivalry stories, in this case they are also compilations of spoken poems such as King Arthur, who is believed to have existed in the human realm. The writers were inspired by mythological bases of these same writings to create books, among other works.
Some researchers point out that this world could be the past of the Plastic World, given some similar locations, like some castles, among other similarities and coincidences. But these are nothing more than theories, based on historical and literary reflections of the world of the extinct humans, which can be found in different narrative materials the giants left behind.
Classic characters such as warriors, anthropomorphic animals, magical, supernatural and evil beings exist in this kingdom, such as: Robin Hood, Frankenstein, Attila the Hun, Alice in Wonderland, Merlin, little Red Riding Hood & the Lumberjack, Pinocchio, the Man in the Iron Mask, Puss in Boots, Shakespeare, the Three Little Pigs, the Headless Horseman, Cinderella, Winnie the Pooh, Rapunzel, Spartacus, Aladdin, Snow White, Imhotep, Hansel and Gretel, Peter Pan, Goliath, The Snow Queen, Pocahontas, The Pied Piper of Hamelin, Thumbelin & Thumbelina, Cthulhu and Dracula exist in this realm, as do several world themed original characters.
























Realms
There are different and diverse kingdoms in this world. Different castles with kings and demons, like King Arthur and his castle in the kingdom of Camelot and Dracula with his castle in Transylvania, the latter a distant land, plagued by death and monsters of all kinds. A practically forbidden place where everyone who goes is never seen again. During the dates of Halloween in the Real World calendar, the combined magical power that tries to prevent its expansion weakens and is usually the opportunity for the monsters to try to gain ground.
Then there are the fantasy lands, forests, islands and so on where all kinds of magical beings live.
There are also the frozen lands, where Santa’s kingdom and that of the Yeti are located.
And to finish the idea, there are marine kingdoms, jungles, deserts and much more.
The Medieval World during the reign of Brigitte Bleu and Portal Runner events
After Sarge’s Heroes 2, somehow Brigitte Bleu was cunning and resourceful enough to conquer several worlds through toy store portals, this being one of those worlds. Although in her records it may appear that she conquered this world completely, in reality she may have only taken over one of it’s kingdoms and may not have even interacted with the other kingdoms, beings, and societies like Camelot & King Arthur.
Signs from other worlds
Traces of interactions with the Real World have been found, such as a giant chess board found in this world, on top of a wooden box with a drawer, clearly the size of humans, that is, from the Real World.
During Portal Runner, in her trip to the Prehistoric World, after enduring magic pillars, a pyramid, and air lifts, Vikki Grimm and Leo the Lion come upon a volcano with another portal. Once they step through, they end up in the medieval world.
Vikki rescues a wizard named Merlin from death in a chessboard. Merlin explains that he made a magic mirror that could see anywhere for Brigitte, thinking she would appreciate his mind.
Merlin directs Vikki to another portal, guarded by a ghosty barrier, an evil tree, and a moat dragon.
When they reach the portal, they’re captured by Rage and Tan Soldiers who appear to be minions of Brigitte.
Brigitte visited Vikki, who was being held in a dungeon in Brigitte’s Medieval Castle, and told her that Sarge and she are going to get married, and that Leo was going to be burned alive. Brigitte leaves her mirror for Vikki to let her watch “This magical occasion”.
As Vikki cries to herself, she contacted by Merlin. He informs her that he left a few secrets in the mirror before handing it over. When Vikki asks about Sarge’s situation, the wizard tells her only the kiss of his true love can apparently break the inducement somehow. Vikki asks him if he’s kidding and he says that he’s not.
Meanwhile, in a toy store, Leo is being transported in a circus carriage, and is about to be burned in a microwave when he notices the bars are melting. He breaks out and travels to a portal that takes him back to the Medieval Castle.
Brigitte Bleu aftermath
Apparently a power vacuum was left in Brigitte’s kingdom, which was restored by Merlin. But the multiple interactions with the other worlds caught the attention of Merlin and other entities of the Medieval World, which made everyone aware of the other worlds, opening up all kinds of ambitions related to other worlds, such as getting out of the Medieval World to conquer other worlds, bringing new weapons, etc..
While there were medieval visits to the other worlds, this is currently a matter in progress…
Behind the scenes:
New Characters and Creatures
The Enchanted Blacksmith: A master craftsman who forges magical weapons and armor. His creations are sought after by heroes and villains alike.
The Forest Nymphs: Mystical beings who protect the ancient forests. They have the power to control plant life and communicate with animals.
The Shadow Knight: A mysterious warrior who wields dark magic. He is neither good nor evil, but follows his own code of honor.
The Dragon Riders: A group of elite warriors who have tamed dragons and use them as their mounts in battle.
The Time Weaver: A sorcerer who can manipulate time, allowing him to foresee future events and alter the past.
The Elemental Spirits: Beings that embody the elements of fire, water, earth, and air. They can be summoned to aid in battles or perform powerful rituals.
Beowulf: A legendary hero who battles the monstrous Grendel and a fearsome dragon. His tales of bravery and strength inspire many warriors in the Medieval World.
The Green Knight: A mysterious figure who challenges knights to test their honor and courage. His presence adds an element of mystique and challenge to the realm.
