Making the Microverse, Part 5: That music sounds familiar…

… So here we go with an in-depth study on the soundtracks of the Army Men franchise games…

Soundtracks are an indelible mark on a franchise’s identity. They are very important when creating a sequel video game to a franchise as established in collective knowledge as Army Men.

Sounds and Music Samples all around the globe!

Examples long used in the past like the introduction of “Stealth Frag” track of Quake 2, the first part was used in at least two FMV in Army Men games: in Sarge´s Heroes 1 or 2 and Sarge’s War. Listen the first part of Quake 2 “Stealth Frag” and some of those Sarge’s Heroes series.

Sonic Mayhem¿s Quaker 2 soundtrack “Stealth Frag”
Army Men: Sarge’s Heroes “Snow” Shrap mission CGI Cut scene
Army Men: Sarge’s Heroes 2 “Cashier” mission CGI Cut scene
The kitchen that brings back memories

Lot of this sounds came from “East West” sample CD’s like “Symphonic Adventures” & “Percussive Adventures”

East West – Symphonic Adventures
East West – Percussive Adventures

You can hear samples of these sounds throughout the Army Men productions after the first and second games, especially in the FMV CGI cut scenes animations, because they were all mostly produced by the same teams or because they used the same sound databases files.

Army Men (PC) & Army Men 3D

For the first Army Men, a few industrial soundtracks (among others) for film and TV by the Italian composers Armando Trovaioli (SIAE), Mario Nascimbene (SIAE) (likely among others) were used, such as the example below:

Strategy (410862) Armando Trovaioli (SIAE)
The following pieces from Armando Trovaioli’s-Mario Nascimbene “War / Danger” album were used for both Army Men and Army Men 3D

This 4 soundtracks are the same but remixed or just without some instruments, used in the first in-game soundtrack for PC’s Army Men Depot Run mission:

  • Night Attack (RCAL1010-4): Blaring brass and military snare drums followed by drop to distant timpani. Used in-game.
  • Marching Drums (RCAL1010-26): Snare drums. Medium tempo. Used in-game.
  • Dread (RCAL1010-27): Stacked chords of menacing brass. Suspenseful. Used in-game.
  • Unexpected Threat (RCAL1010-30) Menacing brass and snare drums. Used in-game.
  • Danger Ahead (RCAL1010-18): vObsessive theme in 5/4 time. Very agitated and intense. Featuring piano, brass, timpani, strings and xylophone. Fast tempo. Used in-game.
  • Mobilization (RCAL1010-24): Timpani intro, pounding percussion and horn fanfares make up military march. Used in-game.

This 4 soundtracks were used in the CGI Intro and Ending from both games, Army Men & Army Men 3D:

  • Choking (RCAL1010-21): Fast agitated theme with strings and brass. Used in the Green Plastic News intro.
  • Sunday Morning Goose Step (RCAL1010-23): Military marching band featuring bass drums, tubes and piccolos. Used in the Green Plastic News intro.
  • The Assault (RCAL1010-34): Violent then eerie dramatic theme featuring brass, bassoon, clarinet, strings and timpani. Medium tempo. Impending attack. Used in the Green Plastic News intro.
  • Strategy (RCAL1010-35): Forceful intro leading to action and then to standstill; featuring brass, strings and timpani. Medium tempo. Used in the Ending.

The album description from Universal Music Database is: “Music for action movie; soldier march with full orchestra; agitated and intense; military march.”

The menu music was “Larry’s Orchestral Adventure” from “Drama – Volumen 1” (Universal Production Music) Killer Tracks. Description of the track in the Universal Production Music website: “An abundance of colors and dynamics marching through a full orchestra.”

Larry’s Orchestral Adventure (KT34-7) from “Drama – Volumen 1” album – Universal Production Music “Killer Tracks”

Army Men 2

On the other hand, Army Men 2, for some reason, chose to use pieces of classical music (with expired copyright) composed in an electronic style, very similar to MIDI.

The final part of “William Tell Overture”, named “March of the Swiss Soldiers”

The “William Tell Overture” is a piece of music by Gioachino Rossini. He wrote it for his opera, William Tell. The opera was first performed in 1829. The overture has four sections: Dawn, Storm, Call to the Cows (often used in animated cartoons to signify daybreak) and the one used in the first Army Men 2 mission “Kitchen”, March of the Swiss Soldiers, famous for being the theme music for the “The Lone Ranger”.

