Is up to Sarge Hawk and reporter Vikki Grimm to thwart Plastro’s plans for conquest
Another battle was fought. Previous attempts to discover Plastro’s plans were thwarted. Riff was captured and Scorch disappeared.
The Tan Army planned to dominate the world using Alien technology. Not just the Green Nation, but this would affect both the Plastic World and the Real World.
“A new battle is raging. The Tan Army is planning world domination.
Our operatives tell us that Plastro’s plan threatens global security, affecting both the Plastic and Human worlds.
Previous attempts to uncover their plans have been foiled. Riff has been captured and Scorch is M.I.A.
To thwart Plastro’s evil regime you are to complete a series of missions, uncover the Tan Army’s plans and destroy Plastro’s attempt at world domination.
To initiate the mission you will then gain access to the Tan Army camp. Your missions and objectives will be delivered as you proceed.
Good luck…” – Green Command to Sarge Hawk & Vikki
Missions:
Mission 1 “Tan Army Jail”:
“Well done! you are behind enemy lines.
You must escape from your captors.
Use whatever means necessary to break free.” – Green Command (Colonel Grimm)
Objectives:
1) Find the key.
2) Escape from jail..
Mission 2 “Training Camp” (Tan):
“Good work! satellite surveillance tells us there is increased activity in the Tan Army HQ.
Security is high. You must get out with the maps, which are vital to our mission.” – Green Command (Colonel Grimm)
Objectives:
1) Shoot all targets in the training area to get key.
2) Destroy all Tan vehicles.
3) Break into the Tan Headquarters.
Mission 3 “Area 41“:
“Using Alien technology, Plastro is planning to launch an assault. The map shows the Tan’s secret base.
You must enter the Alien World, Area 41.” – Green Command (Colonel Grimm)
Objectives:
1) Disable the control towers.
2) Gain entry to hangar 13.
Mission 4 “Hangar 13”:
“Good news! Riff’s been transmitting Alien code, but his transmission was broken. You must find that radio and then get to Riff.
We don’t know how much time he’s got.” – Green Command (Colonel Grimm)
Objectives:
1) Find the radio.
2) Exit hangar 13.
Mission 5 “Bedroom”:
“Excellent! Locating the radio means we can initiate the downfall of Plastro. Our main concern is Riff. He needs to be rescued. We believe he is being held in a high security enclosure.” – Green Command (Colonel Grimm)
Objectives:
1) Crack the code to release Riff.
2) Help Riff escape.
Mission 6 “Hallway”:
“Good work! Riff has returned. Sources inform us that Scorch is still free, but the Tans are rapidly closing in. Transport is awaiting your arrival.” – Green Command (Colonel Grimm)
Objectives:
1) Fight through the Tan defenses.
2) Reach the end of hall.
Mission 7 “Bathroom”:
“Information on the boat will allow us to decode Plastro’s commands. We can then destroy his operation. Take control of the boat. You are getting closer to Scorch.” – Green Command (Colonel Grimm)
Objectives:
1) Disable the heater.
2) Collect the rope ladder.
3) Use the Green Army boat to escape.
Mission 8 “In the Bath”:
“Excellent! The data is transmitting. Get out a.s.a.p.! More troops will arrive soon.” – Green Command (Colonel Grimm)
Objectives:
1) Fight through the Tan defenses.
2) Reach the end of bath.
Mission 9 “Patio”:
“Rivers are the Tan’s main mode of transport. Guarded by the Evil Mole, ammo and troops are shipped along these routes, The Evil Mole must be eliminated. You must get to Scorch.” – Green Command (Colonel Grimm)
Objectives:
1) Cross the rivers.
2) Get to Scorch.
3) Cross the BBQ.
4) Exit through the portal.
Mission 10 “Garage”:
“We need help… the Tans have taken over our base… collect the code cards and return to Plastic World. We’re in hiding. You are our only hope…” – Green Command (Colonel Grimm)
Objectives:
1) Collect the Tan code cards (inside the Tennis balls).
2) Exit through the Portal.
Mission 11 “Green Army Camp”:
“In position to proceed. Get to the comm room and eliminate their comm expert.
We must regain control.
We’re relying on you.” – Green Command (Colonel Grimm)
Objectives:
1) Liberate the Green Army camp.
2) Destroy the communications robot.
3) Raise the flag and reclaim the camp.
Mission 12 “Area 41, Return”:
“Victory is sweet! the Tans are under our control once again.
Except for one… Plastro. This is your last mission… make it your finest!” – Green Command (Colonel Grimm)
Objectives:
1) Stop Plastro.
Ending
“Excellent! The ship’s controls are destroyed.
I don’t think we will be seeing Plastro for a while.
The Greens live to fight another day.
Mission complete.” – Green Command to Sarge Hawk & Vikki
Real behind the game facts:
Army Men Advance is a top-down shooter video game developed by DC Studios and published June 5, 2001 by the 3DO Company exclusively for Game Boy Advance. Much like Army Men: Sarge’s Heroes, the story has General Plastro and his army of figures have decided to take over the world and it is up to Sarge and reporter Vikki Grimm to thwart the conquest. Throughout the game, the player is required to rescue team members, infiltrate bases, escape from a jail, investigate an extra terrestrial presence, and retrieve communications equipment. The player can choose to play as either Sarge or Vikki, but the quests for each are identical and once a character has been chosen it is impossible to switch to the other unless the player wants to start again from the first mission.