Although the information about the project is classified so as not to reveal the story, what we can do is talk a little about the development process.
Using TEN Engine, a new updated Tomb Raider Level Editor, we are going to develop a second part of Portal Runner. With no need of more introduction, here we go with some of the development notes for future reference.
Tomb Engine test / Showcase:
During the presentation of the project idea with our collaborators, we made a demonstration of how it works and how to work in Tomb Engine (TEN)
In the graphics we can see the simple geometry of a stage, the texturing and then the lighting. None of this is a final product, just an early test.
Level Design:
In Portal Runner 2 we will visit new scenarios, but also several places and worlds already known, therefore we will imitate the designs of other games.
Level Textures:
We are going to extract and use textures from old games, to imitate the look and feel of those games. But there is a problem, at least with the textures of the Playstation 1 games, which are mostly 32px, while the old Tomb Raider ones are 24px (or 48px). Well, they are 8px X 4 = 32 and the TR ones are 8px X 3 = 24. That is, multiples of 4 when in TR they are multiples of 3, therefore they have to be converted to multiples of 4 without changing the appearance, because then when putting them next to other textures the image limits can noticeable.
Army Men 3D Texture (x32)Army Men 3D Texture (upscaled to x48)
For now, the textures will remain as they were originally, but manually enhanced with the “nearest” resampling method. We will only add a few new variants. But as soon as we see that they work well, we may remaster them.
Major Mylar’s initials are MM (he uses them on his badge). Major Malfunction’s initials are also MM. Major Gooding was Lord Malice, so in “Major Malice” we can also find MM. Which member of the 3DO team that designed some of the games has those initials: Michael Mendheim.
But before you think anything of it, this is just a joke, we’re not theorizing anything 👀. But here’s what it’s all about… and this is the fun part.
Theories in fandoms are exciting for a number of reasons:
Creativity: They allow fans to use their imagination to fill in gaps in the official story, creating new narratives and possibilities.
Connection: They foster a sense of community, as fans discuss and debate their theories, sharing their enthusiasm and passion.
Deepening: They help fans explore the story’s universe further, uncovering details and connections that may not be apparent at first glance.
Interactivity: They make the fan experience more interactive, as fans don’t just consume content, but actively contribute to it.
By the way, it has been proven that some theories in other fandoms were so plausible and amazing to the creatives behind that fandom’s franchise, that they ended up making these fans’ “dreams” come true.
Here are some instances where fan theories or requests influenced the creators to make changes or additions to the story:
Peter Parker in “Iron Man 2”: This theory suggested that a young boy wearing an Iron Man mask at the Stark Expo, who is saved by Iron Man, was actually Peter Parker. Tom Holland, who plays Spider-Man, confirmed this theory in an interview, stating that the boy was indeed Peter Parker.
Rex in “Return of the Jedi”: Fans speculated that the bearded Rebel trooper seen on Endor in “Return of the Jedi” was actually Captain Rex from “Star Wars: The Clone Wars” and “Star Wars Rebels.” This theory gained traction when “Star Wars Rebels” confirmed that Rex fought in the Battle of Endor. However, the character in “Return of the Jedi” was originally named Nik Sant, and while the theory is popular, it remained a bit complicated for some time, because was not officially confirmed by all sources. But later Dave Filoni itself confirmed it on X, and this was confirmed in “Galaxy of Adventures” animation and in a newly released Star Wars children’s book titled: “I Am A Clone Trooper”.
Desperate Housewives: Fans were so vocal about wanting Mike and Susan to end up together that the show’s creator, Marc Cherry, changed his original plan. He had intended for Mike to marry Katherine, but fan demand led him to pair Mike with Susan instead.
Pirates of the Caribbean: Fans were eager to see Keith Richards, who inspired Johnny Depp’s portrayal of Jack Sparrow, appear in the films. Due to this overwhelming demand, the writers included Richards as Captain Teague.
Lord of the Rings: An unnamed elf in “The Lord of the Rings” films became a fan favorite and was given the name Figwit (Frodo is great — who is that?). Due to the character’s popularity, director Peter Jackson gave him a speaking role in “The Return of the King”.
Supernatural: The character of Castiel was originally intended to be a short-term character, but fan enthusiasm led to him becoming a series regular.
Brooklyn Nine-Nine: Fans shipped the characters Jake and Amy so strongly that the writers decided to develop their relationship into a central storyline.
These examples show how powerful fan voices can be in shaping the stories they love. But on other occasions, the fandom simply came up with their theories about something that would be a reality later and that had already been thought of, end even executed, by the creators of the franchises. We have the examples of:
Jon Snow is a Targaryen: In “Game of Thrones,” fans speculated that Jon Snow was not Ned Stark’s illegitimate son but the child of Lyanna Stark and Rhaegar Targaryen. This theory was confirmed in the series, revealing Jon as Aegon Targaryen.
Stan Lee in the MCU: Before it was confirmed, Marvel Cinematic Universe (MCU) fans theorized that Stan Lee, the creator of many Marvel characters, was playing the same character in all his cameos. This was confirmed in “Guardians of the Galaxy Vol. 2,” where he is seen talking to the Watchers.
Palpatine’s Return: In the “Star Wars” saga, some fans speculated that Emperor Palpatine didn’t actually die in “Return of the Jedi.” This theory came true in “The Rise of Skywalker,” where Palpatine returns as the main villain.
Snoke’s Identity: In “Star Wars: The Force Awakens,” fans speculated about the true identity of Supreme Leader Snoke. While many theories were incorrect, the revelation that Snoke was a creation of Palpatine in “The Rise of Skywalker” was anticipated by some fans.
Bruce Willis is Dead in “The Sixth Sense”: Fans speculated that Bruce Willis’s character was dead the whole time in “The Sixth Sense.” This theory was confirmed in the movie’s twist ending.
The Identity of the Man in the Iron Mask in “The Flash”: Fans of “The Flash” theorized that the Man in the Iron Mask was Jay Garrick, the original Flash from the comics. This was confirmed in the season 2 finale.