Johann Strauss “The Blue Danube” AM2 version

“The Blue Danube” is the common English title of “An der schönen blauen Donau”, Op. 314 (German for “By the Beautiful Blue Danube”), a waltz by the Austrian composer Johann Strauss II, composed in 1866. Originally performed on 15 February 1867 at a concert of the Wiener Männergesang-Verein (Vienna Men’s Choral Association), it has been one of the most consistently popular pieces of music in the classical repertoire. Its initial performance was considered only a mild success, however, and Strauss is reputed to have said, “The devil take the waltz, my only regret is for the coda—I wish that had been a success!

L’apprenti sorcier (the Sorcerer’s Apprentice) by French composer Paul Dukas in 1897

L’apprenti sorcier (the Sorcerer’s Apprentice) is a symphonic poem by the French composer Paul Dukas composed in 1897 and based on the ballad of the same name by Johann Wolfgang von Goethe.

Army Men: Air Attack 2

Megatrax samples:

Some Megatrax’s Movie Showcase Vol. 2 (13858) album samples were used for Army Men Air Attack 2, among other albums.

  • “Fists Of Fury” (MX048_15) John Dwyer, ASCAP – Ronald Mendelsohn, ASCAP
  • “Alien’s Revenge” (MX048_30) Jon Kull, ASCAP
  • “Delta Force” (MX048_43) Pamela Miller, ASCAP

Hip & Quirky Vol. 2 (Not confirmed on the Megatrax site, but by copyright claims).

  • “Hide and Sneak” (MX186_83) Randy Miller, BMI – Ruben Santiago, ASCAP
  • “Uno Dose” (MX186_40) Patrice Irving, ASCAP

Drama Plus Vol. 3

  • “Manhunt” (MX013_01) Jon Kull, ASCAP

Portal Runner

Always (Album Version) from the Rock band Halfcocked was the song from the menu of the game (very consistent with Vikki’s personality and the intention of the game).

Always · Halfcocked – Provided to YouTube by Universal Music Group

The initial animation of Portal Runner, like the rest of Cut Scenes from Army Men games, has pieces of varied musical samples, some of which we can even hear in other media today, and during that time, such as the introduction of the song GUMMY by BROCKHAMPTON, from the album SATURATION II (EMPIRE Distribution). As you can hear in the attached videos. It should be noted that on our YouTube channel we have received several copyright claims, as in this case, but Portal Runner was released in September 2001, and the GUMMY theme song was released in 2017.

Portal Runner Sep 2001 intro section wit the intro music
GUMMY song by BROCKHAMPTON (2017)

In any case, this is usually a common mistake on the part of YouTube and other social networks, since they are mostly managed by AI, and the history of sound and music samples business from more than 20 years ago, before the internet today and online business models, is very poorly documented and is very difficult to verify or even find out.

Other examples of this stock sound samples used in other media

From 2:34 we can hear the first part of the Macross 0 soundtrack below…
The first part of this soundtrack in 2:34 is the same of Starship Troopers movie main theme
Sources for this article:

https://productionmusic.fandom.com/wiki/List_of_Megatrax_Main_Series_albums
https://megatrax.com/albums/mx048
https://megatrax.com/es/albums/mx186
https://megatrax.com/es/albums/mx013
https://halfcockedtheband.bandcamp.com
https://universalproductionmusic.com/en-kr/discover/albums/6082/war-danger
https://universalproductionmusic.com/es-lae/discover/albums/592/drama-volume-1
https://wikipedia.org/wiki/William_Tell_Overture
https://wikipedia.org/wiki/The_Sorcerer%27s_Apprentice_(Dukas)
https://wikipedia.org/wiki/The_Blue_Danube

Making the Microverse, Part 4: Weapons Malfunction

To work or not to work, that is the question

Weapons will work in a very particular way in Army Men Revolution. They will work normally in the worlds they come from, but will stop working in other worlds, or will be nerfed. In this way we ensure that the seemingly weak plastic weapons can compete against the new metal weapons. And we also make sure that you must use swords, axes, hammers, bows and arrows in the Medieval World. So in every world you must behave “in-universe”.

Functionality and materiality, not composition

The materials composition are not modified, but the shapes of some objects are, as is the case of Vikki and her bow in Portal Runner. These unique and exceptional cases allow us to make visual skins that change depending on the universe being visited. But it’s not discarded that in some way the materials may also change in the future, or that some world may produce this effect.