The Lady of the Lake: A powerful enchantress who resides in a mystical lake. She is the guardian of Excalibur and aids those who are worthy.
The Questing Beast: A mythical creature that knights seek to hunt. It is said that only the bravest and most skilled can capture or defeat it.
The Fisher King: A wounded king whose health is tied to the land. His story is one of healing and redemption, and he plays a crucial role in the balance of the realm.
The Faerie Court: A group of magical beings who live in an enchanted forest. They are known for their beauty, trickery, and powerful magic.
The Element Knights: A group of elite warriors who draw their power from the elements. Their armor is inspired by real and fantasy animals, such as lions, dragons, and phoenixes. Each knight represents a different element (fire, water, earth, air) and animals. They wield unique weapons and abilities. They wear armor made from rare metals like silver and gold, which they can smelt from materials found in the Real Big World.
The Arcane Order: A powerful guild of wizards and sorcerers who seek to control the magical MacGuffin, a legendary wand that grants immense power.
The Dragonborn Clan: A faction of warriors who have bonded with dragons. They ride dragons into battle and have a deep connection with these majestic creatures.
The Shadow Court: A secretive group of assassins and spies who operate in the shadows. They seek to manipulate the power struggle for their own gain.
The Undyings Warriors: A group of immortal warriors who can only be killed by decapitation.
New Artifacts and Weapons
The Crystal Orb: A powerful artifact that allows its wielder to see distant places and communicate across realms.
The Phoenix Feather: A rare item that grants the power of resurrection, bringing a fallen ally back to life.
Thor’s Thunder Hammer: A weapon that can summon lightning strikes and create thunderous shockwaves.
The Cloak of Shadows: A garment that renders its wearer invisible and allows them to move silently.
The Staff of Elements: A magical staff that can control the four elements, making it a versatile tool in both combat and spellcasting.
The Celestial Blade: A legendary sword sought by the Element Knights. It is said to be forged from a meteorite and grants its wielder unparalleled strength and agility.
The Arcane Scepter: A powerful wand that the Arcane Order seeks to control. It can channel immense magical energy and is the key to unlocking ancient spells.
The Dragonheart Amulet: An artifact that allows its wearer to communicate with dragons and harness their power. It is highly coveted by the Dragonborn Clan.
The Shadow Dagger: A weapon used by the Shadow Court. It can render its wielder invisible and silent, making it perfect for assassinations.
The First Undying Sword: A weapon that can only be wielded by the Undying Warriors. It is said to be indestructible and can cut through any material.
New Locations
The Enchanted Forest: A mystical woodland filled with magical creatures and ancient secrets. It is said that those who enter without permission may never find their way out.
The Crystal Caves: A network of underground caverns filled with glowing crystals that possess magical properties.
The Floating Isles: A series of islands that float in the sky, home to the Dragon Riders and their majestic beasts.
The Time Temple: An ancient structure where the Time Weaver resides. It is a place of great power and mystery.
The Elemental Peaks: A mountain range where the Elemental Spirits dwell. Each peak is associated with a different element and holds unique challenges and rewards.
The Elemental Sanctum: A sacred place where the Element Knights train and meditate. It is filled with ancient relics and powerful artifacts.
The Arcane Tower: The headquarters of the Arcane Order. It is a towering structure filled with magical traps and hidden chambers.
The Dragon’s Lair: The home of the Dragonborn Clan. It is located in a mountainous region and is guarded by fierce dragons.
The Shadow Fortress: The base of operations for the Shadow Court. It is hidden in a dark forest and is protected by powerful enchantments.
The Undying Highlands: A rugged and remote region where the Undying Warriors reside. It is filled with ancient ruins and hidden treasures.
Expanded Lore
The Great War of Elements: A legendary conflict where the Elemental Spirits clashed, causing massive upheavals in the land. The war ended with a truce, but tensions still linger.
The Prophecy of the Chosen One: An ancient prophecy that speaks of an outsider hero who will unite the kingdoms and bring peace to the land. Many believe this hero has yet to emerge, while others think it’s King Arthur.
The Lost Kingdom of Atlantis: A sunken realm rumored to hold untold treasures and powerful artifacts. Adventurers seek it, but few have returned.
The Council of Elders: A group of wise and powerful beings who oversee the balance of magic in the world. They intervene only in times of great crisis.
The War of the Elements: A legendary conflict where the Element Knights fought to protect the Celestial Blade from falling into the wrong hands. The war ended with the blade being hidden away, but its location is now a closely guarded secret.
The Arcane Rebellion: A period of upheaval where the Arcane Order attempted to overthrow the ruling kings and seize control of the magical MacGuffin. The rebellion was quashed, but tensions still remain.
The Dragon Wars: A series of battles where the Dragonborn Clan fought against invaders seeking to capture their dragons. This war almost ended the Dragon species. The wars ended with a truce, but the clan remains vigilant.
The Shadow Conspiracy: A plot by the Shadow Court to manipulate the power struggle for the throne. They use espionage and assassination to achieve their goals, but their true motives remain shrouded in mystery.
The Undying Chronicles: A collection of stories detailing the epic duels and adventures of the Undying Warriors. These tales are passed down through generations and serve as a source of inspiration for new warriors.
Sources for this article:
https://armymen.fandom.com/wiki/Army_Men_II
https://armymen.fandom.com/wiki/AWOL_Green_Colonel