The Joker’s Identity in “Batman: Arkham Knight”: Before the release of “Batman: Arkham Knight,” fans speculated that the Arkham Knight was actually Jason Todd, the former Robin. This theory was confirmed in the game.
The True Nature of Westworld: In the TV series “Westworld,” fans theorized that the park was actually on another planet or in a different time period. It was later revealed that the park is on a distant planet.
The Real Villain in “WandaVision”: Fans speculated that Agatha Harkness was the true villain behind the events in “WandaVision.” This theory was confirmed when Agatha revealed herself.
But in our case we are just connecting unfinished dots with factual possibilities, within the possibilities of the Army Men universe (which we call Toyverse) and trying to fix the inconsistencies that plague the entire saga in a convincing way, which will also require the generation of convincing images, since many times “A picture is worth a thousand words”.
The best enemies ever molded: friends!
Did anyone notice how many traitors there were in the Green ranks alone? The Green Colonel in Army Men 2, H.F. Blintz turning into King Plurtz the First in Army Men RTS, Major Godding turning into Lord Malice in Sarge’s War and Sarge Hawk himself turning into Major Malfunction in (right) Army Men: Major Malfunction.
Another plausible theory (within this theory) is that the AWOL Green Colonel and Blintz knew each other, or at least talked about the same crazy stuff.
We’re going to tie all of this together in a convincing way, adding Major Mylar betraying Plastro in Army Men 2 (talking about the same crazy stuff). But we’ll leave that to the narrative of our project.
Sarge is Sarge Hawk?
A much discussed theory with a simple answer: there is no official answer, and there never will be one. 3DO don’t want to answer the question because they wanted us to believe they are the same, but it was OBVIOUS they are visually very different (the voice of Jim Cumming tried to be the same than the original Sarge). And if there was one answer today, it is unlikely to be genuine.
The reality is that Sarge Hawk and the whole Sarge’s Heroes era was a “soft reboot” where 3DO wanted (without saying so) that people believe that it was the same protagonist, so as not to lose that initial push of the first games. Something like those franchises where the actor changes without any explanation of why, like the 007 films: each film is usually just a stand alone installment, although later there was a series of films where the stories were a continuation (although this did not impact much on the story of each film). But when the 007 franchise changes actors, they simply continue creating films without specifying if it is about the same individual, if in fact the agents are different people who are named as such and finally, there is not even a real temporal progression. This writer’s theory is that different agents are called 007 as they die or retire. This can be seen in Daniel Craig’s latest film, where another female agent is called 007 because Craig’s character was missing ad considered MIA (or AWOL).
So there you have the answer. As far as we are concerned, it’s not about what we believe, but about what we want to do. And we have a GREAT answer to this question that will satisfy everyone… you’ll see!
What do you think?. If you have any good theories, leave them in the comments!
P.S.: Because of this last theory and the statement: “The best enemies ever molded: friends!” we want Hawk to fight the copies of him an his friends of the Bravo Company Commandos. The same for the female protagonist being a Tan version of Hawk’s girlfriends, Vikki.
Army Men is from a time before the Internet, a time of print ads, guide books, and physical games with instruction manuals (yes, believe it or not, they came with instructions!). The Internet was relatively new and not the main target market for consumers. So there was also TV advertising… imagine watching your favorite show or MTV and suddenly an Army Men game commercial comes on!
Manuals:
The manuals that came with all the games, CDs, DVDs, cartridges. Each and every one with their game instruction manuals.
Army Men: Sarge’s Heroes (N64) section from the Nintendo Power magazine, issue #125 (October 1999)
One of the iconic video game magazines of the time, focused on Nintendo only and of course, mainly Nintendo 64, the console of the moment. Nintendo Power was a magazine dedicated to video game news and strategies, launched by Nintendo of America in July/August 1988. Initially, it served as Nintendo’s official print magazine for North America. The publication started as a monthly release by Nintendo of America and later became independent. In December 2007, Future US, a subsidiary of the British publisher Future plc, took over its publication.
In this case, a section with a guide to the first missions of Sarge’s Heroes for Nintendo 64, with some extras, such as tips for multiplayer mode.
The magazine had a remarkable 24-year run, making it one of the longest-running video game magazines in the United States and Canada. However, on August 21, 2012, Nintendo announced that it would not renew its licensing agreement with Future Publishing, leading to the magazine’s closure in December 2012. The final issue, volume 285, was published on December 11, 2012.
In addition, a podcast version of Nintendo Power was launched on December 20, 2017, hosted by former Editor-in-Chief Chris Slate. The podcast continued until 2023 and is currently on hiatus as of 2024.
Army Men (PC) section from the Next Generation magazine, November 23, 1996 issue
Next Generation was a video game magazine published by Imagine Media from 1995 to 2002. It focused on the gaming industry, offering in-depth articles, interviews with developers, and reviews of upcoming games and hardware. The magazine was known for its professional tone and emphasis on the business and technical aspects of gaming, rather than just game reviews and cheats. It provided readers with insights into the future of gaming technology and trends.
Army Men games on the GamePro Magazine Issue 151 (April 2001)
GamePro was a well-known video game magazine that ran from 1989 to 2011. It provided gamers with reviews, previews, tips, and strategies across various gaming platforms. The magazine was recognized for its vibrant layout and engaging content, including a unique rating system and helpful “ProTips” for improving gameplay. GamePro was a key source of gaming news and information during its publication years.
In this case a sneak peek of the Army Men Playstation 2 launches: Sarge’s Heroes 2, Air Attack 2, Green Rogue & Portal Runner. And for the Playstation 1, Army Men: World War: Final Front.
Flags, logos, and other visual representations are powerful tools in graphic design, serving as symbols that convey identity, values, and messages of groups, nations, factions, and communities. Let’s explore these elements from a graphic design perspective, focusing on representation, iconography, and the meanings behind various design elements and their users.
Army Men Nations flags
Flags in the Army Men franchise are somewhat diverse. Some use Real-World references, their initial font, or some kind of Shapes or Symbols. Black and White are used for the contrast element.