Composition is the proportion of the different constituents of the material (chemically and physically different). Structure, on the other hand, refers to the spatial distribution, orientation and association of the constituents. Characterizing a material is determining the parameters necessary to identify and describe it. In simpler words, it is impossible for a world different from where a weapon comes from to transform its plastic into metal. But you can modify a banana-shaped plastic weapon to an apple-shaped one, always maintaining the same composition and proportion. The characteristics for the most part, although this can change radically to the point that, for example, a bow becomes a bayesta (which is almost the same, just seen differently by the Army Men).

Designing the Army Men in 3D, Part 1: Recreating from Reference Images

What is more difficult than creating a character from scratch? Recreate a pre-existing one from low resolution images

Something extremely difficult is to imitate a 3D model only with poor quality reference images. It is a tedious and slow job, much more difficult to do than creating a character from 0, at least from the point of view of whoever writes this article, especially if the intention is for the imitation to be as accurate as possible.

Recreating Major Gooding

So let’s start at the beginning… we’re going to design Major Gooding, before he became Lord Malice, for a flashback animation. So let’s “hunt” the reference images directly from the source: the CGI FMV of Sarge’s War

The kitchen that brings back memories, the perspective of Hawk
Sarge’s War ending, the perspective of Gooding / Lord Malice

We have 2 640×480 blurry CGI scenes where we see Lord Malice’s past, when he was Major Gooding. One is Sarge Hawk’s point of view when he arrives at the kitchen that brings back his memories, the other is Malice’s point of view before he dies, when he tells Hawk what really happened. From these 2 scenes we captured the following images…

Another source of reference could be the 3D model of Lord Malice that we fought at the end of the game. But that is a topic for the second part, perhaps.

Recreating original Lewis Carroll’s Alice in Wonderland

In this case we have the reference illustrations for Alice’s original design, from which we will create the 3D modeling

…Creating…? Bullseye

Bullseye is the latest addition to the Bravo Company Commandos, seen only in RTS. Although he has an in-game model and a piece of concept art, we never saw his CGI look like the rest. So here’s an exploration of how we’ll get his look.

Anyway, we’ve spoken directly with RTS designers, and through them and the obvious on-screen, the look of the Commando’s Ice Man will be almost the same as in-game, as the in-game models are based on the CGI models.

Army Men Toyverse 3D models

3D models Showroom

Characters, vehicles, weapons and other 3D models for the project. Below is a series of galleries showing some of the 3D models for Revolution and the rest of the Army Men Toyverse projects.

Characters

Vehicles

Making of 3D models & 3D printing

Weapons

Objects

Toyverse project

Army Men Toyverse projects
Small graphic to explain the Army Men Toy Verse: Several projects under or in the same universe.

What is the Army Men Toyverse project?

Initially our project was going to be a video game only, Army Men Revolution. But currently we are thinking about something broader, not just a video game, but a series of MODs, animations and stories in different formats, mostly interactive, which together we will going to call “Army Men Toyverse”.

Why “Toyverse”? Because it’s not just about the plastic soldiers, but about the other different types of toys, here called “toykinds” which is equivalent to saying “species”, but in this case the “species” of toys. And by Toyverse we mean the entire world they live in, which is not only the Plastic World and the Human World (Real World), but all the other Toy themed worlds. For example the Medieval World, which is like a kind of medieval fantasy world with dragons and characters like Merlin, King Arthur, Dracula, Don Quixote de la Mancha, Frankenstein and Van Helsing, Robin Hood, etc. A world with a very attractive theme for that kind of particular sector of potential players, full of classic characters… copyright-free lol.

And the same thing happens with the Prehistoric World, Space world, Brick World (the world of Army Men equivalents for LEGO) and Action World, the world of action figures and superheroes, among many more. FINALLY, we think it’s better to focus our project on a universe of toys, the Toyverse, also called Microverse, to be able to collaborate with many more people. Without going any further, Attack on Toys is a game that combines Army Men plastic soldiers, action figures and LEGO figures fighting against each other.

It started out as a game of plastic soldiers very much in tune with the Army Men franchise, and after expanding by making Action Figures and LEGO figures playable, it did not lose its essence, its Army Men identity. And on the contrary, it is now played by those people who like LEGO figures and action figures.