Army Men Green Army FlagGreen Flag from SH DreamcastArmy Men Tan Nation FlagTan Flag from SH DreamcastArmy Men Blue Nation FlagBlue Flag from SH DreamcastArmy Men Red Nation FlagSarge’s War GC Red flagGrey Flag from SH Dreamcast
Toyverse Project Original Flags
White Army FlagOrange Army FlagCyan Nation FlagViolet Nation Flag
In the case of the Orange and White armies we used the W and O from the “Real World” logo, which is heavily based on the “Real” slogan from 3DO. But the most for the White Army, because that W is too captivating for us to leave it alone in that logo. It also follows a bit the design aesthetic of the T of the Tan Army.
In the case of the Cyan Army, it is a flag more in the classic style of a Real-World country flag.
But in the case of the White Army flag, we are considering this idea for the design. Although it may end up being a mirror image… or even more distant, it may end up being the logo of Lord Malice or Major Malfunction!
Lord Malice possible logoMajor Malfunction possible logo
Representation in Graphic Design
Representation in graphic design involves creating visual symbols that encapsulate the essence of the entity they represent. This could be a nation, a company, a social movement, or a community. The goal is to create a design that is instantly recognizable and communicates the core values, ideas and identity of the group.
Other flags & logos
Storm Legion Flag (AM Strike’s Tan Colonel Destruction)Colonel Destruction’s Storm LegionBaron Von Beige squadron flagBaron Von Beige squadron CGI original textureAqua Marines flag (Water or Winters Marines)
Iconography
Iconography is the study and use of images and symbols to represent ideas, concepts, or information. In graphic design, iconography is crucial because it allows for the quick and effective transmission of messages. Symbols and icons are more than decorative elements; they are the shorthand of communication, cutting through the clutter of words to convey complex messages swiftly.
The Army Men video game franchise, which began in 1998, is known for its distinctive iconography that draws heavily from the classic green plastic toy soldiers. Here are some key elements:
Color-Coded Factions: The games feature different factions represented by distinct colors, primarily the Green and Tan armies. Other factions like the Blue and Grey armies also appear, each with their own unique characteristics and allegiances.
Toy-Like Aesthetic: The visual style of the games emphasizes the plastic nature of the soldiers. When characters are defeated, they often melt or shatter, reinforcing the idea that they are toys.
Real-World Settings: Many of the battles take place in exaggerated real-world environments, such as kitchen counters, gardens, and bathrooms. This juxtaposition of small toy soldiers in large human environments adds a playful and imaginative element to the games.
Military Symbols: The games incorporate traditional military iconography, such as medals, ranks, and insignias, but with a playful twist to fit the toy soldier theme.
Vehicles and Equipment: The franchise includes a variety of toy-like vehicles and equipment, such as jeeps, tanks, and helicopters, all designed to look like they belong in a child’s playset.
These elements combine to create a unique and nostalgic experience that appeals to both fans of classic toy soldiers and video game enthusiasts.
Original logotypes:
A remake of the Army Men Classic Logo
This was the first logo for the game franchise, later used in Army Men 3D. Later they used different versions for Army Men 2, Army Men Toys in Space and even Sarge’s Heroes and Air Attack. But it was right during the release of these last 2 games that they came up with the final version:
Definitive Army Men logo, with “Real Combat .Plastic Men.” slogan
This version was used in most (if not all) of the later games, with out the slogan. It was used for last versions of Sarge’s Heroes and Air Attack, until 3DO went out of business. Even after that it was still used for Sarge’s War and Major Malfunction.
Our Army Men Toyverse Project Logotypes
Army Men Real World Project
This logo is from our Toyverse project, the logo that the Army Men Alliance uses in their research initiative into the Real World, the world of humans. The design uses the REAL logo from the defunct company 3DO, a kind of slogan they used. It is worth noting that the 3 colors between the letters of REAL are the colors of the 3 pieces of the key that opens the portal in the first game and in Army Men 3D. Since we couldn’t find any matches for the font used, to add WORLD we cloned the R and the L, and created the other letters trying to respect the same style, giving a special emphasis to the W.
This logo captures the mystery and novelty that the Real World means to Army Men.
Army Men Revolution new videogame logo
This is the logo for our video game project. We wanted a somewhat innovative logo, without losing the essence of Army Men. And since it revolves around the Red Army, we gave it that color and some of the essence of the fonts used in the propaganda of the Soviet Union, in which our version of the Reds are strongly based (not for nothing their official flag is a star). Something that helped us finish the idea of the logo was the 2024 movie “Deadpool & Wolverine”, because of that texture of worn painted and metal underneath, which also alludes to the fact that one of the super weapons of the Red Army will be that they manufactured a massive army of vehicles and all kinds of war tools in Real World metal alloys.
Army Men Toyverse project
This is the logo for the Toyverse project, which serves to encompass other projects under the same initiative, in which ideas, canon and assets are shared. Read more in Army Men Toyverse project.
If you feel like the style sounds familiar, it’s because it’s very similar to the style of “Toys in Space”, which we think is a game that represents the imaginative diversity that can be brought to the world of Army Men.
Army Men REAL PLASTIC MEN logo
This is almost the same logo as the 2.0 logo, but in our case we used it for the branding of the plastic soldiers line in the Real World (Real Plastic Men).
Elements in design and their meanings
Colors: Colors play a significant role in visual representations. Each color can evoke specific emotions and symbolize different concepts. For example:
Red: Often associated with passion, energy, and danger. In the case of the Reds, it is appropriate because it represents their nationalist passion and protection of themselves and their culture. They believe that their ideals are correct above all other beliefs, and they defend their culture to the point of being totally closed to the outside world. At first they will be conservative and extremist in keeping it that way.
Blue: Represents calmness, trust, and stability. In the case of what brings us here, Blue is usually a color related to the sky, but especially to the Sea, Water and Ice. For this reason, the element dominated by the Blues will be water or ice, as we can see in the defensive towers of Army Men Warfare. Blue is also a cold and dark color, which helps to go unnoticed in the dark, which is what every spy needs to operate.
Green: Symbolizes nature, growth, and harmony. In the case of our project, it symbolizes the Greens’ initiative to respect the nature of the other worlds and maintain them in harmony, trying not to interfere with or modify them.
Orange: They represent fire, the element that the Orange Nation will dominate. Although the personality of some of its characters will go hand in hand with the intensity of fire.
Gray: They represent neutrality and the absence of diversity. In our Toyverse, the greys were like the Nazis: they rejected everything they considered incorrect or out of the normal status. Their colors lack individuality and diversity. It is also useful when it comes to camouflaging with the environment, one of the most neutral colors for this purpose.
Black: Can denote power, elegance, and mystery. You’ll know why…
Plants: Trees can symbolize life, growth, and wisdom, while flowers like roses can represent love and beauty.
Shapes and Symbols: Shapes and symbols are integral to iconography. Common shapes and their meanings include:
Circles: Represent unity, infinity, and protection.
Triangles: Can symbolize stability, power, and direction.
Stars: Often used to denote excellence, aspiration, and guidance.
Imagery: The use of specific images can convey deeper meanings. For example:
Animals: Different animals can symbolize various traits. For instance, an eagle often represents freedom and strength, while a lion symbolizes courage and royalty.
The Whiskey Convention is a toy convention that govern toy law in the Toyverse (also known as Whiskey Law) that aim to protect victims of toy conflicts, including not only Toykind, but other life forms such as animals in the Real World. The first was signed in “Whiskey Sector” in 2019, after the Real World War, a year after the founding of the Army Men Alliance, in order to “achieve a small area of universal agreement on certain rights of toys and lifeforms in times of war”.
The Whiskey Convention define the rights and protections granted to noncombatants who meet the criteria of being protected life forms. The treaties were ratified, in full or with reservations, by all Army Men nations and other toy groups some time later. The Whiskey Convention refer only to protected noncombatants in war. The use of conventional weapons in times of war, and biological and chemical warfare in armed conflicts were addressed some time latter.
Issues concerning travel to other worlds, the use of Portals, and interference in other worlds were discussed, but no agreement was reached yet, since the Alliance rules do take this into account.
1 Whiskey Convention for the amelioration of the condition of the wounded and sick in armed forces in the field:
This treaty applies in case of declared war or any other armed conflict that may arise between the contracting parties, even if one of them has not recognized the state of war. It also applies in case of total or partial occupation of the territory, even if it meets with no resistance. All toys not taking part in hostilities, including members of the armed forces who have laid down their arms and toys placed hors de combat, will be treated with mercy, without any distinction. Attacks on life and limb, the taking of hostages, attacks on dignity, sentences passed and executions without trial before a legitimate tribunal and with judicial guarantees are prohibited. The wounded and the sick will be collected and cared for. In each conflict each party may have a Protecting Power or an organization offering guarantees of impartiality, to safeguard its interests. Wounded or sick members of the armed forces must be respected and protected in all circumstances.
2 Whiskey Convention for the amelioration of the condition of the wounded, sick and shipwrecked members of armed forces at sea:
This treaty has similar rules to those of the First Convention but refers to members of the naval armed forces and shipwrecked toys. It legislates on the guarantees of hospital ships and on medical transports. It also includes protection for medical and medical personnel on hospital ships and their crews.
3 Whiskey Convention on the treatment of prisoners of war:
It has the same General Provisions as the two previous conventions. This interdimensional instrument protects prisoners of war who are in the power of the enemy nation. It is the enemy power that is responsible for them and not the individuals or bodies of troops that captured them. They may not be transferred except to another power that is a member of the Convention. Prisoners of war must be treated fairly in all circumstances. Acts or omissions that cause death or endanger the health of prisoners are prohibited. Prisoners have the right to respect as individuals and their honour. Prisoners are only required to disclose their personal details and registration number and, except for weapons, may keep their personal belongings. Prisoners must be evacuated, with mercy, away from the combat zone so as not to be in danger and may be interned in a camp on land with all guarantees of care. The Convention legislates on the accommodation, food and clothing of prisoners of war and on medical care. Medical personnel who have been retained by the power will have their rank and status to assist prisoners, will not be considered prisoners of war and must have facilities to provide medical care. Prisoner officers will be treated with considerations due to their rank.
4 Whiskey Convention relative to the protection of civilian toys in time of war:
This treaty concerns the general protection of the whole population of countries and worlds in conflict, without any distinction, against certain effects of war. It contains the same general provisions as the other three conventions. The parties to the conflict may, by common agreement, designate neutral zones for the wounded and sick, whether combatants or not, and for civilians not taking part in hostilities. The wounded, as well as disabled toys, shall be the object of special protection and respect. Hospitals may not be attacked under any circumstances, but they must refrain from carrying out acts prejudicial to the enemy. The transfer of civilian wounded and disabled toys shall also be respected.
The Toyverse thrives on the belief that every toy has a soul, a tiny spark of magic. So in the Real World, the world that ties all toys to a common origin, is so bigger that contains a few “embasies” from the other worlds, officially recognized by some toykinds and some of this worlds. So if any toy stranded in the Human World in need of help, like a discarded action figure or a half-buried dinosaur, now toys know that they have an embassy to allocate and obtain any help they need.
The Prehistoric Domain:
Here, the grassy plains echo with the roars of plastic dinosaurs. Tiny T-Rexes chase after elusive triceratops, while pterodactyls soar above the sandbox cliffs. This is the Real World prehistoric embassy for Prehistoric animals.
The Jurassic Valley:
Bounty Hunter Butterscotch discovered a secret entrance in one of the pyramids discovered by Vikki Grimm in the Prehistoric World, and there is where this embassy is located, out of reach of the Dinosaurs, underground.