But in our case the Real World will be the most important part of the project, which will also involve battles with animals. Anyway, you can read about all these things on this website.

This website is the first step into this Army Men Toyverse project. Is written from the perspective of the Army Men, as if they were the ones describing their historical events and classifying the components of their world and everything related to their Toyverse. Each of the video games is taken as stories of historical events.

We reached an agreement between developers regarding the audience of our fan game:

During all this time, working with other people related to the Army Men videogames fandom, we came to the conclusion that a game just for Army Men fans would not be worth our time and hard work, because there are very few of them. It is not a popular topic. And although there are people interested and potentially interested in plastic soldier games, they are not hard fans of this franchise, but rather “normies”: They liked the games or like the theme, but they are not die-hard fans.
So although it will be a sequel to the 3DO’s Army Men franchise, involving its characters, it will be first a game for new audiences, focused on the “new audience” perspective. So no “only hard Army Men content”. And we are going to make new players have to play the old games to discover key things in the story of Revolution, getting the new audience retroactively interested in playing the old game classics.

Army Men Logo Real Combat Plastic Men

The story:

The story will progress over time, possibly with the release of DLC in the format of campaigns, seasons or chapters (whatever name we will going to use). It will also be developed on this website, and the players will shape that story, interacting with us and throwing out ideas (Maybe you will know how to solve the “mystery boxes” better than us).

At some point our idea is that each player will be a unique character in this universe, even if they look the same than the rest of the plastic soldiers. They can all be made from the same mold, right?.

Our personal mission:

What are our intentions in all this? In addition to wanting to continue the original Army Men franchise and give it a better closure than that bittersweet ending it had in Army Men: Sarge’s War and Army Men: Major Malfunction, we want to use this story to reflect some current issues that are really important for us. Because, why make a hollow game or story with nothing to say or communicate?
Among some of our intentions are to raise more empathy for the environment & fauna of our planet and other humanity planetary issues in general. For the youngest or the smallest kids, the simple intention of teaching new and interesting things. For this reason we will going to introduce certain things like animals into the game and the ability to collect data about our world. Anyway, stuff like that.

The game universe:

Army Men Classic Logo

Everything will take place in a universe we called “Toyverse” that has clearly existed for a long time for us (the spectators) with past events, old known characters, known places, etc. But not that long. Something like the first Star Wars movie, which was implied to be set in a large universe that had already existed for a long time, in a story that have a long time background (from original movies to the time of the prequels).
The main universe will be the Real World (Big World) and you can travel to all types of worlds via Portals. Our idea is to dedicate ourselves to the worlds that people most want us to develop. So it will depend on the interest of the players where the game goes. That does not mean that the Plastic World will be left aside. But at least initially, if no one is interested on it, it will be the last thing to be developed further.

These Army Men (plastic soldiers) come from a world different from ours, as the introduction of Army Men: Sarge’s Heroes says “A world exists quite different from our own (…)” and for them our world, the Giant World which they now call “Real World” is an equivalent for us to what would be another planet. And the same regarding with other worlds to which they can travel via the mysterious Portals.
And what would we do, humans, if we went to other planets?: Study them. For this reason, the Army Men study these strange and new worlds (from their perspective), collecting data and trying to solve the mysteries of their existence, since the Plastic World already suspects that their world of origin is the Other World, the Giant World, which they now call “Real World” because they think it’s the real world they come from (all clues point to it). Who created the Army Men? Who put those mysterious Portals?, with what intention?

But at the same time, it’s been a while since the Army Men plastic soldiers are studying these other worlds, and they have already made the mistake of interfering and changing them. We can quote Plastro and all the chaos that broke out when he arrived to the Real World. The same with Brigitte Bleu, who conquered and commanded with her fatal charm several other worlds (or at least they both tried).
But beyond these 2 known examples, in the time between that and Revolution, other events happened, which, like the Plastro and Bleu examples, always brought Plastic World to the brink of extinction. Therefore, in addition to studying the Real World, the Army Men alliance has created rules not to interfere and do not change these worlds, as much as possible, and even restore the natural order in them. For this reason, some missions for players will range from preserving a giant tree intact, to rescuing and healing an injured animal (even defending it to the death).

To finish with this point, what about humans? Well, nobody knows for sure. Everything indicates that this was their world and their species are no longer here, or at least there are not as many as before. This is a really big world, so that’s hard to check. There are reports of sightings, but none can be truly verified.
Gathering the information they left behind, theories suggest that they self-destructed. That is why the alliance of nations created the rules that apply to the exploration and respect for the preservation of other worlds, as well as their own. Balance will make natural progression harmony reign. The imbalance will cause some worlds to disappear, including the Plastic World.
There are other theories, based on the ideas left by humans, that say that everything is a computer simulation or that it is a parallel world. But these are not taken into consideration by the Alliance’s science division.

But to make this a reality, we need you…

Making the Microverse, Part 3: Shades of Plastic

Tone, hue, or tonality: the degree to which the visual color stimulus can be described.

Shades of Violet Army Men

The Army Men armies in our project, especially in canon and in Army Men Revolution, will have different shades within their own ranks, just like plastic soldiers in the real world.

Photos courtesy of Caenen Meltesen
https://instagram.com/caenenmeltesen

Over the years, the different generations of Army Men have changed in hue. From the Olive Green in Army Men 1, to the English Green in Army Men 2, to the Apple Green in Army Men: Sarge’s Heroes. Even in Army Men: Sarge’s Heroes 2 on Playstation 2 we could see plastic soldiers of different shades within the Tan. So it will be a thing in our project.

Shades of Tan
Shades of Tan Army Men Plastic Soldiers

And maybe some soldier has a hue that is between two worlds… between Blue and Violet, Red and Orange, or Green and Tan…

Shades of Pink
Shades of Pink-Purple Army Men

Making the Microverse, Part 2: Animal Warriors

To make an incredible video game sometimes you need to do a lot of research

A Pigeon Fighting – Conceptual Video for Army Men Revolution
A pigeon fighting a plastic soldier sounds ridiculous, until you see it with your own eyes…

High speed. Precision. A weight of 250 Gr (9 ounces or 0.6 pounds). After watching this video, you don’t have to use much of your imagination to know that a pigeon would be a fierce warrior against a 2 inches lightweight Plastic Soldier.

Newton’s second law of motion states that F = ma, or net force is equal to mass times acceleration. A larger net force acting on an object causes a larger acceleration, and objects with larger mass require more force to accelerate. Therefore, the weight added to the high speed would be a tremendous force hitting a plastic soldier.

But of course, the resistance of the plastic would cause the soldier to simply fly away. The same with his beak (experienced directly with my finger in the video) bites a little hard for a human, and can even damage living tissue. But for a plastic soldier it would only cause some deep scratches or marks.

Animal combat investigation

A Cockroach can run at such high speed that it could appear to you so suddenly that it would surely cause you a jump scare, even if you hear his crackling sounds. But, even with its large size compared to a Cockroach, you would never hear a Cat until it is too late.

Like each of the Bravo Company Commandos or the members of Team Assault, each animal has a set of characteristics that makes it part of a diverse variety of formidable opponents. Anyway, this is the limit of our imagination and theoretical knowledge. Which is why we had to go out and look for real information.

The dove that could not live naturally…

When it comes to translating reality into the digital realm, such as animating a pigeon and providing the NPC with, although incredible, realistic characteristics, we have to go outside and look for these components of the Real World and observe them carefully, always thinking from the perspective of a plastic soldier.

On this occasion we were lucky enough to meet a healthy, 100% functional pigeon, which was domesticated by people who then abandoned it in a bird shelter. The first time we saw her, she allowed herself to be petted and stayed quite still, which allowed us to take photographs and measure her to make the 3D model. She had just arrived at the shelter where she was disconnected from all human relationships, staying to live alone with other pigeons, away from humans who only go to the shelter to leave them food and change their water supply. When we returned, months later, her taming level had already begun to disappear. It was at that moment that we took this video.

What is the problem with domesticating a wild animal? The problem is that it makes them useless when it comes to living in their wild environments. A domesticated bird will surely die because of its ignorance, lack of knowledge or because of its “brainwashing”. She will not know how to look for food and will be eaten by a predator or hit by a vehicle, deaths from which she will not flee because she will not even know what they mean. She will not run from a human because she will not known it’s dangerous… dying by slingshot.

Now she was not as comfortable with humans and although she did not escape with the terror of a normal pigeon, she no longer liked being petted, which indicates that her treatment to live in the wild was going well.