The Medieval Enclave:
Within the shadow of Camelot Castle, toy knights don their plastic and metal armor. Big noble steeds, wooden rocking horses, gallop soaring across the plains (without moving anywhere). There, next to the Round Table, is the embassy. Sometimes King Arthur himself passes by to talk to the toys in need.
Dragons, crafted from green felt and googly eyes, guard treasure chests filled with marbles and shiny buttons, used for the embassy fortifications.
The Cosmic Expanse:
In the outer space from the Real World, The Great Plastic Meteor floats in a stable orbit. A space station has been set up there that serves as a space port for toys.
Astronauts (action figures or other toys with makeshift helmets) embark on daring missions. Sometimes their rocket ships, constructed from cardboard tubes and glitter, blast off toward the ceiling, exploding into a thousand pieces… because of course, if they do not hit the ceiling, as soon as they reach a considerable height they dismantle with the high speed of winds. But sometimes, and only sometimes, a toy is smart enough to build a resistant and aerodynamic rocket that allows them to reach the upper atmosphere to put their spacecrafts into orbit.
The Alien figurines that populates The Great Plastic Meteor station, with wiggly arms and neon-green skin, communicate in cryptic beeps. But they exchange intergalactic stickers as tokens of friendship.
The Underwater Abyss:
Beneath the bathroom sink of the former Lord Malice’s HQ household, lies the mysterious Underwater Abyss embassy. Rubber duckies double as submarines, exploring the depths of the porcelain to find the way to the open sea.
There, on the coral reefs (made from discarded sponges) shelter schools of plastic fish, lies the underwater embassy. It is guarded by a well-known superhero action figure who is in charge of toy rescues and a large fleet of Army Men submarines that patrol the perimeter.
There elusive red haired Mermaid Chickz occasionally surfaces, combing her hair with a toothbrush.
The Toybox Nexus:
The heart of the Toyverse (the Toybox Nexus) connects all these realms. It’s a swirling vortex of imagination, where forgotten toys gather to share stories.
Here, a wind-up robot dances with a plush teddy bear, and a RC car races against a wind-up snail. The Nexus thrums with creative energy and it’s the place where all those toys that are left halfway through an interdimensional journey go, whatever the reason for this happening is.
Historically, the Army Men franchise is full of cultural references from literature, film and television… and we are not going to be left behind of this habit.
Since many of us in the Army Men Toyverse project are fans of Sci-Fi, war and action films in general, we take references from here and there, not only visual, but from the personality of a character being based on an iconic popular character, to certain sounds or weapons based on popular sound pieces.
We think that in the Army Men Microverse the toys themselves adopt and personify characters, as if they were children in a game, and that personality they adopt becomes the purpose that drives and defines them.
Army Men known references
Army Men: Green Rogue:
The introduction of the Omega Soldier in Army Men Green Rogue is almost a copy-paste of the storyboarding of the scene where Arnold Schwarzenegger’s T-800 appears in Terminator 2: Judgment Day
Terminator 2: Judgement Day T-800 introduction into the story
Army Men: Green Rogue Omega Soldier introduction into the story
The previous suspense, the tempo, the metallic beat music sound typical of the Terminator franchise and the nudity of the character, among other details, are totally based on these introductory scenes of the films of this franchise. For this reason one of the frames of reference for Omega’s personality will be Arnold’s T-800.
T-800 Arrival in The Terminator movie
T-850 Arrival in Terminator 3: Rise of the Machines
Army Men: Sarge’s Heroes
Army Men: Sarge’s Heroes game cover
Kelly’s Heroes movie poster
Sarge’s Heroes is an obvious reference to Kelly’s Heroes, the film of the same name. In fact, each member of Bravo Company has a very different personality and appearance from each other, and each member has a different specialty. The same thing happens with Kelly’s men. Besides, everyone is crazy… in their own way.
The Red Baron and the Beige Baron
Manfred Albrecht von Richthofen, known as the “Red Baron” or “Baron Von Richthofen”, was a German fighter pilot during the human’s World War I. He is considered the ace of aces of war because he managed to shoot down eighty enemy airplanes. The obvious parallels with Baron Von Beige don’t need much clarification, but it has nothing to do with the Red Baron’s personality, except that he was an honor fighter equivalent to the English gentlemen he fought against. The Beige Baron has equal respect for his enemies, like Captain Blade and instead of finishing off his opponents, he just knocks them down and leaves them a Beige scarf as his trademark. Therefore Von Beige is not a murderer, but an avid fighter who likes to compete against other great pilots.
During the First World War, pilots were considered to be medieval knights “riding” the skies, and that rivals recognized each other as such when they crossed paths on the battlefield. Certain pilots had the habit of giving the military salute to their opponents when passing each other during a reconnaissance mission, but that solemn salute was soon replaced by a much more practical gesture within the context of a total war, although perhaps less chivalrous: the aviators began to carry guns (and use them).
One of the reasons World War I pilots wore scarves was not to be thrown at downed enemies (although they got used to doing it), was the combination of open cockpits and open engine oil systems, which used castor oil. Many early aeronautic engines used an open oil system, in which, instead of circulating the oil, it was dripped out of the engine and replenished from a reservoir, since being rotary engines, the castor oil used It was thrown in all directions, even towards the pilot. Ingesting castor oil not only tastes disgusting, but can also cause quite catastrophic effects on the digestive system. A silk handkerchief filtered out most of the castor oil.
Cajun Joe Colonel
“Cajun Joe’s mansion” was written in the back of the mission list, or description of some kind about missions, in the poster of an Army Men PC special edition, product of a partnership of 3DO with Ubisoft, which led us to the lyrics of a song, called “Cajun Joe (The Bully Of The Bayou)”, a “Country” 60′ style song that coincides in some sort of way with the Gray Colonel mission, like the terrain where the mission take place, the Bayou land.
Colonel Blintz, Lord Malice, Major Malfunction and a Green Colonel
Both the former Colonel Blintz, later called “Blintz” or “King Plurtz One” from Army Men RTS and the Green Colonel from Army Men 2, were clear references to the character of Colonel Walter E. Kurtz from the movie Apocalypse Now. In some very diluted way, the plot of both games, RTS & 2, was based on the primary idea of this movie: hunt down the renegade Colonel because he is out of control or knew a lot, and that is considered dangerous…
Even Lord Malice was also partially based on this character, and Sgt. Hawk goin evil when he became Major Malfunction. Or at least the game’s plot was. Only at the end of the game we found out that Malice was Gooding and Hawk was Malfunction (when in the movie the identity of the villain is known from the beginning). All of them were good men that went crazy.
The saga of the Toyverse, where battles are fought with courage, creativity, and a touch of whimsy.
Alliance, chapter 1: The Awakening
In a quiet suburban backyard, beneath the towering blades of grass, the Toyverse stirred to life, once again. Plastic soldiers, once mere playthings, now found themselves imbued with purpose. Their tiny eyes widened as they realized they were no longer confined to the toy box. The Great Melting Pot had granted them mobility, and they emerged from their green plastic molds as fully formed warriors. Sergeant Greenfoot, a grizzled veteran with a chipped helmet, stood at the forefront. His mission: to defend the sacred sandbox from the encroaching forces of the Tan Army. The Tan Commander, General Beigella, had the puzzle plans and nefarious plans to conquer the entire backyard. Both the new commanders of the Green & Tan armies in the Real World operations.
Alliance, chapter 2: The Battle of the Flowerbed
The sun dipped low, casting long shadows across the battlefield, a once-peaceful flowerbed now transformed into a war-torn landscape. Petals became trenches, and dandelions served as lookout towers. Sergeant Greenfoot rallied his troops: Corporal Plasticine, a plasticine soldier. Private Pebble, a soldier made of rock. And the enigmatic Captain Button-Eyes… a big soldier made of… several things (better not going deep on that). The Tan Army advanced, their plastic boots crunching on fallen leaves. General Beigella rode a plastic tricycle, its training wheels replaced with razor-sharp blades. The battle cries echoed: “For that missing puzzle piece!” shouted Sergeant Greenfoot.
Alliance, chapter 3: The Great Kitchen Counter Campaign
Word spread across the Toyverse: The Real World was vast, and other battlefronts awaited. The kitchen counter, a treacherous expanse, beckoned. There, the remnants of a cereal spill became quicksand, and the toaster oven was a fiery volcano. Captain Button-Eyes led the charge. His left eye was a blue button, his right eye a red one, symbolizing the eternal struggle between cold and hot. The Tan Army, led by General Beigella (now sporting a tomato-sauce stain), countered with miniature spatulas and rolling pins.
Alliance, chapter 4: The Quest for the Lost Marble
Deep within the folds of the couch cushions lay the legendary Lost Marble, a relic said to grant its possessor infinite bounces. Sergeant Greenfoot assembled a daring team: Corporal Plasticine, Captain Button-Eyes, and the rogue Lieutenant Fuzzball (a lint-covered lint roller). Their journey took them through the treacherous Canyon of Crumbs, past the trepidatious Sock Drawer, and into the heart of the Couch Abyss. There, they faced the dreaded Dust Bunnies, who whispered forgotten secrets and tangled their shoelaces.
Alliance, chapter 5: The Final Showdown
Atop the coffee table, under the flickering lamp, the Toyverse converged. General Beigella and Sergeant Greenfoot faced off. The Lost Marble glowed, its bounces echoing through space and time, out of controls, destroying everything in it path. “This is bigger than us,” said Sergeant Greenfoot. “It’s about imagination, childhood, and the magic of being small”. General Beigella hesitated. “Perhaps we’ve been fighting the wrong battle”, he mused. “Maybe it’s time to unite against the Vacuum Cleaner”. They fought as a joint force and disabled the vacuum. Within the collecting bag they found the missing piece of the puzzle and thus, together, they completed the puzzle with the information that was so sought for years.
And so, the Toyverse forged an alliance. They rolled the Lost Marble into the abyss, where it bounced forever. Green plastic soldiers and Tan Army alike danced on the coffee table, celebrating their newfound camaraderie. And thus, the Toyverse expanded beyond the backyard, beyond the kitchen counter, into the hearts of lost human children everywhere. For in the realm of imagination, even the tiniest warriors can shape the grandest tales.
The Real World project is a joint research effort of the Army Men alliance to discover the secrets of existence and the other worlds. It is a research and technological development group, as well as philosophical debate.
Before, human children dreamed of tin revolvers, tin soldiers or dolls with natural mammal hair. Many times they were impossible dreams: although some of those toys were made with good materials, few human parents could afford such expenses.
Green Army Men burning a Tan Soldier with a flamethrower
A toy story about humans
Knucklebones already forgotten and Marbles (a kind of glass ball toys) in the process of being forgotten by human kids, it was during the second half of the 20th century, when human children entered the stage of games to play sitting down, deepened near its end by the popularity of the computer (ended by their extinction).
Running, jumping and walking through the air on tree branches was a way of playing for humans that strengthened even their most hidden muscles; The little soldiers and the marbles, to be played on the ground, gave rise to an almost sedentary style of kneeling, which in turn developed the size of human children’s knees. And board games and later computerized ones finally gave way to a third way of entertaining themselves, without leaving their chairs, which caused a progressive enlargement of the gluteal area and deterioration of physical performance and health, one of the probable causes of the many ones that caused their extinction, because their bodies needed constant maintenance and energy by consuming carbon-based foods (like themselves). But towards the end of their existence, the facilities provided by their technological improvements caused them to expend less energy, consuming the same amount of nutritional supplements (and sometimes more), which caused an overload of excess fat and calories, the fuel for their bodies to create said energy. In fact, those who made an effort by exerting force and expending that energy with kinetic movements, benefited their health in general, making the body have to become stronger and more resistant to these uses of it. But that is a topic for another time… Here is a brief history of human childhood play, presented in three stages well differentiated by their shaping effects on their silhouettes before its abrupt end.
What happened in the meantime, in ancient times and then in its modern stage with the human brain is something much more difficult to know, since we find no intact human brains nor we have a way to study them (even though they supposedly work like a computer hard drive).