She had already chosen a partner, a Messenger (or Racing) Pigeon that was also abandoned, bigger, adult and more beautiful than her, whose wing fracture left him on the ground, never to be able to fly at a height that would allow him to have a normal wild life. With her he had already had 2 chicks, which when they became adults, the caregivers took them out of the shelter to release them and never see them again.

Maybe this story was too long, and away from what we were talking about, right?. Well, I went extended on purpose to prove my next point…

And it’s like that that by accident…

…nothing happened to the pigeon. She is still undergoing treatment with a possible early release. But anyway, all this that we learned accidently and unexpectedly led us not only to realize the real possibilities of a plastic soldier fighting a pigeon, but also the stories that an uninformed person does not even imagine are behind an animal which is considered a “rodent of the air”. Bapulated, ignored, despised and mass murdered, she also tells us (unintentionally) about human nature and his lack of responsibility with the other life forms that make his ecosystem. The difficulties animals must go through to survive, which we do not see, are worthy of admiration.

We humans tend to downplay everything that is small, but on the other hand we are fascinated and concerned about animals such as cats, dogs, lions, elephants, etc. Larger animals that we consider exotic because they are rare and we are not surrounded by them all the time. Therefore, from the Army Men plastic soldier’s perspective, a simple pigeon would be considered an impressive and exotic animal, from a world very different from their own: uncommon. On the other hand, the pigeon would ignore it due to its smaller size, not considering it a threat like if they were insects (unless the Army Men shoot her). It is for all these reasons that we assumed that they would protect a pigeon as much as we would protect an elephant.

Therefore, not only did we learn to admire an animal that we had never even thought of before, but it also opened the doors to an immensity of narrative possibilities for our story. That’s why the title “Animal Warriors” doesn’t just have the simple meaning you thought before reading all this.

If you are interested in the text, you could take a look at the Army Men Alliance rules for exploration and non-interference in other worlds.

Sources for this article:

www.khanacademy.org newton second law of motion

Revolution assets library

The assets of the game will be a lot, but for the most part they will be the same three-dimensional geometry with different textures, as in the case of the Real World assets.

We will try to make each door, each wall, each window and each wooden furniture different, using an algorithm that will modify the location of the textures so that even if they have the same assigned texture, will be different, using mirror and rotated coordinates.

But the most important feature of these 3D assets will be that they will be made up of 2 layers of textures, not just one. And we are not referring to the different images that make a texture (diffuse specular map, opacity map, bump, reflection, self illumination, etc.) but will be made up of 2 textures, one on top of the other, with a system of opacity that will allow the texture from above to show certain characteristics of the texture from below, always talking about the order in which they will be positioned.

A texture will be the one that will have the details of the object, such as depth or any inescapable characteristic such as the hole for the key. The other texture will fulfill the function of color, surface texture and imperfections.

The creation of Plastro

Plastro in his beginnings was a young Yellow military leader molded directly to be one, coming out of special molds for it. But he was thrown into the toughest battles of the latter part of the Great Gray War, which caused him to become discolored from staying on the front lines for so long.

Plastro from Army Men

The yellow color of his body became pale, whitish… like a half-baked plastic soldier, similar to all those soldiers molded from recycled plastic, commonly assigned to lower ranks and thrown to the front like cannon fodder. Among the officers, everyone laughed at him, calling him “a sad and different color”, which generated an idea in his head: Make all that Yellow workforce, exploited by their nation, independent, under a single flag: The Tan color.

The color of these second-class soldiers was due to the recycling process, which with each recycling the yellow saturation was lost.

There came a time when the war spread so much that it became somewhat strenuous for the Yellows, and without realizing it there came a time when these “second-rate yellow soldiers” were more than the pure saturation Yellows, and the bad treatment never change.

Plastro moved his cards and conspired against the Yellow Army, wanting to take control of it to overthrow the Yellow government, organizing a coup d’état… which ultimately was unsuccessful.

Plastro’s rise to power

Plastro was imprisoned since the crowds that followed him at that time, who were already derogatorily called “Tannic” instead of Yellow, would have caused more problems to the already war-hit Yellow Nation. But unfortunately for the Yellows, Plastro did nothing more than be the flame that started a fire in an ammunition depot soaked in fuel.

Little time passed, and as Plastro wrote in his memoirs: “A few months later, isolated from all information outside my cell, I began to hear all kinds of sounds of confrontations inside the base, and then some Tannic soldiers arrived to take me out of there, calling me ‘Leader.'”