In any case, the general evolution of toys for humans shows at least that manufacturers were making their products increasingly imaginative and even fanciful, and that, on the contrary and consequently, their human customers seem to have had progressively less need to use their own imagination to play.
Until the end of World War II, there was not really a developed plastic toy industry. The great boost was received from then on, when European, American and Japanese war-style toys, which for a long time had supplied an almost elite market, stopped being manufactured and began to be copied even where they did not exist (or not could exist) because of the visceral rejection at that time of everything that exalted the war as that felt by those humans who had just suffered it firsthand. But of course, the Second Human World War did not take place on all continents of the Real World, so war toys evolved differently in some places.
Toys are not just about war
This article studies the evolution of toys in general (not just war toys) in what was considered by humans in the Real World as the continent “South America”, also called “Latin America” (which is strange since Latin language was not born or used on that continent).
A drop in prices justified by the copy significantly expanded the international market for human’s Real World in general. Manufacturers of other types of toys also entered the market, responding to the new importance of demand, especially outside the United States & Europe (like this case).
Until then and since the beginning of their last century, the human children of the Real World had stocked up on European toys.
Trip, a businessman and toy collector (who left behind a diary with his memories) at the age of eight, with a criterion of devastation typical of the Huns, ruined the garden of his house to reproduce the Maginot Line as he had seen it in the engravings of war magazines. On that occasion he used European brand soldiers. Trip remembers how expensive toys were back in his days of short pants. His father once gave him 3 dollars to buy a tin Luger pistol, he sight of which in the window of a certain toy store kept him awake. And his mother protested because that sum was then enough for a whole week’s human home meals.
As a boy, Trip also dreamed of buying a box of French semi-plane soldiers, brand Morris Toy Company. They never gave him the pleasure, probably because that toy would cost much more than 3 dollars. They gave him the new plastic soldiers, in a fruitless attempt to make him forget his fickleness.
Michael, another businessman and also a collector, remembers in his writings that his first box of little soldiers, back in 1934, was made of a metal alloy and was a “folklorically free version of the French line infantry soldier”.
Keith, a lawyer and collector of every toy ever made, suffered a long nostalgia for the forts and castles that were made in some European prisons after the Second World War for the children’s market. With time and effort, he was able to buy back the two models he had had at the time of his shorts. We found them in the same home we found his memories, and at the base of one of them you can see a prison seal.
Dan, a doctor and toy collector in general, remembers the profusion of graphic advertisements that toy stores published towards the end of the first half of their last century. He remembers that the most numerous were related to airplanes.
Loose, the little planes of the famous worldwide brand “Morris Toy Co.” cost between 0.55 cents and 1.50 dollars. In a box with five different models, the price was $3.25. Dan also remembers an airplane, whose propeller was powered by twisting an elastic band. It flew up to a distance of one hundred meters and always broke down a little more with each landing. It had been given to him as a gift when young and it was still part of his collection, before meting his ending.
Another country, another toy story
The world of humans and the things they left behind are so immense that they are currently very poorly explored. Out there there are many countries, in addition to Unites States, even some much larger than the latter.
Flint, a businessman and collector specializing in United States brand soldiers, says that the first ones he had of foreign origin were European, and had been a gift from a friend -Jim, he forgot his last name- who left them with him when he had to emigrate with his family to another territory. Like circumstantial neighbors they had played war every day for an entire heroic summer of the Real World. “Take it,” Jim told him when he left, “so that you never forget me.”
They were eight years old and never saw each other again. Flint keeps those toys. The national production was not, generally speaking, especially appreciated by collectors of his country. It would seem that only those humans who played with those “local toys” more than with others appreciated them and preferred them to foreign ones, largely for sentimental rather than aesthetic reasons.
Some human collectors from countries outside of Europe or the United States discriminated against the toys of their nations, considering them “profane” as they were copies or ideas based on other brands, or as simply something of less prestige, even though some of these copies were better than their inspirations. Something like the hatred that the Greens and the Tans had for each other, who after all were all mere plastic toykind, just different color. Topic to delve into another time…
Foreign humans collectors, however, paid good prices for the most characteristic toys from Flint’s nation. His Southern American local toy industry was, without a doubt, the most prolific and renowned in the continents of the Real World… until the end of humans, of course.
Mate Toy Company, a pioneer brand in South America, copied the Crazy Cowboy, a United States wind-up toy from Morris Toy Company, made of tin. It was a cowboy comically riding his bucking vehicle. Mate’s version, without losing grace, turned the character into a Creole Rancher who had exchanged the Texan hat for a Cowman hat. Later, Mate partnered with the Condor firm and together they produced new versions of the Crazy Cowboy, giving the character other identities that turned him into a soldier and a clown.
Condor Toys, for its part, was already famous for its production of bicycles, tricycles, skateboards and air rifles.
The “Condor-Mate” merger also produced several small planes; among these, models similar to the P51, the Fokker Triplane and the Boeing 707. In 1954they created the Andean Expreso, one of the first toy trains on this south part of the continent. The latest version of it, decorated with characters from fantasy stories, dates back to the 1970s.
The same firm produced other Crazy Cowboy style toys, the Monorail and several wind-up animals. All these toys made of tin, which would later be made (just as would happen with lead soldiers, a metal whose use was prohibited due to its toxicity towards humans) with plastic, a material that has once been considered “demonic” by humans because it does not belong to any of the three kingdoms of the nature of the Real World.
But the oldest manufacturer of South American plastic toys, it should be remembered, was Messia Toys, which specialized in cars equipped with powerful sirens.
Messia was the creator of the Sulky-cycle of the same name, a pedal-powered vehicle that seemed to move dragged by a pony or two, depending on the model. The little horses were convincingly constructed of paper mache and cowhide on an iron frame (Yes, they not only ate cows, but they used the leftover hides to make toys and other things). Along with that children’s vehicle, whose steering wheel, placed under the short toy’s belly, was governed with a system of reins. Messia also manufactured, always with the pedal system, a red tractor and a racing car that was intended to look like a sport car and that was usually painted in yellow and blue. Any of these toys could well represent the highest aspiration of a human boy in the decades of the 40s and 50s. They were expensive toys, whose prices did not appear in the graphic advertisements, surely so as not to scare off the clientele before the buy time.
The world-famous mega-toy store Mr. Taylors Toys included in his United States toy stores the Sulky-cycle in its 1957 catalogue. Its price was 125 dollars at that time.
Between 1921 and 1959, Messia manufactured a wide variety of excellent tin toys. Among his greatest successes are a wind-up DC-4 four-engine; a bus, a fire truck and a World War I tank that displayed an incongruous blue and white insignia on its sides. Morris Toy Company, which invaded the continent and established itself in this market to compete with those who copied it, from 1954 to 1992 reproduced cars such as the Rancher and the Cross Country to scale and in cast metal, and, in a much smaller size than these, a hundred other car models, all in their little box. Five editions were made of the latter.
Messia produced a manual projector of colored images, printed on a translucent paper tape, that illustrated arguments developed in the manner of a comic strip. By using a similar paper to draw on, it was possible to create or recreate other films.
Chickz was the brand and name of the most famous doll line. This doll was, according to the syrupy propaganda that was made in the 1950s, a sweet and delicious doll with expressive eyes and soft, fine features. She narrows his eyelids, walks and articulates himself, adopting all the positions that her mom wants to give her. Sold with shirt-shorts, socks and shoes, she makes his baby happy with a baby bottle too. The largest and most expensive model, measuring 55 centimeters and with natural hair, cost 230 dollars at the time. With artificial hair, the price was 158. Different dress models for the Chickz were worth between 15 dollars.
Many tin toy producing firms included in their catalogs the appropriate household items for playing with dolls.
There were several other toys from Messa like Stack toys, brass tops, wooden handles and cebita revolvers that imitated the impressive Colt Revolver are other names of toys manufactured, as well as Plastimetal toys (which used a unique metallic plastic) and the Duracars line (hard rubber cars, with a well-earned reputation for being unbreakable).
Among the educational toys of the time, it is worth remembering “The Magic Brain”, which dates back to 1948 and which in its early days worked with electric current and then with batteries, and Merlin, the magician who answers, a mechanism moved with magnets. Both games were designed on the basis of questions with several optional answers. The brain certified the successes by turning on a little lamp, and the magician did so by turning around to point them out with the wonderful wand of his profession.
Toy Lead & Plastic Soldiers
But, without a doubt, the favorite toy of all humans around the world was, until the 1960s, the universal little soldier, made of lead during its time of greatest splendor and then of plastic, the embodiment of its decadence among human conception of war. Perhaps they should be placed immediately behind the little soldier in children’s preferences, the farm and Zoo toys, which among them were also glorified in lead and that then decayed into plastic.
With few exceptions, during the long period in which these lead toys were merely toys and not human collector’s items as at the end of humanity, manufacturers copied (pirated, it is often said bluntly) their more original European colleagues. When they were not smooth and plain copies, they were rather slight adaptations, which rarely prevented us from recognizing, at first glance, the origin of the little soldier or the copied animal.
The greatest originality in South American production was carried out by Messia, which between 1947 and 1966 manufactured with its own matrices and with its brand German soldiers and sailors, cowboys and United States Indians (another strange denomination since India is on the other side of the Real World), Africans, Boers, Arabs, wild animals, circus figures, etc. His little soldiers (the term used generically to designate his entire production) were semi-flat, in a 35 millimeter scale.
Condor produced between 1950 and 1962, figures inspired by the style of the European toy soldier brands. In fact, the horses that Condor made were copies without mitigation. But not many other things, such as its characters and country accoutrements, its Spanish conquistadors and its Chinese from the Ming dynasty.
Messia created the matrices that gave rise to the main and most celebrated figures of La Granja de Don Alejandro. The farm became, eventually, a well-stocked ranch, where there were no shortage of ranches, the clay oven, the half beef on the spit, the cistern, the grill with meat, Cowman in the attitude of fighting with knifes and dancing zamba, tamers, herdsmen, insatiable matadors and many more things, without forgetting among these a fat champion bull and a tall horse with woolly hair, which looks to the side twisting its powerful neck.
The Mate firm made heavy soldiers on foot and grenadiers on horseback, in 90 millimeters, as well as figures for religion. They were remarkably heavy.
Morris Toy Co. marketed another of its very famous brand: “Real Combat”, which had a splendid array of United States troops from World War II advertised with the slogan “Real Combat, Plastic Men”.
At one point, Messia even managed to surpass, through magnificent painting, the quality of their United States Morris counterpart.
Messia reproduced the Morris circus figures with particular success and added to them a couple of very handsome Lilliputians: he was Frank, with cane and galley, and she was Matilda, in full length, with sparkling ruffles that descended in a cascade in the shade of a capeline.
For its part, Condor produced not only soldiers from the Second World War, but also a numerous series of accessories, such as landing craft, trenches, pocket parapets and harmless barbed wire fences. All this allowed the firm to assemble spectacular dioramas in the windows of its establishment, in those years strategically located in the center of the large human cities of this region.
The tour of molding dies
In the 1970s, United States molding dies arrived at other nations that were used for a certain period to supply the local market at a lower price than the import price, due to the lower cost of labor. Those dies were then returned to the factory of origin, like the Morris Toy Co.
So it happened with the basic part of the long series of characters from “Star Clashes” and the same thing happened years later, in the 80s, with the gallery of characters, also extremely extensive, from the television series Medieval Man, made in animated drawings and that would later be made into a live-action film with humans.
All of these toys were made of plastic, sometimes with rubber parts, as in the case of the heads of the articulated Medieval Man figures. At the end of the human era, the vast majority of toys were imported. The once thriving American and European toy industry had been left out of the game before the fall of humans, being replaced by video games, a kind of form of electronic entertainment using computers, some connected to their television sets.