By the time Plastro was freed, he left the prison facility being greeted by a thousand Tannic soldiers raising their weapons and celebrating, with fire, debris and dead Yellow soldiers everywhere, shouting “Plastro, Plastro, Plastro”.

The Genocide

Having taken advantage of his time in prison to plan his new intention to take power, adapting to the new circumstances, Plastro made the yellow government and the armed forces believe that despite considering him dangerous, he actually had the power to appease the insurgency to end the civil war.

Given the situation of the war against the Grays, the Yellow government had no choice but to accept it and thanks to this Plastro gained the trust of the Yellow Army, and over time he climbed through the high ranks, achieving an important position despite his “Tannic” condition. This even began to change society’s opinion about these second-class citizens, becoming more respected. At the same time, the Tannic of the Yellow Army became one of the most experienced and hardened divisions in the army, being sent to the toughest battles not out of contempt, but because they were the most capable.

Being led and strategically commanded by Plastro, these forces became unstoppable, and after patiently waiting a few years, Plastro achieved the perfect context for his final blow on the Yellow.

On a date around 1954, the “Tannic”, now respectfully called “Tan”, deceived the Yellow higher-ups into believing that they would win the war against the Grays by cornering them in the Thermopiles, making them fall into deception due to the fact that having managed to make the Grays move there. But it was all a trap…

In reality, the Tans had been secretly allied with the Grays for some time. In exchange for destroying the Yellows, the Grays promised power and glory to the Tan. Plastro accepted… and between them they made the Yellows fall.

But Plastro did not trust the Grays, and distracted, worn out and trusting, the Grays near the end of the war were betrayed by Plastro, who kept almost all of his production power, leading to the end of the War. The Reds and the Greens, along with the Blue remnants decided to leave things as they were. The chances of losing a new war were high.

The surviving Gray remnants retreated and managed to survive. Although neither they nor the Blues were ever able to fully recover. The offpring of the Red, the Oranges, took the opportunity to become independent without much resistance from the Reds, who were quite plasticophobic themselves, they allowed it. Lo Tan remained the greatest power almost forever, until they were worn down by Plastro’s conquering greed. The Greens, although very inferior, remained the second most powerful nation. The Reds closed themselves in and nothing more was ever heard of them, except that they still exist.

How the Green Nation was created?

The few remaining Yellow leaders found by the Blues, at that time greatly diminished by suffering the worst of the Gray attacks on their practically conquered continent, reached an agreement that changed the course of history: Create the Greens.

The remaining Blue forces that managed to escape from their nation, fighting from the outside, were a great force that had been fighting in this way for a long time. But unable to replenish themselves, they were lacking important resources. They were the ones who found more than half of the Yellow plastic reserves abandoned (approximately 2/3), along with the hopeless Yellow leaders and 15% of the remaining Yellow armed forces. Those who found the rest were the Reds.

The Blues and Yellows somehow and for some reason that is difficult to explain reached a secret agreement: Create the Greens. The plan was basically to create a new hybrid army in a secret location, remote and unlikely to be found. The place would be some remote and of little use location, so that neither the Grays nor the Reds would go there by accident and find them. Their hope was that the Reds, the most powerful force resisting the Grays, would keep them busy long enough for this new army to grow without hesitation.

The Blues and Yellows’ prediction was correct: The Reds found the rest of the Yellow plastic reserves and created the Orange Army, diluting the Red with the Yellow to obtain a greater number of fighters. This made even the Reds twist the fight and just before being conquered they pushed the Grays, exhausted by the large size of the Red territory and by maintaining a war on so many fronts, the Reds taking a position on the offensive, although slow.

This situation gave the Greens enough time to grow, to the detriment of the Yellows consciously melting themselves, becoming extinct, and the Blues sacrificing most of their remaining resources, barely making it, taking shelter and hiding, to survive the end of the war. This is how they learned to be the best spies, only performing this task to minimize the use of their surviving soldiers, but achieving great and useful strategic achievements: information.

Thus, with a few years and without interference, the Greens were created en masse, to enter the war by surprise, twist the balance of the conflict and thus win the war. No one would suspect its existence until it was too late.

For this reason the Greens were never a conquering nation, and were never aggressive against the Blues, except for the mercenary species who worked on their own for the Tan in the Tannic-Green war. And it is also for this reason that the Greens always helped the Blues without any type of condition.